Codex

One canon catalog for gear, relics, spells, and skills.

The codex is now the single place to browse items and abilities. The older split pages remain as wrappers, but this is the canonical destination.

Featured Art

A quick visual pass across the generated progression art and key abilities.

Ancient Blade

Ancient Blade

Generated Progression
Ancient Harness

Ancient Harness

Generated Progression
Ancient Shield

Ancient Shield

Generated Progression
Ancient Staff

Ancient Staff

Generated Progression
Apprentice Ward

Apprentice Ward

Generated Progression
Arcband 1

Arcband 1

Generated Progression
Backstab 1

Backstab 1

Legacy Tile
Backstab 2

Backstab 2

Legacy Tile

Find It Fast

Use one set of filters for the entire codex.

Complete Codex

Equipment, objects, spells, and skills in one filterable grid without duplicated cards.

Ancient Blade
Tier 15SwordsHeld

Ancient Blade

Ancient Blade was carried forward by campaign masters after Dawnwrought commanders rebuilt elite stores for long holy campaigns. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Ancient Staff
Tier 17StavesHeld

Ancient Staff

Ancient Staff was carried forward by tower artificers during the Highcrest settlements where only first-rate kit justified its own weight. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Ash Wand
Tier 2StavesHeld

Ash Wand

Ash Wand was carried forward by tower artificers when the Dustroad caravans reopened under constant knife pressure. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Assassin Fang
Tier 12DaggersHeld

Assassin Fang

Assassin Fang was carried forward by under-market smiths after the Oathfire regiments proved discipline mattered more than ornament. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Blessed Rod
Tier 3WeaponsHeld

Blessed Rod

Blessed Rod was carried forward by chapter forges during the Fenwatch patrol years when scouts learned to travel light. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Bone Knife
Tier 2DaggersHeld

Bone Knife

Bone Knife was carried forward by under-market smiths when the Dustroad caravans reopened under constant knife pressure. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Bone Staff
Tier 7StavesHeld

Bone Staff

Bone Staff was carried forward by tower artificers during the Embermarch campaigns that pushed supply lines through fire-black fields. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Broad Sword
Tier 8SwordsHeld

Broad Sword

Broad Sword was carried forward by campaign masters when Sunford ferries became the kingdom's safest and most contested crossing. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Captain's Sword
Tier 13SwordsHeld

Captain's Sword

Captain's Sword was carried forward by campaign masters when Runebound artificers began grafting field magic onto durable war kit. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Castle Altar Brazier
Tier 9999WeaponsHeld

Castle Altar Brazier

A brass brazier kept lit for quiet prayer and long vigils.

Legacy Tile
Castle Arcane Emblem
Tier 9999WeaponsHeld

Castle Arcane Emblem

A debossed floor emblem of a measured arc sigil, identifying the scriptorium's magical desk.

Legacy Tile
Castle Bank Safe
Tier 9999WeaponsHeld

Castle Bank Safe

A reinforced castle safe of dark iron and oak, fitted with a brass faceplate and the kind of lock that asks for patience rather than hope.

Legacy Tile
Castle Basin Emblem
Tier 9999WeaponsHeld

Castle Basin Emblem

A debossed floor emblem of a wash basin, signaling laundry issue and bath service.

Legacy Tile
Castle Blade Emblem
Tier 9999SwordsHeld

Castle Blade Emblem

A debossed floor emblem of a crossed sword and spear, signaling martial stock at a glance.

Legacy Tile
Castle Bread Emblem
Tier 9999WeaponsHeld

Castle Bread Emblem

A debossed floor emblem of a scored loaf, pressed dark into the brown brick to mark the bakehouse counter.

Legacy Tile
Castle Bread Rack
Tier 9999WeaponsHeld

Castle Bread Rack

A wooden rack stacked with brown loaves for the castle tables.

Legacy Tile
Castle Cloth Bolt
Tier 9999WeaponsHeld

Castle Cloth Bolt

Rolled court cloth in layered dyes, marked for fittings and repair.

Legacy Tile
Castle Coin Scale
Tier 9999WeaponsHeld

Castle Coin Scale

A brass teller's scale with nested weights and shallow trays polished bright by long days of counting coin.

Legacy Tile
Castle Counter Bottom
Tier 9999WeaponsHeld

Castle Counter Bottom

The grounded foot of a connected oak counter, reinforced where boots and crates strike first.

Legacy Tile
Castle Counter Segment
Tier 9999WeaponsHeld

Castle Counter Segment

A stout oak-faced counter segment used to mark the merchant's side of the room.

Legacy Tile
Castle Counter Top
Tier 9999WeaponsHeld

Castle Counter Top

The capped top of a stout oak merchant counter, worn smooth by coin, elbows, and years of haggling.

Legacy Tile
Castle Folded Linen
Tier 9999WeaponsHeld

Castle Folded Linen

A neat stack of folded linen, pressed flat and set out for issue to chambers, baths, and the sick ward.

Legacy Tile
Castle Gold Stack
Tier 9999WeaponsHeld

Castle Gold Stack

Counted royal gold packed in trays and clipped rolls, displayed for tally and intimidation rather than for any thief's convenience.

Legacy Tile
Castle Grain Emblem
Tier 9999WeaponsHeld

Castle Grain Emblem

A debossed floor emblem of a sheaf and spice sprig, identifying pantry stores and ration trade.

Legacy Tile
Castle Herb Emblem
Tier 9999WeaponsHeld

Castle Herb Emblem

A debossed floor emblem of a healing sprig and cross mark, guiding the eye to the infirmary desk.

Legacy Tile
Castle Herb Tray
Tier 9999WeaponsHeld

Castle Herb Tray

A shallow infirmary tray of bundled herbs, mortar dust, and drying leaves sorted for treatment.

Legacy Tile
Castle King Sordon Emblem
Tier 9999WeaponsHeld

Castle King Sordon Emblem

A debossed floor emblem of King Sordon's crown and greatblade, marking the sovereign's stand before the throne.

Legacy Tile
Castle Ledger Stack
Tier 9999WeaponsHeld

Castle Ledger Stack

A stack of tied ledgers and petitions waiting for a patient hand.

Legacy Tile
Castle Medicine Chest
Tier 9999WeaponsHeld

Castle Medicine Chest

A careful chest of bandages, tinctures, splints, and bitter powders.

Legacy Tile
Castle Petition Stack
Tier 9999WeaponsHeld

Castle Petition Stack

A tied stack of petitions, warrants, and tally slips waiting for a clerk with patience left in the day.

Legacy Tile
Castle Primer Emblem
Tier 9999WeaponsHeld

Castle Primer Emblem

A debossed floor emblem of an open primer and toy star, marking the nursery and tutor's nook.

Legacy Tile
Castle Primer Stack
Tier 9999WeaponsHeld

Castle Primer Stack

A little stack of wax tablets and primers used for nursery lessons, letters, and patient copying.

Legacy Tile
Castle Royal Fireplace
Tier 9999WeaponsHeld

Castle Royal Fireplace

A tall royal hearth of soot-dark stone set flush against the wall, with an iron-ribbed firebox that keeps a deep court fire burning behind its carved face.

Legacy Tile
Castle Sanctuary Fountain
Tier 9999WeaponsHeld

Castle Sanctuary Fountain

A square royal fountain of weathered stone, crowned by the king's sword-and-crown sigil and forever spilling clear water into the basin below.

Legacy Tile
Castle Seal Emblem
Tier 9999WeaponsHeld

Castle Seal Emblem

A debossed floor emblem of a wax seal and tally line, marking the castle's petition and ledger desk.

Legacy Tile
Castle Shears Emblem
Tier 9999WeaponsHeld

Castle Shears Emblem

A debossed floor emblem of tailoring shears and thread, making the clothier's counter obvious from the hall.

Legacy Tile
Castle Spice Crate
Tier 9999WeaponsHeld

Castle Spice Crate

A heavy crate of wrapped spices, dried peels, and sealed tins.

Legacy Tile
Castle Stew Pot
Tier 9999WeaponsHeld

Castle Stew Pot

A black iron stew pot hangs warm with broth and kitchen herbs.

Legacy Tile
Castle Sunburst Emblem
Tier 9999WeaponsHeld

Castle Sunburst Emblem

A debossed floor emblem of a chapel sunburst, soot-darkened and unmistakably devotional.

Legacy Tile
Castle Toy Basket
Tier 9999WeaponsHeld

Castle Toy Basket

A wicker basket full of carved animals, blocks, and worn ribbons.

Legacy Tile
Castle Vault Hatch
Tier 9999WeaponsHeld

Castle Vault Hatch

A brass-banded hatch set into the floor, locked over the stair that drops to the castle's basement vault.

Legacy Tile
Castle Wash Basin
Tier 9999WeaponsHeld

Castle Wash Basin

A copper wash basin set out with folded linen and harsh soap.

Legacy Tile
Castle Wine Cask
Tier 9999WeaponsHeld

Castle Wine Cask

A banded cask smelling of oak, sour lees, and the last honest vintage.

Legacy Tile
Cathedral Flail
Tier 20Heavy WeaponsHeld

Cathedral Flail

Cathedral Flail was carried forward by chapter forges when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Chain Flail
Tier 10Heavy WeaponsHeld

Chain Flail

Chain Flail was carried forward by chapter forges when the Kingsroad crown stations standardized veteran issue across the realm. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Chapel Mace
Tier 5Heavy WeaponsHeld

Chapel Mace

Chapel Mace was carried forward by chapter forges when Stonewake outriders needed gear that could survive mud and siege ladders alike. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Dawn Rod
Tier 13WeaponsHeld

Dawn Rod

Dawn Rod was carried forward by chapter forges when Runebound artificers began grafting field magic onto durable war kit. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Dragon Fang
Tier 17DaggersHeld

Dragon Fang

Dragon Fang was carried forward by under-market smiths during the Highcrest settlements where only first-rate kit justified its own weight. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Dragonsplitter
Tier 19WeaponsHeld

Dragonsplitter

Dragonsplitter was carried forward by campaign masters after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Emberstaff
Tier 13StavesHeld

Emberstaff

Emberstaff was carried forward by tower artificers when Runebound artificers began grafting field magic onto durable war kit. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Flint Axe
Tier 7AxesHeld

Flint Axe

Flint Axe was carried forward by campaign masters during the Embermarch campaigns that pushed supply lines through fire-black fields. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Forked Dagger
Tier 4DaggersHeld

Forked Dagger

Forked Dagger was carried forward by under-market smiths as Ironbraid quartermasters rebuilt frontier stock from broken mail. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Gilded Mace
Tier 14Heavy WeaponsHeld

Gilded Mace

Gilded Mace was carried forward by chapter forges during the Thorncrown reprisals that rewarded gear able to survive ambush country. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Golden Saber
Tier 16SwordsHeld

Golden Saber

Golden Saber was carried forward by campaign masters when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Hunter Bow
Tier 8PolearmsHeld

Hunter Bow

Hunter Bow is a practical field weapon made for patient shots, clean kills, and people who know how to wait.

Generated Progression
Iron Saber
Tier 6SwordsHeld

Iron Saber

Iron Saber was carried forward by campaign masters after the Bannerfield musters turned peasant drill into a standing road guard. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Jagged Sword
Tier 5SwordsHeld

Jagged Sword

Jagged Sword was carried forward by campaign masters when Stonewake outriders needed gear that could survive mud and siege ladders alike. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Jeweled Dagger
Tier 7DaggersHeld

Jeweled Dagger

Jeweled Dagger was carried forward by under-market smiths during the Embermarch campaigns that pushed supply lines through fire-black fields. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
King's Blade
Tier 18SwordsHeld

King's Blade

King's Blade was carried forward by campaign masters when Sovereign workshops started marrying court finish with battlefield honesty. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Knight Blade
Tier 11SwordsHeld

Knight Blade

Knight Blade was carried forward by campaign masters during the Starforged reform that brought temple smiths into military contracts. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Leather Rod
Tier 3WeaponsHeld

Leather Rod

Leather Rod was carried forward by tower artificers during the Fenwatch patrol years when scouts learned to travel light. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
LongSword
Tier 4SwordsHeld

LongSword

LongSword was carried forward by campaign masters as Ironbraid quartermasters rebuilt frontier stock from broken mail. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Militia Blade
Tier 1SwordsHeld

Militia Blade

Militia Blade was carried forward by campaign masters after the Hearth Gate levy held three soaked nights against raiders. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Moonflail
Tier 12Heavy WeaponsHeld

Moonflail

Moonflail was carried forward by chapter forges after the Oathfire regiments proved discipline mattered more than ornament. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Moon Staff
Tier 9StavesHeld

Moon Staff

Moon Staff was carried forward by tower artificers after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Novice Mace
Tier 1Heavy WeaponsHeld

Novice Mace

Novice Mace was carried forward by chapter forges after the Hearth Gate levy held three soaked nights against raiders. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Obsidian Dagger
Tier 5DaggersHeld

Obsidian Dagger

Obsidian Dagger was carried forward by under-market smiths when Stonewake outriders needed gear that could survive mud and siege ladders alike. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Prayer Rod
Tier 2WeaponsHeld

Prayer Rod

Prayer Rod was carried forward by chapter forges when the Dustroad caravans reopened under constant knife pressure. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Recruit Sword
Tier 2SwordsHeld

Recruit Sword

Recruit Sword was carried forward by campaign masters when the Dustroad caravans reopened under constant knife pressure. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Relic Hammer
Tier 18WeaponsHeld

Relic Hammer

Relic Hammer was carried forward by chapter forges when Sovereign workshops started marrying court finish with battlefield honesty. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Reliquary Mace
Tier 8Heavy WeaponsHeld

Reliquary Mace

Reliquary Mace was carried forward by chapter forges when Sunford ferries became the kingdom's safest and most contested crossing. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Royal Pike
Tier 17PolearmsHeld

Royal Pike

Royal Pike was carried forward by campaign masters during the Highcrest settlements where only first-rate kit justified its own weight. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Rune Staff
Tier 11StavesHeld

Rune Staff

Rune Staff was carried forward by tower artificers during the Starforged reform that brought temple smiths into military contracts. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Rusty Dagger
Tier 1DaggersHeld

Rusty Dagger

Rusty Dagger was carried forward by under-market smiths after the Hearth Gate levy held three soaked nights against raiders. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Sanctuary Mace
Tier 4Heavy WeaponsHeld

Sanctuary Mace

Sanctuary Mace was carried forward by chapter forges as Ironbraid quartermasters rebuilt frontier stock from broken mail. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Serpent Kris
Tier 9DaggersHeld

Serpent Kris

Serpent Kris was carried forward by under-market smiths after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Short Spear
Tier 3PolearmsHeld

Short Spear

Short Spear was carried forward by campaign masters during the Fenwatch patrol years when scouts learned to travel light. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Silvered Saber
Tier 10SwordsHeld

Silvered Saber

Silvered Saber was carried forward by campaign masters when the Kingsroad crown stations standardized veteran issue across the realm. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
SilverSword
Tier 12SwordsHeld

SilverSword

SilverSword was carried forward by campaign masters after the Oathfire regiments proved discipline mattered more than ornament. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Sordon Greatblade
Tier 20SwordsHeld

Sordon Greatblade

Sordon Greatblade was carried forward by campaign masters when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Spined Mace
Tier 6Heavy WeaponsHeld

Spined Mace

Spined Mace was carried forward by chapter forges after the Bannerfield musters turned peasant drill into a standing road guard. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Storm Staff
Tier 19StavesHeld

Storm Staff

Storm Staff was carried forward by tower artificers after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Sunmace
Tier 16Heavy WeaponsHeld

Sunmace

Sunmace was carried forward by chapter forges when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Sun Staff
Tier 15StavesHeld

Sun Staff

Sun Staff was carried forward by tower artificers after Dawnwrought commanders rebuilt elite stores for long holy campaigns. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Temple Staff
Tier 5StavesHeld

Temple Staff

Temple Staff was carried forward by tower artificers when Stonewake outriders needed gear that could survive mud and siege ladders alike. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Training Staff
Tier 1StavesHeld

Training Staff

Training Staff was carried forward by tower artificers after the Hearth Gate levy held three soaked nights against raiders. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
War Pike
Tier 12PolearmsHeld

War Pike

War Pike was built to stop momentum cold, setting steel in the path of anything bold enough to charge.

Generated Progression
War Spear
Tier 14PolearmsHeld

War Spear

War Spear was carried forward by campaign masters during the Thorncrown reprisals that rewarded gear able to survive ambush country. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Ancient Harness
Tier 15Battle ArmorBody

Ancient Harness

Ancient Harness feels inherited from harder centuries, carrying old confidence in every plate and fastening.

Generated Progression
Arcband 1
Tier 1ArmorWrists

Arcband 1

Arcband 1 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 10
Tier 10ArmorWrists

Arcband 10

Arcband 10 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 11
Tier 11ArmorWrists

Arcband 11

Arcband 11 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 12
Tier 12ArmorWrists

Arcband 12

Arcband 12 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 13
Tier 13ArmorWrists

Arcband 13

Arcband 13 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 14
Tier 14ArmorWrists

Arcband 14

Arcband 14 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 15
Tier 15ArmorWrists

Arcband 15

Arcband 15 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 16
Tier 16ArmorWrists

Arcband 16

Arcband 16 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 17
Tier 17ArmorWrists

Arcband 17

Arcband 17 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 18
Tier 18ArmorWrists

Arcband 18

Arcband 18 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 19
Tier 19ArmorWrists

Arcband 19

Arcband 19 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 2
Tier 2ArmorWrists

Arcband 2

Arcband 2 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 20
Tier 20ArmorWrists

Arcband 20

Arcband 20 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 3
Tier 3ArmorWrists

Arcband 3

Arcband 3 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 4
Tier 4ArmorWrists

Arcband 4

Arcband 4 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 5
Tier 5ArmorWrists

Arcband 5

Arcband 5 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 6
Tier 6ArmorWrists

Arcband 6

Arcband 6 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 7
Tier 7ArmorWrists

Arcband 7

Arcband 7 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 8
Tier 8ArmorWrists

Arcband 8

Arcband 8 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 9
Tier 9ArmorWrists

Arcband 9

Arcband 9 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Ascendant Vestments
Tier 20VestmentsBody

Ascendant Vestments

Ascendant Vestments is ceremonial at first glance and transcendent at second, stitched for the highest rites and the worst nights.

Generated Progression
Bannerfield Boots
Tier 6BootsFeet

Bannerfield Boots

Bannerfield Boots belongs to the march-kit reinforcement line first preserved after the Bannerfield musters turned peasant drill into a standing road guard. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reward good footwork with more pace and fewer bad landings.

Generated Progression
Bannerfield Helm
Tier 6HelmsHead

Bannerfield Helm

Bannerfield Helm belongs to the quartermaster armor line first preserved after the Bannerfield musters turned peasant drill into a standing road guard. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to steady sight and judgment after the first shocking hit.

Generated Progression
Bannerfield Sash
Tier 6ArmorWaist

Bannerfield Sash

Bannerfield Sash belongs to the traveler's adornment line first preserved after the Bannerfield musters turned peasant drill into a standing road guard. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to brace the center of mass so strength and speed land where they are meant to.

Generated Progression
Bannerfield Tattoo
Tier 6ArmorTattoo

Bannerfield Tattoo

Bannerfield Tattoo belongs to the watch-sigil relic line first preserved after the Bannerfield musters turned peasant drill into a standing road guard. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to leave a permanent-seeming ward that answers stress with more power and steadier nerve.

Generated Progression
Cloth Wraps
Tier 2ArmorBody

Cloth Wraps

Cloth Wraps layers cloth, craft, and hidden reinforcement into protection that does not sacrifice movement or focus.

Generated Progression
Dawnwrought Girdle
Tier 15ArmorWaist

Dawnwrought Girdle

Dawnwrought Girdle belongs to the traveler's adornment line first preserved after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to brace the center of mass so strength and speed land where they are meant to.

Generated Progression
Dawnwrought March Boots
Tier 15BootsFeet

Dawnwrought March Boots

Dawnwrought March Boots belongs to the march-kit reinforcement line first preserved after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reward good footwork with more pace and fewer bad landings.

Generated Progression
Dawnwrought Rune Mark
Tier 15ArmorTattoo

Dawnwrought Rune Mark

Dawnwrought Rune Mark belongs to the watch-sigil relic line first preserved after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to leave a permanent-seeming ward that answers stress with more power and steadier nerve.

Generated Progression
Dawnwrought War Helm
Tier 15HelmsHead

Dawnwrought War Helm

Dawnwrought War Helm belongs to the quartermaster armor line first preserved after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to steady sight and judgment after the first shocking hit.

Generated Progression
Deepwatch Headguard
Tier 9ArmorHead

Deepwatch Headguard

Deepwatch Headguard belongs to the quartermaster armor line first preserved after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to steady sight and judgment after the first shocking hit.

Generated Progression
Deepwatch Sigil
Tier 9ArmorTattoo

Deepwatch Sigil

Deepwatch Sigil belongs to the watch-sigil relic line first preserved after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to leave a permanent-seeming ward that answers stress with more power and steadier nerve.

Generated Progression
Deepwatch Striders
Tier 9ArmorFeet

Deepwatch Striders

Deepwatch Striders belongs to the march-kit reinforcement line first preserved after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reward good footwork with more pace and fewer bad landings.

Generated Progression
Deepwatch Warbelt
Tier 9ArmorWaist

Deepwatch Warbelt

Deepwatch Warbelt belongs to the traveler's adornment line first preserved after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to brace the center of mass so strength and speed land where they are meant to.

Generated Progression
Dragon Guard Plate
Tier 19Battle ArmorBody

Dragon Guard Plate

Dragon Guard Plate carries disciplined military weight, built for those expected to hold a line instead of admire one.

Generated Progression
Dragonsworn Harness
Tier 19Battle ArmorBody

Dragonsworn Harness

Dragonsworn Harness belongs to the quartermaster armor line first preserved after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Dragonsworn War Gauntlets
Tier 19ArmorHands

Dragonsworn War Gauntlets

Dragonsworn War Gauntlets belongs to the march-kit reinforcement line first preserved after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Dusk Stalker Set
Tier 17ArmorBody

Dusk Stalker Set

Dusk Stalker Set is made for half-light work, swallowing attention while still giving enough protection to finish the job.

Generated Progression
Dustroad Arm-Guards
Tier 2ArmorArms

Dustroad Arm-Guards

Dustroad Arm-Guards belongs to the march-kit reinforcement line first preserved when the Dustroad caravans reopened under constant knife pressure. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
Dustroad Charm
Tier 2ArmorNeck

Dustroad Charm

Dustroad Charm belongs to the traveler's adornment line first preserved when the Dustroad caravans reopened under constant knife pressure. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Dustroad Ear Cuffs
Tier 2ArmorEars

Dustroad Ear Cuffs

Dustroad Ear Cuffs belongs to the watch-sigil relic line first preserved when the Dustroad caravans reopened under constant knife pressure. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Dustroad Leggings
Tier 2ArmorLegs

Dustroad Leggings

Dustroad Leggings belongs to the quartermaster armor line first preserved when the Dustroad caravans reopened under constant knife pressure. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Embermarch Band
Tier 7ArmorFingers

Embermarch Band

Embermarch Band belongs to the traveler's adornment line first preserved during the Embermarch campaigns that pushed supply lines through fire-black fields. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Embermarch Coat
Tier 7ArmorBody

Embermarch Coat

Embermarch Coat belongs to the quartermaster armor line first preserved during the Embermarch campaigns that pushed supply lines through fire-black fields. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Embermarch Gauntlets
Tier 7ArmorHands

Embermarch Gauntlets

Embermarch Gauntlets belongs to the march-kit reinforcement line first preserved during the Embermarch campaigns that pushed supply lines through fire-black fields. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Embermarch Wristguards
Tier 7ArmorWrists

Embermarch Wristguards

Embermarch Wristguards belongs to the watch-sigil relic line first preserved during the Embermarch campaigns that pushed supply lines through fire-black fields. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Fenwatch Belt
Tier 3ArmorWaist

Fenwatch Belt

Fenwatch Belt belongs to the traveler's adornment line first preserved during the Fenwatch patrol years when scouts learned to travel light. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to brace the center of mass so strength and speed land where they are meant to.

Generated Progression
Fenwatch Boots
Tier 3BootsFeet

Fenwatch Boots

Fenwatch Boots belongs to the march-kit reinforcement line first preserved during the Fenwatch patrol years when scouts learned to travel light. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reward good footwork with more pace and fewer bad landings.

Generated Progression
Fenwatch Cap
Tier 3ArmorHead

Fenwatch Cap

Fenwatch Cap belongs to the quartermaster armor line first preserved during the Fenwatch patrol years when scouts learned to travel light. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to steady sight and judgment after the first shocking hit.

Generated Progression
Fenwatch Mark
Tier 3ArmorTattoo

Fenwatch Mark

Fenwatch Mark belongs to the watch-sigil relic line first preserved during the Fenwatch patrol years when scouts learned to travel light. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to leave a permanent-seeming ward that answers stress with more power and steadier nerve.

Generated Progression
Field Brigandine
Tier 7ArmorBody

Field Brigandine

Field Brigandine is level 7 field armor meant for long marches and worse collisions, cut to keep its wearer standing after the first impact turns cruel.

Generated Progression
Graveveil Coat
Tier 15ArmorBody

Graveveil Coat

Graveveil Coat is made for half-light work, swallowing attention while still giving enough protection to finish the job.

Generated Progression
Guard Mail
Tier 10Battle ArmorBody

Guard Mail

Guard Mail carries disciplined military weight, built for those expected to hold a line instead of admire one.

Generated Progression
Hearthbound Band
Tier 1ArmorFingers

Hearthbound Band

Hearthbound Band belongs to the traveler's adornment line first preserved after the Hearth Gate levy held three soaked nights against raiders. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Hearthbound Bracers
Tier 1ArmorWrists

Hearthbound Bracers

Hearthbound Bracers belongs to the watch-sigil relic line first preserved after the Hearth Gate levy held three soaked nights against raiders. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Hearthbound Gloves
Tier 1GlovesHands

Hearthbound Gloves

Hearthbound Gloves belongs to the march-kit reinforcement line first preserved after the Hearth Gate levy held three soaked nights against raiders. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Hearthbound Jerkin
Tier 1ArmorBody

Hearthbound Jerkin

Hearthbound Jerkin belongs to the quartermaster armor line first preserved after the Hearth Gate levy held three soaked nights against raiders. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Hide Coat
Tier 3ArmorBody

Hide Coat

Hide Coat keeps a rugged, field-made honesty, using raw toughness instead of polish to stay alive.

Generated Progression
Highcrest Crown Earrings
Tier 17ArmorEars

Highcrest Crown Earrings

Highcrest Crown Earrings belongs to the watch-sigil relic line first preserved during the Highcrest settlements where only first-rate kit justified its own weight. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Highcrest Torque
Tier 17ArmorNeck

Highcrest Torque

Highcrest Torque belongs to the traveler's adornment line first preserved during the Highcrest settlements where only first-rate kit justified its own weight. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Highcrest War Tassets
Tier 17ArmorLegs

Highcrest War Tassets

Highcrest War Tassets belongs to the quartermaster armor line first preserved during the Highcrest settlements where only first-rate kit justified its own weight. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Highcrest War Vambraces
Tier 17ArmorArms

Highcrest War Vambraces

Highcrest War Vambraces belongs to the march-kit reinforcement line first preserved during the Highcrest settlements where only first-rate kit justified its own weight. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
High Scout Leathers
Tier 11ArmorBody

High Scout Leathers

High Scout Leathers is cut for movement first, letting its wearer climb, crouch, and vanish without argument.

Generated Progression
Incarnate Crown Earrings
Tier 20ArmorEars

Incarnate Crown Earrings

Incarnate Crown Earrings belongs to the watch-sigil relic line first preserved when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Incarnate Plate
Tier 20Battle ArmorBody

Incarnate Plate

Incarnate Plate stands at the summit of the armory, a final expression of authority, endurance, and sheer refusal.

Generated Progression
Incarnate Torque
Tier 20ArmorNeck

Incarnate Torque

Incarnate Torque belongs to the traveler's adornment line first preserved when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Incarnate War Tassets
Tier 20ArmorLegs

Incarnate War Tassets

Incarnate War Tassets belongs to the quartermaster armor line first preserved when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Incarnate War Vambraces
Tier 20ArmorArms

Incarnate War Vambraces

Incarnate War Vambraces belongs to the march-kit reinforcement line first preserved when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
Ironbraid Band
Tier 4ArmorFingers

Ironbraid Band

Ironbraid Band belongs to the traveler's adornment line first preserved as Ironbraid quartermasters rebuilt frontier stock from broken mail. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Ironbraid Bracers
Tier 4ArmorWrists

Ironbraid Bracers

Ironbraid Bracers belongs to the watch-sigil relic line first preserved as Ironbraid quartermasters rebuilt frontier stock from broken mail. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Ironbraid Gloves
Tier 4GlovesHands

Ironbraid Gloves

Ironbraid Gloves belongs to the march-kit reinforcement line first preserved as Ironbraid quartermasters rebuilt frontier stock from broken mail. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Ironbraid Jerkin
Tier 4ArmorBody

Ironbraid Jerkin

Ironbraid Jerkin belongs to the quartermaster armor line first preserved as Ironbraid quartermasters rebuilt frontier stock from broken mail. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Iron Cuirass
Tier 11Battle ArmorBody

Iron Cuirass

Iron Cuirass is level 11 field armor meant for long marches and worse collisions, cut to keep its wearer standing after the first impact turns cruel.

Generated Progression
Kingsroad Bracers
Tier 10ArmorWrists

Kingsroad Bracers

Kingsroad Bracers belongs to the watch-sigil relic line first preserved when the Kingsroad crown stations standardized veteran issue across the realm. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Kingsroad Brigandine
Tier 10ArmorBody

Kingsroad Brigandine

Kingsroad Brigandine belongs to the quartermaster armor line first preserved when the Kingsroad crown stations standardized veteran issue across the realm. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Kingsroad Handguards
Tier 10ArmorHands

Kingsroad Handguards

Kingsroad Handguards belongs to the march-kit reinforcement line first preserved when the Kingsroad crown stations standardized veteran issue across the realm. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Kingsroad Seal
Tier 10ArmorFingers

Kingsroad Seal

Kingsroad Seal belongs to the traveler's adornment line first preserved when the Kingsroad crown stations standardized veteran issue across the realm. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Knight Harness
Tier 12Battle ArmorBody

Knight Harness

Knight Harness is formal war gear, honorable in silhouette and unapologetic in protection.

Generated Progression
Leather Arm-Guards
Tier 5ArmorArms

Leather Arm-Guards

Leather Arm-Guards hardens the overlooked places, reinforcing the limbs that win fights once everyone is already committed.

Legacy Tile
Leather Boots
Tier 5BootsFeet

Leather Boots

Leather Boots are built for ground that gives bad answers, keeping footing steady when the road turns to blood, rain, or panic.

Legacy Tile
Leather Coat
Tier 4ArmorBody

Leather Coat

Leather Coat offers flexible protection without losing the mobility that keeps lighter fighters alive.

Legacy Tile
Leather Gloves
Tier 4GlovesHands

Leather Gloves

Leather Gloves hardens the overlooked places, reinforcing the limbs that win fights once everyone is already committed.

Legacy Tile
Leather Helmet
Tier 6HelmsHead

Leather Helmet

Leather Helmet protects sight, skull, and nerve, the three things a front-line survivor learns to value quickly.

Legacy Tile
Leather Leg-Guards
Tier 6ArmorLegs

Leather Leg-Guards

Leather Leg-Guards hardens the overlooked places, reinforcing the limbs that win fights once everyone is already committed.

Legacy Tile
Boots of Agility
Tier 10BootsFeet

Boots of Agility

Boots of Agility feel lightly enchanted rather than boastful, built to reward sharp instincts with the kind of footwork that leaves slower fighters muttering.

Legacy Tile
Marshal Plate
Tier 16Battle ArmorBody

Marshal Plate

Marshal Plate is command armor, imposing before the first order is shouted and dependable after the last.

Generated Progression
Marsh Coat
Tier 8ArmorBody

Marsh Coat

Marsh Coat was built for rough country, where weather and ambush usually arrive together.

Generated Progression
Mystic Raiment
Tier 14VestmentsBody

Mystic Raiment

Mystic Raiment drapes like a scholar's garment while quietly carrying the resilience of a war-seasoned relic.

Generated Progression
Night Regent Leathers
Tier 19ArmorBody

Night Regent Leathers

Night Regent Leathers is made for half-light work, swallowing attention while still giving enough protection to finish the job.

Generated Progression
Nightstep Boots 1
Tier 1BootsFeet

Nightstep Boots 1

Nightstep Boots 1 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 10
Tier 10BootsFeet

Nightstep Boots 10

Nightstep Boots 10 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 11
Tier 11BootsFeet

Nightstep Boots 11

Nightstep Boots 11 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 12
Tier 12BootsFeet

Nightstep Boots 12

Nightstep Boots 12 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 13
Tier 13BootsFeet

Nightstep Boots 13

Nightstep Boots 13 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 14
Tier 14BootsFeet

Nightstep Boots 14

Nightstep Boots 14 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 15
Tier 15BootsFeet

Nightstep Boots 15

Nightstep Boots 15 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 16
Tier 16BootsFeet

Nightstep Boots 16

Nightstep Boots 16 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 17
Tier 17BootsFeet

Nightstep Boots 17

Nightstep Boots 17 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 18
Tier 18BootsFeet

Nightstep Boots 18

Nightstep Boots 18 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 19
Tier 19BootsFeet

Nightstep Boots 19

Nightstep Boots 19 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 2
Tier 2BootsFeet

Nightstep Boots 2

Nightstep Boots 2 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 20
Tier 20BootsFeet

Nightstep Boots 20

Nightstep Boots 20 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 3
Tier 3BootsFeet

Nightstep Boots 3

Nightstep Boots 3 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 4
Tier 4BootsFeet

Nightstep Boots 4

Nightstep Boots 4 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 5
Tier 5BootsFeet

Nightstep Boots 5

Nightstep Boots 5 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 6
Tier 6BootsFeet

Nightstep Boots 6

Nightstep Boots 6 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 7
Tier 7BootsFeet

Nightstep Boots 7

Nightstep Boots 7 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 8
Tier 8BootsFeet

Nightstep Boots 8

Nightstep Boots 8 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 9
Tier 9BootsFeet

Nightstep Boots 9

Nightstep Boots 9 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Oathfire Headguard
Tier 12ArmorHead

Oathfire Headguard

Oathfire Headguard belongs to the quartermaster armor line first preserved after the Oathfire regiments proved discipline mattered more than ornament. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to steady sight and judgment after the first shocking hit.

Generated Progression
Oathfire Sigil
Tier 12ArmorTattoo

Oathfire Sigil

Oathfire Sigil belongs to the watch-sigil relic line first preserved after the Oathfire regiments proved discipline mattered more than ornament. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to leave a permanent-seeming ward that answers stress with more power and steadier nerve.

Generated Progression
Oathfire Striders
Tier 12ArmorFeet

Oathfire Striders

Oathfire Striders belongs to the march-kit reinforcement line first preserved after the Oathfire regiments proved discipline mattered more than ornament. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reward good footwork with more pace and fewer bad landings.

Generated Progression
Oathfire Warbelt
Tier 12ArmorWaist

Oathfire Warbelt

Oathfire Warbelt belongs to the traveler's adornment line first preserved after the Oathfire regiments proved discipline mattered more than ornament. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to brace the center of mass so strength and speed land where they are meant to.

Generated Progression
Padded Jerkin
Tier 1ArmorBody

Padded Jerkin

Padded Jerkin offers flexible protection without losing the mobility that keeps lighter fighters alive.

Generated Progression
Pilgrim Vest
Tier 3ArmorBody

Pilgrim Vest

Pilgrim Vest belongs on long roads and temple thresholds, humble in appearance but better protected than it first admits.

Generated Progression
Prophet Vestments
Tier 18VestmentsBody

Prophet Vestments

Prophet Vestments carries the gravity of revelation, giving its wearer the look of someone already listened to.

Generated Progression
Ranger Leathers
Tier 7ArmorBody

Ranger Leathers

Ranger Leathers was built for rough country, where weather and ambush usually arrive together.

Generated Progression
Reinforced Mail
Tier 9Battle ArmorBody

Reinforced Mail

Reinforced Mail is level 9 field armor meant for long marches and worse collisions, cut to keep its wearer standing after the first impact turns cruel.

Generated Progression
Royal Guard Mail
Tier 14Battle ArmorBody

Royal Guard Mail

Royal Guard Mail carries disciplined military weight, built for those expected to hold a line instead of admire one.

Generated Progression
Royal Harness
Tier 17Battle ArmorBody

Royal Harness

Royal Harness turns state authority into steel, bearing the polish of ceremony without softening its purpose.

Generated Progression
Runebound Cuirass
Tier 13Battle ArmorBody

Runebound Cuirass

Runebound Cuirass belongs to the quartermaster armor line first preserved when Runebound artificers began grafting field magic onto durable war kit. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Runebound Gauntlets
Tier 13ArmorHands

Runebound Gauntlets

Runebound Gauntlets belongs to the march-kit reinforcement line first preserved when Runebound artificers began grafting field magic onto durable war kit. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Runebound Spellbracers
Tier 13ArmorWrists

Runebound Spellbracers

Runebound Spellbracers belongs to the watch-sigil relic line first preserved when Runebound artificers began grafting field magic onto durable war kit. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Sainted Mail
Tier 16Battle ArmorBody

Sainted Mail

Sainted Mail binds devotion to battlefield utility, the sort of mail that expects its wearer to outlast blasphemy.

Generated Progression
Scout Leathers
Tier 2ArmorBody

Scout Leathers

Scout Leathers is cut for movement first, letting its wearer climb, crouch, and vanish without argument.

Generated Progression
Shadow Leathers
Tier 13ArmorBody

Shadow Leathers

Shadow Leathers is made for half-light work, swallowing attention while still giving enough protection to finish the job.

Generated Progression
Sovereign Crownhelm
Tier 18HelmsHead

Sovereign Crownhelm

Sovereign Crownhelm belongs to the quartermaster armor line first preserved when Sovereign workshops started marrying court finish with battlefield honesty. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to steady sight and judgment after the first shocking hit.

Generated Progression
Sovereign Oath Sigil
Tier 18ArmorTattoo

Sovereign Oath Sigil

Sovereign Oath Sigil belongs to the watch-sigil relic line first preserved when Sovereign workshops started marrying court finish with battlefield honesty. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to leave a permanent-seeming ward that answers stress with more power and steadier nerve.

Generated Progression
Sovereign Plate
Tier 18Battle ArmorBody

Sovereign Plate

Sovereign Plate is regal plate stripped of softness, built for a ruler who knows the throne is still a battlefield.

Generated Progression
Sovereign War Boots
Tier 18BootsFeet

Sovereign War Boots

Sovereign War Boots belongs to the march-kit reinforcement line first preserved when Sovereign workshops started marrying court finish with battlefield honesty. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reward good footwork with more pace and fewer bad landings.

Generated Progression
Sovereign War Girdle
Tier 18ArmorWaist

Sovereign War Girdle

Sovereign War Girdle belongs to the traveler's adornment line first preserved when Sovereign workshops started marrying court finish with battlefield honesty. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to brace the center of mass so strength and speed land where they are meant to.

Generated Progression
Stalker Harness
Tier 8Battle ArmorBody

Stalker Harness

Stalker Harness is level 8 field armor meant for long marches and worse collisions, cut to keep its wearer standing after the first impact turns cruel.

Generated Progression
Starforged Armguards
Tier 11ArmorArms

Starforged Armguards

Starforged Armguards belongs to the march-kit reinforcement line first preserved during the Starforged reform that brought temple smiths into military contracts. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
Starforged Ear Seals
Tier 11ArmorEars

Starforged Ear Seals

Starforged Ear Seals belongs to the watch-sigil relic line first preserved during the Starforged reform that brought temple smiths into military contracts. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Starforged Gorget
Tier 11ArmorNeck

Starforged Gorget

Starforged Gorget belongs to the traveler's adornment line first preserved during the Starforged reform that brought temple smiths into military contracts. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Starforged Leg-Guards
Tier 11ArmorLegs

Starforged Leg-Guards

Starforged Leg-Guards belongs to the quartermaster armor line first preserved during the Starforged reform that brought temple smiths into military contracts. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Stonewake Charm
Tier 5ArmorNeck

Stonewake Charm

Stonewake Charm belongs to the traveler's adornment line first preserved when Stonewake outriders needed gear that could survive mud and siege ladders alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Stonewake Earrings
Tier 5ArmorEars

Stonewake Earrings

Stonewake Earrings belongs to the watch-sigil relic line first preserved when Stonewake outriders needed gear that could survive mud and siege ladders alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Stonewake Tassets
Tier 5ArmorLegs

Stonewake Tassets

Stonewake Tassets belongs to the quartermaster armor line first preserved when Stonewake outriders needed gear that could survive mud and siege ladders alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Stonewake Vambraces
Tier 5ArmorArms

Stonewake Vambraces

Stonewake Vambraces belongs to the march-kit reinforcement line first preserved when Stonewake outriders needed gear that could survive mud and siege ladders alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
Sunford Charm
Tier 8ArmorNeck

Sunford Charm

Sunford Charm belongs to the traveler's adornment line first preserved when Sunford ferries became the kingdom's safest and most contested crossing. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Sunford Earrings
Tier 8ArmorEars

Sunford Earrings

Sunford Earrings belongs to the watch-sigil relic line first preserved when Sunford ferries became the kingdom's safest and most contested crossing. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Sunford Tassets
Tier 8ArmorLegs

Sunford Tassets

Sunford Tassets belongs to the quartermaster armor line first preserved when Sunford ferries became the kingdom's safest and most contested crossing. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Sunford Vambraces
Tier 8ArmorArms

Sunford Vambraces

Sunford Vambraces belongs to the march-kit reinforcement line first preserved when Sunford ferries became the kingdom's safest and most contested crossing. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
Sunwoven Robes
Tier 12VestmentsBody

Sunwoven Robes

Sunwoven Robes threads liturgical splendor into practical defense, made for clergy who expect to be seen and tested.

Generated Progression
Thorncrown Cuisses
Tier 14ArmorLegs

Thorncrown Cuisses

Thorncrown Cuisses belongs to the quartermaster armor line first preserved during the Thorncrown reprisals that rewarded gear able to survive ambush country. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Thorncrown Ear Cuffs
Tier 14ArmorEars

Thorncrown Ear Cuffs

Thorncrown Ear Cuffs belongs to the watch-sigil relic line first preserved during the Thorncrown reprisals that rewarded gear able to survive ambush country. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Thorncrown Pendant
Tier 14ArmorNeck

Thorncrown Pendant

Thorncrown Pendant belongs to the traveler's adornment line first preserved during the Thorncrown reprisals that rewarded gear able to survive ambush country. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Thorncrown Vambraces
Tier 14ArmorArms

Thorncrown Vambraces

Thorncrown Vambraces belongs to the march-kit reinforcement line first preserved during the Thorncrown reprisals that rewarded gear able to survive ambush country. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
Traveler Leathers
Tier 1ArmorBody

Traveler Leathers

Traveler Leathers favors miles, weather, and quick recovery, the sort of leather kept by people who live between settlements.

Generated Progression
Watchman Harness
Tier 9Battle ArmorBody

Watchman Harness

Watchman Harness is practical garrison armor, made for long shifts, sudden alarms, and little thanks.

Generated Progression
Wayfarer's Band 1
Tier 1ArmorFingers

Wayfarer's Band 1

Wayfarer's Band 1 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 10
Tier 10ArmorFingers

Wayfarer's Band 10

Wayfarer's Band 10 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 11
Tier 11ArmorFingers

Wayfarer's Band 11

Wayfarer's Band 11 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 12
Tier 12ArmorFingers

Wayfarer's Band 12

Wayfarer's Band 12 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 13
Tier 13ArmorFingers

Wayfarer's Band 13

Wayfarer's Band 13 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 14
Tier 14ArmorFingers

Wayfarer's Band 14

Wayfarer's Band 14 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 15
Tier 15ArmorFingers

Wayfarer's Band 15

Wayfarer's Band 15 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 16
Tier 16ArmorFingers

Wayfarer's Band 16

Wayfarer's Band 16 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 17
Tier 17ArmorFingers

Wayfarer's Band 17

Wayfarer's Band 17 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 18
Tier 18ArmorFingers

Wayfarer's Band 18

Wayfarer's Band 18 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 19
Tier 19ArmorFingers

Wayfarer's Band 19

Wayfarer's Band 19 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 2
Tier 2ArmorFingers

Wayfarer's Band 2

Wayfarer's Band 2 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 20
Tier 20ArmorFingers

Wayfarer's Band 20

Wayfarer's Band 20 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 3
Tier 3ArmorFingers

Wayfarer's Band 3

Wayfarer's Band 3 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 4
Tier 4ArmorFingers

Wayfarer's Band 4

Wayfarer's Band 4 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 5
Tier 5ArmorFingers

Wayfarer's Band 5

Wayfarer's Band 5 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 6
Tier 6ArmorFingers

Wayfarer's Band 6

Wayfarer's Band 6 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 7
Tier 7ArmorFingers

Wayfarer's Band 7

Wayfarer's Band 7 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 8
Tier 8ArmorFingers

Wayfarer's Band 8

Wayfarer's Band 8 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 9
Tier 9ArmorFingers

Wayfarer's Band 9

Wayfarer's Band 9 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Ancient Shield
Tier 9ShieldsHeld

Ancient Shield

Ancient Shield comes out of the shield walls first refined after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Apprentice Ward
Tier 1ShieldsHeld

Apprentice Ward

Apprentice Ward comes out of the spell colleges first refined after the Hearth Gate levy held three soaked nights against raiders. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Arcfoil Ward
Tier 4ShieldsHeld

Arcfoil Ward

Arcfoil Ward comes out of the spell colleges first refined as Ironbraid quartermasters rebuilt frontier stock from broken mail. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Archsage Ward
Tier 19ShieldsHeld

Archsage Ward

Archsage Ward comes out of the spell colleges first refined after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Armory Display Shield
Tier 9999ShieldsNot worn

Armory Display Shield

A shield set on display hooks, lacquered and ready for buyers to inspect from the counter.

Legacy Tile
Ash Buckler
Tier 2BucklersHeld

Ash Buckler

Ash Buckler comes out of the chapel militias first refined when the Dustroad caravans reopened under constant knife pressure. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Astral Ward
Tier 17ShieldsHeld

Astral Ward

Astral Ward comes out of the spell colleges first refined during the Highcrest settlements where only first-rate kit justified its own weight. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Bark Shield
Tier 5ShieldsHeld

Bark Shield

Bark Shield comes out of the shield walls first refined when Stonewake outriders needed gear that could survive mud and siege ladders alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Bastion Shield
Tier 13Great ShieldsHeld

Bastion Shield

Bastion Shield comes out of the shield walls first refined when Runebound artificers began grafting field magic onto durable war kit. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Blackmarket Targe
Tier 7ShieldsHeld

Blackmarket Targe

Blackmarket Targe comes out of the smuggler houses first refined during the Embermarch campaigns that pushed supply lines through fire-black fields. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Bronze Bulwark
Tier 7Great ShieldsHeld

Bronze Bulwark

Bronze Bulwark comes out of the shield walls first refined during the Embermarch campaigns that pushed supply lines through fire-black fields. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Castle Shield Emblem
Tier 9999ShieldsHeld

Castle Shield Emblem

A debossed floor emblem of a guard shield, warning that the room is built for armor and defense.

Legacy Tile
Cinder Ward
Tier 2ShieldsHeld

Cinder Ward

Cinder Ward comes out of the spell colleges first refined when the Dustroad caravans reopened under constant knife pressure. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Cleric Display Shield
Tier 9999ShieldsNot worn

Cleric Display Shield

A roundshield displayed beside votive goods for temple-minded adventurers.

Generated Progression
Cometwall Aegis
Tier 18Great ShieldsHeld

Cometwall Aegis

Cometwall Aegis comes out of the spell colleges first refined when Sovereign workshops started marrying court finish with battlefield honesty. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Cross-Bar Shield
Tier 10ShieldsHeld

Cross-Bar Shield

Cross-Bar Shield comes out of the chapel militias first refined when the Kingsroad crown stations standardized veteran issue across the realm. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Crowfeather Buckler
Tier 8BucklersHeld

Crowfeather Buckler

Crowfeather Buckler comes out of the smuggler houses first refined when Sunford ferries became the kingdom's safest and most contested crossing. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Crownless Buckler
Tier 17BucklersHeld

Crownless Buckler

Crownless Buckler comes out of the smuggler houses first refined during the Highcrest settlements where only first-rate kit justified its own weight. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Cutpurse Buckler
Tier 1BucklersHeld

Cutpurse Buckler

Cutpurse Buckler comes out of the smuggler houses first refined after the Hearth Gate levy held three soaked nights against raiders. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Dawn Aegis
Tier 14Great ShieldsHeld

Dawn Aegis

Dawn Aegis comes out of the chapel militias first refined during the Thorncrown reprisals that rewarded gear able to survive ambush country. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Dragonsworn Ward Bracers
Tier 19ShieldsWrists

Dragonsworn Ward Bracers

Dragonsworn Ward Bracers belongs to the watch-sigil relic line first preserved after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Dragon Ward
Tier 19ShieldsHeld

Dragon Ward

Dragon Ward comes out of the shield walls first refined after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Emberveil Ward
Tier 10ShieldsHeld

Emberveil Ward

Emberveil Ward comes out of the spell colleges first refined when the Kingsroad crown stations standardized veteran issue across the realm. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Frostwake Ward
Tier 6ShieldsHeld

Frostwake Ward

Frostwake Ward comes out of the spell colleges first refined after the Bannerfield musters turned peasant drill into a standing road guard. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Gallowsilk Targe
Tier 12ShieldsHeld

Gallowsilk Targe

Gallowsilk Targe comes out of the smuggler houses first refined after the Oathfire regiments proved discipline mattered more than ornament. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Ghostlamp Targe
Tier 16ShieldsHeld

Ghostlamp Targe

Ghostlamp Targe comes out of the smuggler houses first refined when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Golden Shield
Tier 10ShieldsHeld

Golden Shield

Golden Shield comes out of the shield walls first refined when the Kingsroad crown stations standardized veteran issue across the realm. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Grinshadow Buckler
Tier 13BucklersHeld

Grinshadow Buckler

Grinshadow Buckler comes out of the smuggler houses first refined when Runebound artificers began grafting field magic onto durable war kit. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Grudgewall Pauldrons
Tier 1ShieldsNot worn

Grudgewall Pauldrons

Heavy fighter pauldrons cut for holding a narrow passage while the maze presses from both sides.

Generated Progression
Halo Shield
Tier 13ShieldsHeld

Halo Shield

Halo Shield comes out of the chapel militias first refined when Runebound artificers began grafting field magic onto durable war kit. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Hide Buckler
Tier 1BucklersHeld

Hide Buckler

Hide Buckler comes out of the shield walls first refined after the Hearth Gate levy held three soaked nights against raiders. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
High Bastion
Tier 17Great ShieldsHeld

High Bastion

High Bastion comes out of the chapel militias first refined during the Highcrest settlements where only first-rate kit justified its own weight. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Incarnate Aegis
Tier 20Great ShieldsHeld

Incarnate Aegis

Incarnate Aegis comes out of the shield walls first refined when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Kingsguard Shield
Tier 14ShieldsHeld

Kingsguard Shield

Kingsguard Shield comes out of the shield walls first refined during the Thorncrown reprisals that rewarded gear able to survive ambush country. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
King's Shadow Buckler
Tier 15BucklersHeld

King's Shadow Buckler

King's Shadow Buckler comes out of the smuggler houses first refined after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Lantern-Dodger Targe
Tier 4ShieldsHeld

Lantern-Dodger Targe

Lantern-Dodger Targe comes out of the smuggler houses first refined as Ironbraid quartermasters rebuilt frontier stock from broken mail. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Lattice Aegis
Tier 12Great ShieldsHeld

Lattice Aegis

Lattice Aegis comes out of the spell colleges first refined after the Oathfire regiments proved discipline mattered more than ornament. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Leather Shield
Tier 4ShieldsHeld

Leather Shield

Leather Shield comes out of the shield walls first refined as Ironbraid quartermasters rebuilt frontier stock from broken mail. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Leather Target
Tier 3BucklersHeld

Leather Target

Leather Target comes out of the chapel militias first refined during the Fenwatch patrol years when scouts learned to travel light. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Lion Crest Shield
Tier 11ShieldsHeld

Lion Crest Shield

Lion Crest Shield comes out of the shield walls first refined during the Starforged reform that brought temple smiths into military contracts. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Manaseal Aegis
Tier 11Great ShieldsHeld

Manaseal Aegis

Manaseal Aegis comes out of the spell colleges first refined during the Starforged reform that brought temple smiths into military contracts. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Maskrunner Targe
Tier 9ShieldsHeld

Maskrunner Targe

Maskrunner Targe comes out of the smuggler houses first refined after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Mirror Ward
Tier 8ShieldsHeld

Mirror Ward

Mirror Ward comes out of the spell colleges first refined when Sunford ferries became the kingdom's safest and most contested crossing. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Mistglass Ward
Tier 3ShieldsHeld

Mistglass Ward

Mistglass Ward comes out of the spell colleges first refined during the Fenwatch patrol years when scouts learned to travel light. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Mooncrest Shield
Tier 17ShieldsHeld

Mooncrest Shield

Mooncrest Shield comes out of the shield walls first refined during the Highcrest settlements where only first-rate kit justified its own weight. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Mooncut Buckler
Tier 10BucklersHeld

Mooncut Buckler

Mooncut Buckler comes out of the smuggler houses first refined when the Kingsroad crown stations standardized veteran issue across the realm. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Nightglass Buckler
Tier 3BucklersHeld

Nightglass Buckler

Nightglass Buckler comes out of the smuggler houses first refined during the Fenwatch patrol years when scouts learned to travel light. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Night Regent Buckler
Tier 19BucklersHeld

Night Regent Buckler

Night Regent Buckler comes out of the smuggler houses first refined after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Paid Scroll of Warding
Tier 1ShieldsNot worn

Paid Scroll of Warding

A paid account-bound warding scroll.

Legacy Tile
Plated Shield
Tier 6ShieldsHeld

Plated Shield

Plated Shield comes out of the shield walls first refined after the Bannerfield musters turned peasant drill into a standing road guard. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Quietstep Buckler
Tier 5BucklersHeld

Quietstep Buckler

Quietstep Buckler comes out of the smuggler houses first refined when Stonewake outriders needed gear that could survive mud and siege ladders alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Rawhide Shield
Tier 2ShieldsHeld

Rawhide Shield

Rawhide Shield comes out of the shield walls first refined when the Dustroad caravans reopened under constant knife pressure. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Reed Shield
Tier 3ShieldsHeld

Reed Shield

Reed Shield comes out of the shield walls first refined during the Fenwatch patrol years when scouts learned to travel light. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Riveted Targe
Tier 5ShieldsHeld

Riveted Targe

Riveted Targe comes out of the chapel militias first refined when Stonewake outriders needed gear that could survive mud and siege ladders alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Royal Barrier
Tier 16ShieldsHeld

Royal Barrier

Royal Barrier comes out of the shield walls first refined when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Runebound Ward
Tier 7ShieldsHeld

Runebound Ward

Runebound Ward comes out of the spell colleges first refined during the Embermarch campaigns that pushed supply lines through fire-black fields. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Runed Aegis
Tier 12Great ShieldsHeld

Runed Aegis

Runed Aegis comes out of the shield walls first refined after the Oathfire regiments proved discipline mattered more than ornament. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Sainted Bulwark
Tier 15Great ShieldsHeld

Sainted Bulwark

Sainted Bulwark comes out of the chapel militias first refined after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Seraph Aegis
Tier 18Great ShieldsHeld

Seraph Aegis

Seraph Aegis comes out of the chapel militias first refined when Sovereign workshops started marrying court finish with battlefield honesty. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Shadehook Buckler
Tier 6BucklersHeld

Shadehook Buckler

Shadehook Buckler comes out of the smuggler houses first refined after the Bannerfield musters turned peasant drill into a standing road guard. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Silver Buckler
Tier 7BucklersHeld

Silver Buckler

Silver Buckler comes out of the chapel militias first refined during the Embermarch campaigns that pushed supply lines through fire-black fields. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Silver Wall
Tier 11ShieldsHeld

Silver Wall

Silver Wall comes out of the chapel militias first refined during the Starforged reform that brought temple smiths into military contracts. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Smuggler's Buckler
Tier 2BucklersHeld

Smuggler's Buckler

Smuggler's Buckler comes out of the smuggler houses first refined when the Dustroad caravans reopened under constant knife pressure. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Sovereign Guard
Tier 18ShieldsHeld

Sovereign Guard

Sovereign Guard comes out of the shield walls first refined when Sovereign workshops started marrying court finish with battlefield honesty. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Spellglass Ward
Tier 5ShieldsHeld

Spellglass Ward

Spellglass Ward comes out of the spell colleges first refined when Stonewake outriders needed gear that could survive mud and siege ladders alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Spellmirror Aegis
Tier 14Great ShieldsHeld

Spellmirror Aegis

Spellmirror Aegis comes out of the spell colleges first refined during the Thorncrown reprisals that rewarded gear able to survive ambush country. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Split-Kite Shield
Tier 6ShieldsHeld

Split-Kite Shield

Split-Kite Shield comes out of the chapel militias first refined after the Bannerfield musters turned peasant drill into a standing road guard. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Starwell Ward
Tier 13ShieldsHeld

Starwell Ward

Starwell Ward comes out of the spell colleges first refined when Runebound artificers began grafting field magic onto durable war kit. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Steel Guardshield
Tier 8ShieldsHeld

Steel Guardshield

Steel Guardshield comes out of the chapel militias first refined when Sunford ferries became the kingdom's safest and most contested crossing. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Steward's Seal Key
Tier 1ShieldsNot worn

Steward's Seal Key

Steward's Seal Key is a narrow iron key with a flattened bow etched for the royal steward's private seal cabinet.

Legacy Tile
Stormguard Shield
Tier 16ShieldsHeld

Stormguard Shield

Stormguard Shield comes out of the chapel militias first refined when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Stormscript Ward
Tier 9ShieldsHeld

Stormscript Ward

Stormscript Ward comes out of the spell colleges first refined after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Studded Buckler
Tier 4BucklersHeld

Studded Buckler

Studded Buckler comes out of the chapel militias first refined as Ironbraid quartermasters rebuilt frontier stock from broken mail. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Sunplate Shield
Tier 15ShieldsHeld

Sunplate Shield

Sunplate Shield comes out of the shield walls first refined after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Sunthread Ward
Tier 15ShieldsHeld

Sunthread Ward

Sunthread Ward comes out of the spell colleges first refined after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Templar Shield
Tier 12ShieldsHeld

Templar Shield

Templar Shield comes out of the chapel militias first refined after the Oathfire regiments proved discipline mattered more than ornament. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Throne Shield
Tier 19ShieldsHeld

Throne Shield

Throne Shield comes out of the chapel militias first refined after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Tower Buckler
Tier 8BucklersHeld

Tower Buckler

Tower Buckler comes out of the shield walls first refined when Sunford ferries became the kingdom's safest and most contested crossing. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Unseen Bastion
Tier 20Great ShieldsHeld

Unseen Bastion

Unseen Bastion comes out of the smuggler houses first refined when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Veilrunner Targe
Tier 14ShieldsHeld

Veilrunner Targe

Veilrunner Targe comes out of the smuggler houses first refined during the Thorncrown reprisals that rewarded gear able to survive ambush country. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Voidscreen Aegis
Tier 16Great ShieldsHeld

Voidscreen Aegis

Voidscreen Aegis comes out of the spell colleges first refined when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Wardenhall Cuirass
Tier 16ShieldsBody

Wardenhall Cuirass

Wardenhall Cuirass belongs to the quartermaster armor line first preserved when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Wardenhall Gauntlets
Tier 16ShieldsHands

Wardenhall Gauntlets

Wardenhall Gauntlets belongs to the march-kit reinforcement line first preserved when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Wardenhall Spellbracers
Tier 16ShieldsWrists

Wardenhall Spellbracers

Wardenhall Spellbracers belongs to the watch-sigil relic line first preserved when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Warden Plate
Tier 13ShieldsBody

Warden Plate

Warden Plate looks built for sieges and prison gates, armor meant to endure both assault and accusation.

Generated Progression
Warden Shield
Tier 9ShieldsHeld

Warden Shield

Warden Shield comes out of the chapel militias first refined after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Warding Circle Stand
Tier 9999ShieldsNot worn

Warding Circle Stand

A brass stand etched with a compact warding circle and sealed notes.

Legacy Tile
Whispersteel Buckler
Tier 11BucklersHeld

Whispersteel Buckler

Whispersteel Buckler comes out of the smuggler houses first refined during the Starforged reform that brought temple smiths into military contracts. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Widowstep Targe
Tier 18ShieldsHeld

Widowstep Targe

Widowstep Targe comes out of the smuggler houses first refined when Sovereign workshops started marrying court finish with battlefield honesty. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Worldshield
Tier 20ShieldsHeld

Worldshield

Worldshield comes out of the chapel militias first refined when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Worldsigil Aegis
Tier 20Great ShieldsHeld

Worldsigil Aegis

Worldsigil Aegis comes out of the spell colleges first refined when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Worn Roundshield
Tier 1BucklersHeld

Worn Roundshield

Worn Roundshield comes out of the chapel militias first refined after the Hearth Gate levy held three soaked nights against raiders. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Sordon's Castle Armory Sign
Tier 9999GeneralHeld

Sordon's Castle Armory Sign

A painted wayfinding sign marking Sordon's armory, where steel, shields, and discipline are issued in equal measure.

Legacy Tile
Captain of Guard Sign
Tier 9999GeneralHeld

Captain of Guard Sign

A hard-used sign marking the captain of the guard's quarters, where reports, reprimands, and sleepless planning tend to collect.

Legacy Tile
Castle Bakehouse Sign
Tier 9999GeneralHeld

Castle Bakehouse Sign

A painted wayfinding sign for Castle Bakehouse, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Cellar Sign
Tier 9999GeneralHeld

Castle Cellar Sign

A painted wayfinding sign for Castle Cellar, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Chapel Sign
Tier 9999GeneralHeld

Castle Chapel Sign

A painted wayfinding sign for Castle Chapel, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Great Kitchens Sign
Tier 9999GeneralHeld

Castle Great Kitchens Sign

A painted wayfinding sign for Castle Great Kitchens, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Infirmary Sign
Tier 9999GeneralHeld

Castle Infirmary Sign

A painted wayfinding sign for Castle Infirmary, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Laundry Sign
Tier 9999GeneralHeld

Castle Laundry Sign

A painted wayfinding sign for Castle Laundry, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Nursery Sign
Tier 9999GeneralHeld

Castle Nursery Sign

A painted wayfinding sign for Castle Nursery, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Pantry Sign
Tier 9999GeneralHeld

Castle Pantry Sign

A painted wayfinding sign for Castle Pantry, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Scriptorium Sign
Tier 9999GeneralHeld

Castle Scriptorium Sign

A painted wayfinding sign for Castle Scriptorium, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Stewardry Sign
Tier 9999GeneralHeld

Castle Stewardry Sign

A painted wayfinding sign for Castle Stewardry, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Tailor Sign
Tier 9999GeneralHeld

Castle Tailor Sign

A painted wayfinding sign for Castle Tailor, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Chess Board Sign
Tier 9999GeneralHeld

Chess Board Sign

A board-side sign warning that the royal chessboard is more than decoration and that careless steps can become a lesson.

Legacy Tile
Construction Sign
Tier 9999GeneralHeld

Construction Sign

A temporary placard promising future work, fresh rumor, and just enough certainty to keep impatient people asking questions.

Legacy Tile
Horizontal Oak Door
Tier 9999GeneralHeld

Horizontal Oak Door

A heavy keep-door of oak and iron, built to make every opening feel permitted rather than easy.

Legacy Tile
Vertical Oak Door
Tier 9999GeneralHeld

Vertical Oak Door

A heavy keep-door of oak and iron, built to make every opening feel permitted rather than easy.

Legacy Tile
Castle Galley Sign
Tier 9999GeneralHeld

Castle Galley Sign

A painted sign for Sordon's galley, where river work, salt air, and supply business leave everything smelling faintly of rope and tide.

Legacy Tile
Castle Garden Sign
Tier 9999GeneralHeld

Castle Garden Sign

A weathered sign for Sordon's garden, promising shade, order, and the illusion that court life ever grows naturally.

Legacy Tile
Castle Guards Training Sign
Tier 9999GeneralHeld

Castle Guards Training Sign

A barracks-yard sign pointing toward the guard training grounds, where bruises and discipline are both considered instructional.

Legacy Tile
Castle Guards Barracks Sign
Tier 9999GeneralHeld

Castle Guards Barracks Sign

A plain barracks sign that smells of oil, wool, and too many tired soldiers pretending not to listen through the walls.

Legacy Tile
Castle Guest Quarters Sign
Tier 9999GeneralHeld

Castle Guest Quarters Sign

A polished guest-quarters sign that tries to look welcoming while quietly reminding everyone they are still in somebody else's keep.

Legacy Tile
Jesters Quarters Sign
Tier 9999GeneralHeld

Jesters Quarters Sign

A bright sign for the jesters' quarters, where costumes, gossip, and professional disrespect are stored together.

Legacy Tile
King's Mother Sign
Tier 9999GeneralHeld

King's Mother Sign

A discreet tower sign marking Lady Mother Sordon's rooms, where memory and judgment keep longer hours than most courtiers do.

Legacy Tile
King's Quarters Sign
Tier 9999GeneralHeld

King's Quarters Sign

A restrained royal sign naming the king's quarters, more ceremonial than ornate and guarded by implication as much as by steel.

Legacy Tile
Princess' Quarters Sign
Tier 9999GeneralHeld

Princess' Quarters Sign

A careful sign for the princess's quarters, meant to look gentle despite the politics that always gather nearby.

Legacy Tile
Sanctuary Fountain Sign
Tier 9999GeneralHeld

Sanctuary Fountain Sign

A painted sanctuary notice: Stand within the fountain ward and hostile pursuit breaks while health and mana recover at twice the usual rate.

Legacy Tile
Adventurer's Provisions Sign
Tier 9999GeneralHeld

Adventurer's Provisions Sign

A painted provisions sign promising light, wraps, rations, and one joke item the castle keeps restocking anyway.

Legacy Tile
Arc Beacon
Tier 12GeneralNot worn

Arc Beacon

A bright suspended sigil that floods nearby stonework with disciplined mage-light.

Legacy Tile
Armory Display Coat
Tier 9999GeneralNot worn

Armory Display Coat

A fitted coat hung for inspection, clearly meant as stock display rather than field use.

Legacy Tile
Beacon of Dawn
Tier 20GeneralNot worn

Beacon of Dawn

A blazing sacred marker that reveals hidden things and makes cursed spirits pay for drawing near.

Legacy Tile
Bed Head
Tier 999GeneralHeld

Bed Head

A sturdy castle bed built for short rest rather than luxury, the sort of furniture that remembers duty even after the room goes quiet.

Legacy Tile
Bed Foot
Tier 999GeneralHeld

Bed Foot

A sturdy castle bed built for short rest rather than luxury, the sort of furniture that remembers duty even after the room goes quiet.

Legacy Tile
Candle
Tier 1GeneralHeld

Candle

A cheap stub of tallow light. It steadies the nearest dark corners, but not for long.

Legacy Tile
Castle Bank Sign
Tier 9999GeneralHeld

Castle Bank Sign

A carved oak bank sign with a crowned coin crest and thick gold trim bright enough to catch even a tired adventurer's eye.

Legacy Tile
Castle Grand Four Post Bed
Tier 9999GeneralHeld

Castle Grand Four Post Bed

A grand royal four-post bed with carved darkwood columns, a heavy canopy, and layered velvet dressing meant to broadcast dynastic comfort rather than simple rest.

Legacy Tile
Castle Royal Boss Chest
Tier 1GeneralNot worn

Castle Royal Boss Chest

A two-quanta royal boss chest made for a king's private chamber, heavy with gold, red velvet, and jewels.

Legacy Tile
Castle Entrance Sign
Tier 9999GeneralHeld

Castle Entrance Sign

A painted wayfinding sign for Castle Entrance, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Stew Bowl
Tier 1GeneralNot worn

Castle Stew Bowl

A thick bowl of castle stew, rich enough to steady both body and nerves.

Legacy Tile
Cellar Iron Key
Tier 1GeneralNot worn

Cellar Iron Key

Cellar Iron Key is a blackened service key cold with cellar damp and stained by cask tar.

Legacy Tile
Chessboard King's Duffel
Tier 1GeneralNot worn

Chessboard King's Duffel

A royal field duffel left near a chessboard king, packed with a restrained post-boss recovery prize.

Legacy Tile
Cinder-Lens Circlet
Tier 1GeneralNot worn

Cinder-Lens Circlet

A mage circlet set with smoky lenses that steady spell focus in darkness.

Generated Progression
Cleric Display Mace
Tier 9999GeneralNot worn

Cleric Display Mace

A chapel mace set out behind the counter for household defenders and pilgrim escorts.

Generated Progression
Dawnless Reliquary Chain
Tier 1GeneralNot worn

Dawnless Reliquary Chain

A cleric reliquary chain made to hold faith steady where no dawn reaches.

Generated Progression
Dragonsworn Royal Signet
Tier 19GeneralFingers

Dragonsworn Royal Signet

Dragonsworn Royal Signet belongs to the traveler's adornment line first preserved after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Dungeon Outer Cells Sign
Tier 9999GeneralHeld

Dungeon Outer Cells Sign

Outer Cells - Easy Area. Suggested Levels 15-19. Start the Dungeon route here before pushing into the lower barracks.

Legacy Tile
Dungeon Sunken Barracks Sign
Tier 9999GeneralHeld

Dungeon Sunken Barracks Sign

Sunken Barracks - Medium Area. Suggested Levels 20-24. Expect Tier 5 pulls once the route drops below the Outer Cells.

Legacy Tile
Dungeon Warden's Gate Sign
Tier 9999GeneralHeld

Dungeon Warden's Gate Sign

Warden's Gate - Hard Area. Suggested Levels 24-29. The Oath Vault and Warden fight are ahead; bring a prepared group before the final room.

Legacy Tile
First Dawn Candle Cluster
Tier 9999GeneralNot worn

First Dawn Candle Cluster

A tight cluster of beeswax candles kept burning for plague survivors, oath-takers, and the dead who still need naming.

Legacy Tile
First Dawn Gospel Lectern
Tier 9999GeneralNot worn

First Dawn Gospel Lectern

A brass lectern bearing copied rites, burial names, and the Dawn Charge's standing petitions.

Legacy Tile
First Dawn High Altar
Tier 9999GeneralNot worn

First Dawn High Altar

A brass-edged altar laid with oath cloth, old wax, and a narrow strip kept clear for the keep's hardest prayers.

Legacy Tile
First Dawn Kneeler
Tier 9999GeneralNot worn

First Dawn Kneeler

A low oak kneeler polished by armored supplicants who learned to pray without pretending comfort mattered.

Legacy Tile
First Dawn Lantern
Tier 9999GeneralNot worn

First Dawn Lantern

A reliquary lantern burning with calm dawn-gold light.

Legacy Tile
First Dawn Lustral Basin
Tier 9999GeneralNot worn

First Dawn Lustral Basin

A silver-lipped basin of blessed water and ash-salt kept for cleansing wounds, hands, and vows before the altar.

Legacy Tile
First Dawn Reliquary Coffer
Tier 9999GeneralNot worn

First Dawn Reliquary Coffer

A sealed reliquary coffer for wrapped saint-bones, oath seals, and the chapel's least public mercies.

Legacy Tile
Horizontal Jail Cell Door
Tier 9999GeneralHead

Horizontal Jail Cell Door

A heavy keep-door of oak and iron, built to make every opening feel permitted rather than easy.

Legacy Tile
Vertical Jail Cell Door
Tier 9999GeneralHeld

Vertical Jail Cell Door

A heavy keep-door of oak and iron, built to make every opening feel permitted rather than easy.

Legacy Tile
Hall of Iron Vows Sign
Tier 9999GeneralNot worn

Hall of Iron Vows Sign

A painted wayfinding sign for Hall of Iron Vows, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Heart of the Black Compass
Tier 1GeneralNot worn

Heart of the Black Compass

A rare black compass heart that points toward places the kingdom tried to forget.

Generated Progression
Iron Drill Gong
Tier 9999GeneralNot worn

Iron Drill Gong

A bronze drill gong used to start and end the marshal's lanes.

Legacy Tile
Iron Vows Banner
Tier 9999GeneralNot worn

Iron Vows Banner

A martial banner stitched with the crown's iron oath.

Legacy Tile
Jail Armory Key
Tier 1GeneralNot worn

Jail Armory Key

Jail Armory Key is a black iron ward key carried by Iron Gallows Veyr for the hidden jail armory.

Legacy Tile
Jail Armory Key Sign
Tier 9999GeneralNot worn

Jail Armory Key Sign

Armory: locked. Iron Gallows Veyr stands in the dark southwest yard with the key.

Legacy Tile
Jail Cleric Armory Chest
Tier 1GeneralNot worn

Jail Cleric Armory Chest

A locked cleric cache in the jail armory, wrapped with oath cloth and tarnished sanctuary brass.

Legacy Tile
Jail Fighter Armory Chest
Tier 1GeneralNot worn

Jail Fighter Armory Chest

A locked fighter cache in the jail armory, marked with crossed blades and a broken shackle.

Legacy Tile
Jail Mage Armory Chest
Tier 1GeneralNot worn

Jail Mage Armory Chest

A locked mage cache in the jail armory, chalked with ward circles and ash-dark runes.

Legacy Tile
Jail Thief Armory Chest
Tier 1GeneralNot worn

Jail Thief Armory Chest

A locked thief cache in the jail armory, fitted with quiet hinges and old confiscation tags.

Legacy Tile
Jail Descent Key
Tier 1GeneralNot worn

Jail Descent Key

Jail Descent Key is a soot-dark ward key bound in old chain and cut for the lower cells beneath the castle.

Legacy Tile
Jail Welcome Sign
Tier 9999GeneralHeld

Jail Welcome Sign

Jail Intake - Easy Area. Suggested Levels 5-9. Start here after entering from the castle, then move toward Minimum Security when the intake cells stop pushing back.

Legacy Tile
King's Endgame Key
Tier 1GeneralNot worn

King's Endgame Key

King's Endgame Key is a royal end-lock key shaped to open the final sealed lane beneath the king's board.

Legacy Tile
Lantern
Tier 1GeneralHeld

Lantern

A hooded travel lantern with enough oil to outlast a cautious crawl through the dark.

Legacy Tile
Ledger Cabinet Key
Tier 1GeneralNot worn

Ledger Cabinet Key

Ledger Cabinet Key is a neat brass ward key tagged for the steward's locked accounting cabinet.

Legacy Tile
Left-Hand Mapknife
Tier 1GeneralNot worn

Left-Hand Mapknife

A thief's knife with a folded maze map etched along the spine.

Generated Progression
Maximum Security Sign
Tier 9999GeneralHeld

Maximum Security Sign

Maximum Security - Hard Area. Suggested Levels 10-14, with the Iron Gallows boss for Levels 15-19 or a prepared group.

Legacy Tile
Maze Archway Sign
Tier 1GeneralNot worn

Maze Archway Sign

A soot-dark route map marks the Castle Maze quadrants: northwest is the Tier 6 easy route (Levels 25-29), southwest is the Tier 7 medium route (Levels 30-34), southeast and northeast are Tier 8 hard routes (Levels 35-39). Each corner lord is a hard checkpoint for its own quadrant: northwest Tier 6, southwest Tier 7, and the two hard-quadrant corners Tier 8. The Black Compass Chamber is the final group-favored maze fight. The northeast hard quadrant protects the secret treasure wall. Bring a light, bring friends, and do not trust every wall.

Legacy Tile
Maze Full Focus Potion
Tier 1GeneralNot worn

Maze Full Focus Potion

A maze sustain potion that fully restores mana.

Legacy Tile
Maze Full Healing Potion
Tier 1GeneralNot worn

Maze Full Healing Potion

A maze sustain potion that fully restores health.

Legacy Tile
Maze Sustain Cache
Tier 1GeneralNot worn

Maze Sustain Cache

A strapped maze sustain cache packed with recovery potions and field supplies.

Legacy Tile
Maze Treasure Chest
Tier 1GeneralNot worn

Maze Treasure Chest

A heavy maze cache packed with coins, wrapped objects, emergency potions, and sealed scrolls.

Legacy Tile
Maze Treasure Fountain Sign
Tier 1GeneralNot worn

Maze Treasure Fountain Sign

A small inscription reads: Kneel only if your need is honest. The fountain restores health and mana inside this guarded room.

Legacy Tile
Medium Security Sign
Tier 9999GeneralHeld

Medium Security Sign

Medium Security - Medium Area. Suggested Levels 10-14. The guards and shades beyond this point are tuned for the next Jail route band.

Legacy Tile
Minimum Security Sign
Tier 9999GeneralHeld

Minimum Security Sign

Minimum Security - Easy Area. Suggested Levels 5-9. Clear this wing before following the deeper route toward Medium Security.

Legacy Tile
Opened Castle Royal Boss Chest
Tier 1GeneralNot worn

Opened Castle Royal Boss Chest

An opened two-quanta royal boss chest showing crown jewels, relics, and private royal treasure.

Legacy Tile
Opened Chessboard King's Duffel
Tier 1GeneralNot worn

Opened Chessboard King's Duffel

An opened royal field duffel with the chessboard king's recovery prize already pulled loose.

Legacy Tile
Opened Jail Cleric Armory Chest
Tier 1GeneralNot worn

Opened Jail Cleric Armory Chest

An opened cleric armory chest with sanctified gear already claimed.

Legacy Tile
Opened Jail Fighter Armory Chest
Tier 1GeneralNot worn

Opened Jail Fighter Armory Chest

An opened fighter armory chest with heavy gear already claimed.

Legacy Tile
Opened Jail Mage Armory Chest
Tier 1GeneralNot worn

Opened Jail Mage Armory Chest

An opened mage armory chest with arcane gear already claimed.

Legacy Tile
Opened Jail Thief Armory Chest
Tier 1GeneralNot worn

Opened Jail Thief Armory Chest

An opened thief armory chest with shadow gear already claimed.

Legacy Tile
Opened Maze Sustain Cache
Tier 1GeneralNot worn

Opened Maze Sustain Cache

An opened maze sustain cache with its recovery supplies already pulled loose.

Legacy Tile
Opened Maze Treasure Chest
Tier 1GeneralNot worn

Opened Maze Treasure Chest

An opened maze treasure chest with coins, scrolls, and wrapped rewards spilling into view.

Legacy Tile
Paid Castle Stew Bowl
Tier 1GeneralNot worn

Paid Castle Stew Bowl

A paid bowl of castle stew bound to the account that purchased it.

Legacy Tile
Paid Elixir of Battle
Tier 1GeneralNot worn

Paid Elixir of Battle

A paid account-bound battle elixir.

Legacy Tile
Paid Field Torch
Tier 1GeneralHeld

Paid Field Torch

A paid field torch bound to the account that purchased it.

Legacy Tile
Paid Focus Potion
Tier 1GeneralNot worn

Paid Focus Potion

A paid account-bound potion that restores mana.

Legacy Tile
Paid Full Focus Potion
Tier 1GeneralNot worn

Paid Full Focus Potion

A paid account-bound potion that restores full mana.

Legacy Tile
Paid Full Healing Potion
Tier 1GeneralNot worn

Paid Full Healing Potion

A paid account-bound potion that restores full health.

Legacy Tile
Paid Greater Focus Potion
Tier 1GeneralNot worn

Paid Greater Focus Potion

A paid account-bound potion that restores a large amount of mana.

Legacy Tile
Paid Greater Healing Potion
Tier 1GeneralNot worn

Paid Greater Healing Potion

A paid account-bound potion that restores a large amount of health.

Legacy Tile
Paid Greater Potion of Persuasion
Tier 1GeneralNot worn

Paid Greater Potion of Persuasion

A paid account-bound potion for stronger social checks.

Legacy Tile
Paid Greater Potion of Sneaking
Tier 1GeneralNot worn

Paid Greater Potion of Sneaking

A paid account-bound greater stealth potion.

Legacy Tile
Paid Healing Potion
Tier 1GeneralNot worn

Paid Healing Potion

A paid account-bound potion that restores health.

Legacy Tile
Paid Minor Focus Potion
Tier 1GeneralNot worn

Paid Minor Focus Potion

A paid account-bound potion that restores a small amount of mana.

Legacy Tile
Paid Minor Healing Potion
Tier 1GeneralNot worn

Paid Minor Healing Potion

A paid account-bound potion that restores a small amount of health.

Legacy Tile
Paid Pantry Loaf
Tier 1GeneralNot worn

Paid Pantry Loaf

A paid pantry loaf bound to the account that purchased it.

Legacy Tile
Paid Potion of Devastation
Tier 1GeneralNot worn

Paid Potion of Devastation

A paid account-bound 3x damage enhancer.

Legacy Tile
Paid Potion of Edge
Tier 1GeneralNot worn

Paid Potion of Edge

A paid account-bound damage enhancer.

Legacy Tile
Paid Potion of Fury
Tier 1GeneralNot worn

Paid Potion of Fury

A paid account-bound 2x damage enhancer.

Legacy Tile
Paid Potion of Luck
Tier 1GeneralNot worn

Paid Potion of Luck

A paid account-bound luck potion.

Legacy Tile
Paid Potion of Persuasion
Tier 1GeneralNot worn

Paid Potion of Persuasion

A paid account-bound potion for social checks.

Legacy Tile
Paid Potion of Sneaking
Tier 1GeneralNot worn

Paid Potion of Sneaking

A paid account-bound stealth potion.

Legacy Tile
Paid Potion of Swiftness
Tier 1GeneralNot worn

Paid Potion of Swiftness

A paid account-bound swiftness potion.

Legacy Tile
Paid Scroll of Burning Blade
Tier 1GeneralNot worn

Paid Scroll of Burning Blade

A paid account-bound scroll that adds a fire damage rider.

Legacy Tile
Paid Scroll of Easy Passage
Tier 1GeneralNot worn

Paid Scroll of Easy Passage

A paid account-bound scroll for one strong social opening.

Legacy Tile
Paid Scroll of Lockcraft
Tier 1GeneralNot worn

Paid Scroll of Lockcraft

A paid account-bound scroll that steadies lockcraft.

Legacy Tile
Paid Scroll of Recall
Tier 1GeneralNot worn

Paid Scroll of Recall

A paid account-bound scroll of recall.

Legacy Tile
Paid Scroll of Revealing
Tier 1GeneralNot worn

Paid Scroll of Revealing

A paid account-bound scroll that sharpens hidden-detail checks.

Legacy Tile
Paid Scroll of Safe Return
Tier 1GeneralNot worn

Paid Scroll of Safe Return

A paid account-bound emergency return scroll.

Legacy Tile
Paid Scroll of Silence
Tier 1GeneralNot worn

Paid Scroll of Silence

A paid account-bound scroll that quiets movement.

Legacy Tile
Paid Scroll of Smiting
Tier 1GeneralNot worn

Paid Scroll of Smiting

A paid account-bound one-encounter smiting scroll.

Legacy Tile
Pantry Display Rack
Tier 9999GeneralNot worn

Pantry Display Rack

A pantry rack stacked with sample provisions behind the larder counter.

Legacy Tile
Pantry Loaf
Tier 1GeneralNot worn

Pantry Loaf

A warm brown loaf cut from the castle ovens and sold as simple travel food.

Legacy Tile
Pilgrim Lantern
Tier 4GeneralNot worn

Pilgrim Lantern

A small holy light that steadies the faithful and makes hidden malice less comfortable.

Legacy Tile
Big Potted Plant
Tier 4GeneralHeld

Big Potted Plant

A potted plant kept alive by stubborn care, a little domestic softness trying not to look out of place indoors.

Legacy Tile
Privy Passage Key
Tier 1GeneralNot worn

Privy Passage Key

Privy Passage Key is a discreet silver key cut for an old servant route hidden behind the court apartments.

Legacy Tile
Provisioner's Candle Stand
Tier 9999GeneralNot worn

Provisioner's Candle Stand

A fat cluster of wax candles burning beside the provisions counter to remind customers what they came in for.

Legacy Tile
Quiet Stair Lockboard
Tier 9999GeneralNot worn

Quiet Stair Lockboard

A secretive lockboard of picks, ward-keys, and marked routes.

Legacy Tile
Quiet Whisper Screen
Tier 9999GeneralNot worn

Quiet Whisper Screen

A lacquered whisper screen built to break lines of sight and soften sound.

Legacy Tile
Rejuvenation Potion
Tier 1GeneralNot worn

Rejuvenation Potion

A board-prize potion that restores both health and mana after a dangerous fight.

Legacy Tile
Reliquary of First Dawn Sign
Tier 9999GeneralNot worn

Reliquary of First Dawn Sign

A painted wayfinding sign for Reliquary of First Dawn, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Royal Inspection Key
Tier 1GeneralNot worn

Royal Inspection Key

Royal Inspection Key is a polished court key stamped with the crown's inspection mark and a false examiner's notch.

Legacy Tile
Runebound Signet
Tier 13GeneralFingers

Runebound Signet

Runebound Signet belongs to the traveler's adornment line first preserved when Runebound artificers began grafting field magic onto durable war kit. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Rune Lantern
Tier 4GeneralNot worn

Rune Lantern

A hovering lattice of runes that casts steady arcane light into the dark.

Legacy Tile
Sanctified Ground
Tier 10GeneralNot worn

Sanctified Ground

Consecrated space anchored into the world, calm to allies and unwelcome to the unquiet dead.

Legacy Tile
Scourge Reliquary Key
Tier 1GeneralNot worn

Scourge Reliquary Key

Scourge Reliquary Key is a barbed black key etched with chapel sigils and damp ash.

Legacy Tile
Sealed Athenaeum Sign
Tier 9999GeneralNot worn

Sealed Athenaeum Sign

A painted wayfinding sign for Sealed Athenaeum, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Sealed Rune Lamp
Tier 9999GeneralNot worn

Sealed Rune Lamp

A warded lamp whose glass holds a sealed blue rune-light.

Legacy Tile
Shadow Decoy
Tier 9GeneralNot worn

Shadow Decoy

A wavering false silhouette, planted to steal a glance, a swing, or a heartbeat of pursuit.

Legacy Tile
Sordon Dungeon Key
Tier 1GeneralNot worn

Sordon Dungeon Key

Sordon Dungeon Key is an old brass master key worn smooth by generations of wardens and polished bright where a metal jaw recently worried it.

Generated Progression
South File Key
Tier 1GeneralNot worn

South File Key

South File Key is a heavy square-cut key meant for the locked southern file route beneath the chess hall.

Legacy Tile
Stone Hedgehog
Tier 1GeneralNot worn

Stone Hedgehog

A heavy six-point field hedgehog of iron-strapped concrete, bought for sealing a gap before something fast decides to use it.

Legacy Tile
Toilet Paper
Tier 1GeneralNot worn

Toilet Paper

Practical, humble, and somehow always missing when the realm needs it most.

Legacy Tile
Torch
Tier 1GeneralHeld

Torch

Torch throws practical fire into dead corners, leaving one hand less free but the dark less certain.

Legacy Tile
Travel Ration
Tier 1GeneralNot worn

Travel Ration

A wrapped ration of dried meat, hard bread, and salt fruit for castle errands and road marches.

Legacy Tile
Plain Tree
Tier 9999GeneralHeld

Plain Tree

A great old tree rising with patient authority, the kind that makes nearby stonework look temporary.

Legacy Tile
Votive Prayer Screen
Tier 9999GeneralNot worn

Votive Prayer Screen

A painted prayer screen hung with small wax offerings and sunburst cords.

Legacy Tile
Wardenhall Signet
Tier 16GeneralFingers

Wardenhall Signet

Wardenhall Signet belongs to the traveler's adornment line first preserved when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Weaponry Display Spear
Tier 9999GeneralNot worn

Weaponry Display Spear

A short spear mounted as a display piece for drill-yard buyers.

Generated Progression
Weaponry Display Sword
Tier 9999GeneralNot worn

Weaponry Display Sword

A practice-forged sword set out as a weapon display sample.

Generated Progression
Willow Tree
Tier 9999GeneralHeld

Willow Tree

A beautiful weeping willow draping long green curtains over the ground, graceful enough to make even weary travelers slow down.

Legacy Tile
Wizard Display Focus
Tier 9999GeneralNot worn

Wizard Display Focus

A wrist focus laid out for inspection beside the scriptorium's arcane stock.

Generated Progression
Wizard Display Wand
Tier 9999GeneralNot worn

Wizard Display Wand

A wand displayed alongside sealed notes on proper handling and focus.

Generated Progression
Worldgen Canopy Tree
Tier 1GeneralHeld

Worldgen Canopy Tree

Low canopy branches knot overhead into a living tunnel, giving travelers shade, cover, and the uneasy feeling of being watched by leaves.

Legacy Tile
Bless
Tier 4Cleric

Bless

Bless is a cleric ward at adjacent range: it improves defense by 5, adds 1 accuracy for 22 minor ticks and replaces other cleric wards under a single protective vow.

Legacy Tile
Burning Hands
Tier 5Mage

Burning Hands

Burning Hands is an arcane force spell at range 4 across a 1x1 area: it deals 8 damage for 10 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Light Heal
Tier 5Cleric

Light Heal

Light Heal is a cleric healing spell at adjacent range: it restores 15 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Magic Missile
Tier 4Mage

Magic Missile

Magic Missile is an arcane force spell at range 4: it deals 7 damage for 7 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Mana Channel
Tier 11Cleric

Mana Channel

Mana Channel spends clerical focus to push usable power into an ally at range, turning devotion into fuel for the next spell or stand.

Legacy Tile
Protect
Tier 5Cleric

Protect

Protect is a cleric ward at range 2: it improves defense by 8, adds 2 accuracy for 28 minor ticks and replaces other cleric wards under a single protective vow.

Legacy Tile
Shocking Grasp
Tier 12Unknown

Shocking Grasp

Shocking Grasp is an arcane force spell at adjacent range: it deals 15 damage for 17 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Apprentice Ward
Tier 1Mage

Apprentice Ward

Apprentice Ward is a mage ward at range 3: it improves defense by 3, adds 5 mana capacity for 15 minor ticks and replaces other mage wards as the rune lattice takes over.

Legacy Tile
Arc Beacon
Tier 12Mage

Arc Beacon

Arc Beacon fixes a stronger arcane marker in the dark, widening sight for the mage's side while the old rune hums.

Legacy Tile
Arc Mirror
Tier 14Unknown

Arc Mirror

Arc Mirror is a mage spell at range 6: it improves defense by 10, adds 18 mana capacity for 28 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Arc Pebble
Tier 2Mage

Arc Pebble

Arc Pebble is an arcane force spell at range 3: it deals 5 damage for 7 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Arc Storm
Tier 19Mage

Arc Storm

Arc Storm is an arcane force spell at range 8: it deals 20 damage for 22 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Arc Torrent
Tier 13Mage

Arc Torrent

Arc Torrent is an arcane force spell at range 6: it deals 14 damage for 16 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Arc Ward
Tier 4Mage

Arc Ward

Arc Ward is a mage ward at range 4: it improves defense by 5, adds 8 mana capacity for 18 minor ticks and replaces other mage wards as the rune lattice takes over.

Legacy Tile
Astral Cage
Tier 19Unknown

Astral Cage

Astral Cage is a mage spell at range 7: it improves defense by 12, adds 23 mana capacity for 33 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Battle Hymn
Tier 7Cleric

Battle Hymn

Battle Hymn is a sacred judgment spell at adjacent range: it deals 9 damage for 11 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Beacon of Dawn
Tier 20Cleric

Beacon of Dawn

Beacon of Dawn raises a late-tier holy signal that exposes darkness and steadies allies with the promise that the dawn still knows their names.

Legacy Tile
Blessed Ground
Tier 14Cleric

Blessed Ground

Blessed Ground is a cleric blessing at range 2: it improves defense by 10, adds 3 accuracy for 32 minor ticks and replaces other blessing-layer effects while the prayer holds.

Legacy Tile
Blessed Recovery
Tier 16Cleric

Blessed Recovery

Blessed Recovery is a cleric healing spell at range 3: it restores 37 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Blink Step
Tier 7Mage

Blink Step

Blink Step snaps the mage through a short fold and leaves a brief speed shimmer, useful when a straight retreat would be too honest.

Legacy Tile
Blink Strike
Tier 15Mage

Blink Strike

Blink Strike is a close arcane cut delivered through a sudden fold, hitting like a blade before distance has finished making sense.

Legacy Tile
Borrowed Shadow
Tier 12Mage

Borrowed Shadow

Borrowed Shadow lends an ally a mage-shaped pocket of thiefcraft, granting movement-based concealment that replaces other concealment while it lasts.

Legacy Tile
Candle Flame
Tier 2Mage

Candle Flame

Candle Flame is an arcane force spell at range 3 across a 1x1 area: it deals 5 damage for 7 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Chain Lightning Seed
Tier 19Unknown

Chain Lightning Seed

Chain Lightning Seed is an arcane force spell at range 7 across a 3x3 area: it deals 22 damage for 24 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Chapel Light
Tier 4Cleric

Chapel Light

Chapel Light is a sacred judgment spell at adjacent range: it deals 6 damage for 8 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Cleanse
Tier 7Cleric

Cleanse

Cleanse is holy offense at adjacent range: it deals 9 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
Compel Guard
Tier 5Mage

Compel Guard

Compel Guard bends a susceptible off-duty guard into brief service as a bodyguard, a court-mage trick that turns authority into borrowed muscle.

Legacy Tile
Conjure Plant
Tier 9Unknown

Conjure Plant

Conjure Plant coaxes living cover from the floor at range, an old hedge-witch lesson repurposed by mages for obstruction and escape.

Legacy Tile
Conjure Silver Wall
Tier 16Mage

Conjure Silver Wall

Conjure Silver Wall pulls prepared silverwork into the world at range, creating sudden cover where the battlefield had been too open.

Legacy Tile
Consecrate
Tier 14Cleric

Consecrate

Consecrate is holy offense at range 2 across a 1x1 area: it deals 16 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
Consecrated Water
Tier 8Cleric

Consecrated Water

Consecrated Water is holy offense at range 2 across a 1x1 area: it deals 10 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
Divine Aegis
Tier 20Cleric

Divine Aegis

Divine Aegis is a cleric ward at range 3: it improves defense by 14, adds 18 temporary hit points for 40 minor ticks and replaces other cleric wards under a single protective vow.

Legacy Tile
Divine Ward
Tier 12Cleric

Divine Ward

Divine Ward is a cleric ward at range 2: it improves defense by 9, adds 3 accuracy for 30 minor ticks and replaces other cleric wards under a single protective vow.

Legacy Tile
Ember Wave
Tier 9Mage

Ember Wave

Ember Wave is an arcane force spell at range 4: it deals 10 damage for 12 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Exorcism
Tier 18Cleric

Exorcism

Exorcism is holy offense at range 3 across a 1x1 area: it deals 20 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
False Face
Tier 14Mage

False Face

False Face is a mage's glamour of status and scholarship, a short-lived lie that helps social pressure land before doubt catches up.

Legacy Tile
Field Mend
Tier 1Cleric

Field Mend

Field Mend is a cleric healing spell at adjacent range: it restores 7 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Fire Arc
Tier 11Mage

Fire Arc

Fire Arc is an arcane force spell at range 5 across a 2x2 area: it deals 13 damage for 15 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Fireball Seed
Tier 16Mage

Fireball Seed

Fireball Seed is an arcane force spell at range 6 across a 3x3 area: it deals 17 damage for 19 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Flame Lance
Tier 18Mage

Flame Lance

Flame Lance is an arcane force spell at range 6 across a 3x3 area: it deals 18 damage for 20 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Flame Veil
Tier 6Mage

Flame Veil

Flame Veil is an arcane force spell at range 4 across a 1x1 area: it deals 8 damage for 10 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Force Lance
Tier 10Mage

Force Lance

Force Lance is an arcane force spell at range 5: it deals 12 damage for 14 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Frost Lance
Tier 14Mage

Frost Lance

Frost Lance is an arcane force spell at range 6: it deals 15 damage for 17 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Frost Pin
Tier 7Mage

Frost Pin

Frost Pin is cold control at range 4: it deals 9 damage and slows the target for 60 minor ticks and replaces other target-control effects while the frost binds.

Legacy Tile
Ghost Passage
Tier 20Mage

Ghost Passage

Ghost Passage loosens the caster from ordinary walls and sight for a few charged steps, making barriers feel negotiable but not harmless.

Legacy Tile
Grand Glamour
Tier 17Mage

Grand Glamour

Grand Glamour is high court illusion, wrapping the caster in a stronger false identity that replaces lesser covers while it holds.

Legacy Tile
Grave Mercy
Tier 6Cleric

Grave Mercy

Grave Mercy is a cleric healing spell at range 2: it restores 26 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Greater Mend
Tier 9Cleric

Greater Mend

Greater Mend is a cleric healing spell at range 2: it restores 23 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Greater Protect
Tier 17Cleric

Greater Protect

Greater Protect is a cleric ward at range 3: it improves defense by 11, adds 3 accuracy for 35 minor ticks and replaces other cleric wards under a single protective vow.

Legacy Tile
Holy Circle
Tier 16Cleric

Holy Circle

Holy Circle is a cleric blessing at range 3: it improves defense by 11, adds 3 accuracy for 34 minor ticks and replaces other blessing-layer effects while the prayer holds.

Legacy Tile
Holy Light
Tier 13Cleric

Holy Light

Holy Light is a sacred judgment spell at range 2: it deals 15 damage for 17 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Kindled Faith
Tier 2Cleric

Kindled Faith

Kindled Faith is a sacred judgment spell at adjacent range: it deals 4 damage for 6 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Lantern of Mercy
Tier 12Cleric

Lantern of Mercy

Lantern of Mercy is chapel light made practical, keeping the wounded and frightened visible when the dark would rather split them apart.

Legacy Tile
Light of Resolve
Tier 8Cleric

Light of Resolve

Light of Resolve is a sacred judgment spell at range 2: it deals 10 damage for 12 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Mana Burn
Tier 13Mage

Mana Burn

Mana Burn is the crueler version of the lesson, spending serious mana to punish and drain the target's reserve before it can become another spell.

Legacy Tile
Mana Shield
Tier 8Mage

Mana Shield

Mana Shield is a mage ward at range 4: it improves defense by 6, adds 11 mana capacity for 21 minor ticks and replaces other mage wards as the rune lattice takes over.

Legacy Tile
Mana Sip
Tier 3Mage

Mana Sip

Mana Sip is predatory apprentice magecraft, nicking a small reserve of power from a nearby foe while the caster learns how hunger feels in the hand.

Legacy Tile
Mana Well
Tier 18Mage

Mana Well

Mana Well is a mage ward at range 6: it improves defense by 10, adds 19 mana capacity for 29 minor ticks and replaces other mage wards as the rune lattice takes over.

Legacy Tile
Mercy Benediction
Tier 20Cleric

Mercy Benediction

Mercy Benediction is a cleric healing spell at range 3: it restores 45 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Mercy Touch
Tier 6Cleric

Mercy Touch

Mercy Touch is a cleric healing spell at adjacent range: it restores 17 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Meteor Lance
Tier 20Mage

Meteor Lance

Meteor Lance is an arcane force spell at range 8 across a 3x3 area: it deals 23 damage for 25 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Meteor Spark
Tier 18Unknown

Meteor Spark

Meteor Spark is an arcane force spell at range 7 across a 3x3 area: it deals 21 damage for 23 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Mind Shear
Tier 18Unknown

Mind Shear

Mind Shear is an arcane force spell at range 7: it deals 21 damage for 23 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Minor Bless
Tier 1Cleric

Minor Bless

Minor Bless is a cleric ward at adjacent range: it improves defense by 3, adds 1 accuracy for 19 minor ticks and replaces other cleric wards under a single protective vow.

Legacy Tile
Miracle Mend
Tier 19Cleric

Miracle Mend

Miracle Mend is a cleric healing spell at range 3: it restores 43 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Mirror Skin
Tier 11Mage

Mirror Skin

Mirror Skin is a mage ward at range 5: it improves defense by 8, adds 14 mana capacity for 24 minor ticks and replaces other mage wards as the rune lattice takes over.

Legacy Tile
Misdirect
Tier 8Mage

Misdirect

Misdirect turns attention aside with a practiced false cause, giving the mage room to reposition a conversation or escape notice.

Legacy Tile
Mist Dart
Tier 3Mage

Mist Dart

Mist Dart is an arcane force spell at range 3: it deals 6 damage for 8 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Oath Seal
Tier 11Cleric

Oath Seal

Oath Seal is a cleric blessing at range 2: it improves defense by 8, adds 2 accuracy for 29 minor ticks and replaces other blessing-layer effects while the prayer holds.

Legacy Tile
Paid Battle Elixir
Tier 1Unknown

Paid Battle Elixir

Paid Battle Elixir is a purchased temporary boon: it improves defense by 3, adds 10 temporary hit points, adds 3 damage pressure, adds 1 accuracy, adds 1 speed for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Burning Blade
Tier 1Unknown

Paid Burning Blade

Paid Burning Blade is a purchased temporary boon: it adds 2 damage pressure, adds 1 accuracy for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Devastation
Tier 1Unknown

Paid Devastation

Paid Devastation is a purchased temporary boon: it adds 7 damage pressure, adds 3 accuracy for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Easy Passage
Tier 1Unknown

Paid Easy Passage

Paid Easy Passage is a purchased temporary boon: it adds 2 accuracy, adds 6 social read for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Edge
Tier 1Unknown

Paid Edge

Paid Edge is a purchased temporary boon: it adds 2 damage pressure, adds 1 accuracy for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Fury
Tier 1Unknown

Paid Fury

Paid Fury is a purchased temporary boon: it adds 4 damage pressure, adds 2 accuracy for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Greater Persuasion
Tier 1Unknown

Paid Greater Persuasion

Paid Greater Persuasion is a purchased temporary boon: it adds 2 accuracy, adds 6 social read for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Greater Sneaking
Tier 1Unknown

Paid Greater Sneaking

Paid Greater Sneaking is a skill concealment for the user: it grants 180 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Paid Lockcraft
Tier 1Unknown

Paid Lockcraft

Paid Lockcraft is a purchased temporary boon: it adds 1 accuracy, adds 3 agility, adds 3 social read for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Luck
Tier 1Unknown

Paid Luck

Paid Luck is a purchased temporary boon: it adds 1 damage pressure, adds 1 accuracy, adds 1 agility, adds 1 speed, adds 1 social read for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Persuasion
Tier 1Unknown

Paid Persuasion

Paid Persuasion is a purchased temporary boon: it adds 1 accuracy, adds 3 social read for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Recall
Tier 1Unknown

Paid Recall

Paid Recall is a purchased temporary boon: it grants a temporary purchased advantage for 3 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Revealing
Tier 1Unknown

Paid Revealing

Paid Revealing is a purchased temporary boon: it adds 1 accuracy, adds 4 social read for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Safe Return
Tier 1Unknown

Paid Safe Return

Paid Safe Return is a purchased temporary boon: it improves defense by 2, adds 1 agility, adds 1 speed for 3 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Silence
Tier 1Unknown

Paid Silence

Paid Silence is a skill concealment for the user: it grants 160 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Paid Smiting
Tier 1Unknown

Paid Smiting

Paid Smiting is a purchased temporary boon: it adds 4 damage pressure, adds 2 accuracy for 120 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Sneaking
Tier 1Unknown

Paid Sneaking

Paid Sneaking is a skill concealment for the user: it grants 120 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Paid Swiftness
Tier 1Unknown

Paid Swiftness

Paid Swiftness is a purchased temporary boon: it adds 1 accuracy, adds 2 agility, adds 5 speed for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Warding
Tier 1Unknown

Paid Warding

Paid Warding is a purchased temporary boon: it improves defense by 6, adds 12 temporary hit points, adds 1 accuracy for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Pilgrim's Grace
Tier 3Cleric

Pilgrim's Grace

Pilgrim's Grace is a cleric blessing at adjacent range: it improves defense by 4, adds 1 accuracy for 21 minor ticks and replaces other blessing-layer effects while the prayer holds.

Legacy Tile
Pilgrim's Light
Tier 4Cleric

Pilgrim's Light

Pilgrim's Light calls a steady holy lamp at range, giving allies sight and courage without asking them to step into the dark first.

Legacy Tile
Purge Evil
Tier 13Cleric

Purge Evil

Purge Evil is holy offense at range 2: it deals 15 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
Purify
Tier 3Cleric

Purify

Purify is a sacred judgment spell at adjacent range: it deals 5 damage for 7 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Read Intent
Tier 5Mage

Read Intent

Read Intent is social magecraft: it sharpens the caster's read on fear, pride, and hesitation long enough to guide a conversation.

Legacy Tile
Renewal Touch
Tier 15Cleric

Renewal Touch

Renewal Touch is a cleric healing spell at range 2: it restores 35 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Restoring Light
Tier 11Cleric

Restoring Light

Restoring Light is a cleric healing spell at range 2: it restores 27 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Revelation
Tier 13Cleric

Revelation

Revelation tears at borrowed shadow and false cover, forcing hidden or disguised threats back toward honest sight while the control holds.

Legacy Tile
Rune Lantern
Tier 4Mage

Rune Lantern

Rune Lantern hangs mage-light at range, making corners and pursuit lanes readable before the caster commits their body.

Legacy Tile
Rune Spark
Tier 9Mage

Rune Spark

Rune Spark is an arcane force spell at range 5: it deals 11 damage for 13 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Sacred Hammer
Tier 15Cleric

Sacred Hammer

Sacred Hammer is a sacred judgment spell at range 2 across a 1x1 area: it deals 17 damage for 19 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Saint's Whisper
Tier 5Cleric

Saint's Whisper

Saint's Whisper is a sacred judgment spell at adjacent range: it deals 7 damage for 9 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Sanctify Ground
Tier 10Cleric

Sanctify Ground

Sanctify Ground anchors a holy point in the floor at range, turning chosen ground into a temporary spiritual stronghold.

Legacy Tile
Sanctuary
Tier 10Cleric

Sanctuary

Sanctuary is a cleric blessing at range 2: it improves defense by 8, adds 2 accuracy for 28 minor ticks and replaces other blessing-layer effects while the prayer holds.

Legacy Tile
Sanctuary Procession
Tier 18Cleric

Sanctuary Procession

Sanctuary Procession extends that mercy to nearby living group members, returning the party to the Sordon Castle sanctuary fountain together.

Legacy Tile
Sanctuary Recall
Tier 14Cleric

Sanctuary Recall

Sanctuary Recall pulls the cleric back to the Sordon Castle sanctuary fountain, choosing survival and regrouping over a doomed stand.

Legacy Tile
Seal Passage
Tier 7Cleric

Seal Passage

Seal Passage lays divine authority across a nearby threshold, closing the route long enough to split pursuit or protect a retreat.

Legacy Tile
Seraph Flame
Tier 18Cleric

Seraph Flame

Seraph Flame is a sacred judgment spell at range 3 across a 1x1 area: it deals 20 damage for 22 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Seraph Ward
Tier 19Cleric

Seraph Ward

Seraph Ward is a cleric ward at range 3: it improves defense by 12, adds 4 accuracy for 37 minor ticks and replaces other cleric wards under a single protective vow.

Legacy Tile
Shared Shadow
Tier 17Mage

Shared Shadow

Shared Shadow deepens that borrowed cover for an ally, giving longer movement concealment and better defenses against being noticed.

Legacy Tile
Shiver Bolt
Tier 8Unknown

Shiver Bolt

Shiver Bolt is an arcane force spell at range 5: it deals 11 damage for 13 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Soften Will
Tier 12Mage

Soften Will

Soften Will presses quiet magic into a target's certainty, making refusal wobble long enough for a persuasive mage to exploit it.

Legacy Tile
Soothe Pain
Tier 2Cleric

Soothe Pain

Soothe Pain is a cleric healing spell at adjacent range: it restores 9 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Spark Bolt
Tier 1Mage

Spark Bolt

Spark Bolt is an arcane force spell at range 3: it deals 4 damage for 6 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Spell Barrage
Tier 15Mage

Spell Barrage

Spell Barrage is an arcane force spell at range 6: it deals 16 damage for 18 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Spell Mantle
Tier 16Unknown

Spell Mantle

Spell Mantle is a mage spell at range 7: it improves defense by 11, adds 20 mana capacity for 30 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Spell Snare
Tier 10Mage

Spell Snare

Spell Snare is cold control at range 5: it deals 12 damage and slows the target for 60 minor ticks and replaces other target-control effects while the frost binds.

Legacy Tile
Storm Bolt
Tier 16Unknown

Storm Bolt

Storm Bolt is an arcane force spell at range 8: it deals 19 damage for 21 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Sun Ward
Tier 17Cleric

Sun Ward

Sun Ward is a cleric blessing at range 3: it improves defense by 11, adds 3 accuracy for 35 minor ticks and replaces other blessing-layer effects while the prayer holds.

Legacy Tile
Teleport
Tier 14Mage

Teleport

Teleport folds the path back to known safe ground for the caster alone; ancient wards still block shortcuts into sealed boss and treasure spaces.

Legacy Tile
Teleport Group
Tier 18Mage

Teleport Group

Teleport Group carries nearby party members through the same fold to safe ground, obeying the same ancient wards that block forbidden shortcuts.

Legacy Tile
Turn Spirit
Tier 17Cleric

Turn Spirit

Turn Spirit is holy offense at range 5 across a 1x1 area: it deals 19 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
Turn Vermin
Tier 9Cleric

Turn Vermin

Turn Vermin is holy offense at range 2: it deals 11 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
Unlock
Tier 6Mage

Unlock

Unlock threads magecraft through a latch from a few paces away, forcing mundane locks and sealed doors to remember how to open.

Legacy Tile
Void Needle
Tier 19Mage

Void Needle

Void Needle is an arcane force spell at range 7: it deals 20 damage for 22 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Worldfire Sigil
Tier 20Mage

Worldfire Sigil

Worldfire Sigil is a mage ward at range 8: it improves defense by 13, adds 24 mana capacity for 34 minor ticks and replaces other mage wards as the rune lattice takes over.

Legacy Tile
Backstab 1
Tier 2Thief

Backstab 1

Backstab 1 is the first knife-work lesson of the alleys: it makes a close strike hit harder when the thief earns position instead of trading blows honestly.

Legacy Tile
Backstab 2
Tier 8Thief

Backstab 2

Backstab 2 is veteran alley doctrine: the thief turns surprise and placement into a heavier close strike before the target can square up.

Legacy Tile
Backstab 3
Tier 16Thief

Backstab 3

Backstab 3 is royal-guild assassination practice: a perfectly placed close strike carries lethal extra force when the thief controls the opening.

Legacy Tile
Alley Slip
Tier 5Thief

Alley Slip

Alley Slip is a thief skill at adjacent range: it adds 1 agility, adds 1 speed for 20 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Ambush
Tier 9Thief

Ambush

Ambush is knife-work at adjacent range: it deals 10 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Armor Break
Tier 9Fighter

Armor Break

Armor Break is close fighter control: it deals 11 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Assassin's Patience
Tier 17Thief

Assassin's Patience

Assassin's Patience is a thief utility stance that can layer beside concealment; it adds 2 accuracy, adds 3 agility, adds 2 speed for 31 minor ticks, then yields to another stealth-utility effect.

Legacy Tile
Battle Shout
Tier 2Fighter

Battle Shout

Battle Shout is battlefield command: it adds 1 damage pressure, adds 1 accuracy for 20 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

Legacy Tile
Blade Dance
Tier 18Fighter

Blade Dance

Blade Dance is weapon-focus training made violent: it deals 20 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Bleeding Cut
Tier 13Unknown

Bleeding Cut

Bleeding Cut is weapon pressure at adjacent range: it deals 14 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Brace
Tier 3Fighter

Brace

Brace is a fighter guard stance: improves defense by 7, adds 6 temporary hit points for 23 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
Champion Slash
Tier 12Fighter

Champion Slash

Champion Slash is weapon-focus training made violent: it deals 14 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Nightstride
Tier 16Unknown

Nightstride

Nightstride is a thief skill at adjacent range: it adds 2 accuracy, adds 3 agility, adds 3 speed for 32 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Counter Guard
Tier 11Fighter

Counter Guard

Counter Guard is a fighter guard stance: improves defense by 15, adds 22 temporary hit points for 31 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
Crippling Strike
Tier 15Thief

Crippling Strike

Crippling Strike is knife-work at adjacent range: it deals 16 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Outlaw's Pace
Tier 20Thief

Outlaw's Pace

Outlaw's Pace is a thief utility stance that can layer beside concealment; it adds 2 accuracy, adds 4 agility, adds 3 speed for 36 minor ticks, then yields to another stealth-utility effect.

Legacy Tile
Crushing Swing
Tier 10Fighter

Crushing Swing

Crushing Swing is weapon-focus training made violent: it deals 12 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Cut Purse
Tier 9Thief

Cut Purse

Cut Purse is knife-work at adjacent range: it deals 10 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Death Feint
Tier 12Thief

Death Feint

Death Feint is knife-work at adjacent range: it deals 13 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Death Mark
Tier 19Thief

Death Mark

Death Mark is knife-work at adjacent range: it deals 19 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Death Mark II
Tier 20Thief

Death Mark II

Death Mark II is knife-work at adjacent range: it deals 21 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Deep Sneak
Tier 12Thief

Deep Sneak

Deep Sneak is a skill concealment for the user: it grants 36 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Defender's Oath
Tier 13Fighter

Defender's Oath

Defender's Oath is a fighter guard stance: improves defense by 17, adds 26 temporary hit points for 33 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
Disguise Self
Tier 13Thief

Disguise Self

Disguise Self is a thief's practical mask, trading obvious identity for a believable worker's posture and enough nerve to pass a glance.

Legacy Tile
Duelist Step
Tier 10Fighter

Duelist Step

Duelist Step is weapon-focus training made violent: it deals 12 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Parting Strike
Tier 11Thief

Parting Strike

Parting Strike is knife-work at adjacent range: it deals 12 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Evasion
Tier 7Thief

Evasion

Evasion is knife-work at adjacent range: it deals 8 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
False Badge
Tier 10Thief

False Badge

False Badge is a thief's borrowed authority: for a short stretch, posture and forged confidence make the wrong door look permissible.

Legacy Tile
Feint
Tier 4Thief

Feint

Feint is knife-work at adjacent range: it deals 4 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Final Stand
Tier 19Fighter

Final Stand

Final Stand is a fighter guard stance: improves defense by 23, adds 38 temporary hit points for 39 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
Garrote
Tier 11Unknown

Garrote

Garrote is weapon pressure at adjacent range: it deals 12 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Ghost Hand
Tier 17Thief

Ghost Hand

Ghost Hand is knife-work at adjacent range: it deals 18 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Ghost Step
Tier 18Unknown

Ghost Step

Ghost Step is a skill concealment for the user: it grants 12 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Ghostwalk
Tier 18Thief

Ghostwalk

Ghostwalk is a skill concealment for the user: it grants 48 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Guardian Stand
Tier 14Fighter

Guardian Stand

Guardian Stand is a fighter guard stance: improves defense by 18, adds 28 temporary hit points for 34 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
Guard Stance
Tier 1Fighter

Guard Stance

Guard Stance is a fighter guard stance: improves defense by 5, adds 2 temporary hit points for 21 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
Heavy Swing
Tier 3Fighter

Heavy Swing

Heavy Swing is weapon-focus training made violent: it deals 5 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Heroic Charge
Tier 15Fighter

Heroic Charge

Heroic Charge is battlefield command: it adds 2 damage pressure, adds 3 accuracy, replacing other fighter commands as the shouted order becomes the party's rhythm.

Legacy Tile
Hold Line
Tier 6Fighter

Hold Line

Hold Line is close fighter control: it deals 8 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Hook Strike
Tier 11Fighter

Hook Strike

Hook Strike is close fighter control: it deals 13 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Iron Guard
Tier 7Fighter

Iron Guard

Iron Guard is a fighter guard stance: improves defense by 11, adds 14 temporary hit points for 27 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
King's Guard
Tier 16Fighter

King's Guard

King's Guard is a fighter guard stance: improves defense by 20, adds 32 temporary hit points for 36 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
King's Shadow
Tier 18Thief

King's Shadow

King's Shadow is master thief statecraft: it blends identity cover with extended movement concealment, letting the thief pass as rumor more than person.

Legacy Tile
Knee Cut
Tier 10Unknown

Knee Cut

Knee Cut is weapon pressure at adjacent range: it deals 11 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Linebreaker
Tier 8Fighter

Linebreaker

Linebreaker is weapon pressure at adjacent range: it deals 10 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Loose Purse
Tier 2Thief

Loose Purse

Loose Purse is knife-work at adjacent range: it deals 4 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Low Sweep
Tier 2Fighter

Low Sweep

Low Sweep is weapon pressure at adjacent range: it deals 4 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Overhead Cleave
Tier 13Fighter

Overhead Cleave

Overhead Cleave is weapon pressure at adjacent range: it deals 15 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Overpower
Tier 17Fighter

Overpower

Overpower is weapon-focus training made violent: it deals 19 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Palm Nick
Tier 4Thief

Palm Nick

Palm Nick is knife-work at adjacent range: it deals 3 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Pick Lock
Tier 6Thief

Pick Lock

Pick Lock is patient thiefcraft for barred progress: it works at adjacent locks, trading noise and brute force for picks, timing, and nerve.

Legacy Tile
Poison Pin
Tier 14Thief

Poison Pin

Poison Pin is knife-work at adjacent range: it deals 8 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Pommel Strike
Tier 1Fighter

Pommel Strike

Pommel Strike is weapon-focus training made violent: it deals 3 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Precise Slash
Tier 4Fighter

Precise Slash

Precise Slash is weapon-focus training made violent: it deals 6 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Quick Cut
Tier 1Thief

Quick Cut

Quick Cut is knife-work at adjacent range: it deals 2 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Quick Fingers
Tier 6Thief

Quick Fingers

Quick Fingers is knife-work at adjacent range: it deals 7 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Quiet Hands
Tier 3Thief

Quiet Hands

Quiet Hands is a thief utility stance that can layer beside concealment; it adds 1 agility, adds 1 speed for 18 minor ticks, then yields to another stealth-utility effect.

Legacy Tile
Rally Cry
Tier 9Fighter

Rally Cry

Rally Cry is battlefield command: it adds 2 damage pressure, adds 1 accuracy for 27 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

Legacy Tile
Read Mark
Tier 5Thief

Read Mark

Read Mark is thief reconnaissance in human form: it sharpens the read on greed, panic, vanity, and openings before the first move is made.

Legacy Tile
Riposte
Tier 8Fighter

Riposte

Riposte is weapon-focus training made violent: it deals 10 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Shadow Decoy
Tier 13Thief

Shadow Decoy

Shadow Decoy plants a false shape at range, wasting pursuit and attention while the thief uses the mistake to leave or set the next angle.

Legacy Tile
Quick Step II
Tier 14Unknown

Quick Step II

Quick Step II is a thief skill at adjacent range: it adds 2 accuracy, adds 3 agility, adds 2 speed for 30 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Shadow Veil
Tier 10Thief

Shadow Veil

Shadow Veil is a skill concealment for the user: it grants 28 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Shield Bash
Tier 5Fighter

Shield Bash

Shield Bash is close fighter control: it deals 7 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Shield Feint
Tier 4Fighter

Shield Feint

Shield Feint is close fighter control: it deals 6 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Shield Lock
Tier 12Fighter

Shield Lock

Shield Lock is close fighter control: it deals 14 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Silent Passage
Tier 16Thief

Silent Passage

Silent Passage is a skill concealment for an ally: it grants 30 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Swift Roll
Tier 15Thief

Swift Roll

Swift Roll is a thief skill at adjacent range: it adds 1 accuracy, adds 3 agility, adds 2 speed for 29 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Sidestep
Tier 5Unknown

Sidestep

Sidestep is a thief skill at adjacent range: it adds 1 agility, adds 1 speed for 21 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Smoke Slip
Tier 7Thief

Smoke Slip

Smoke Slip is a skill concealment for the user: it grants 14 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Sneak
Tier 3Thief

Sneak

Sneak is a skill concealment for the user: it grants 22 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Quick Step
Tier 1Thief

Quick Step

Quick Step is a thief skill at adjacent range: it adds 1 agility, adds 1 speed for 17 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Steel Tempest
Tier 15Fighter

Steel Tempest

Steel Tempest is weapon pressure at adjacent range: it deals 17 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Sunder Armor
Tier 16Fighter

Sunder Armor

Sunder Armor is close fighter control: it deals 18 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Sundering Blow
Tier 6Fighter

Sundering Blow

Sundering Blow is close fighter control: it deals 8 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Throat Jab
Tier 14Unknown

Throat Jab

Throat Jab is weapon pressure at adjacent range: it deals 15 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Titan Cleave
Tier 20Fighter

Titan Cleave

Titan Cleave is weapon pressure at adjacent range: it deals 22 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Titan Guard
Tier 18Fighter

Titan Guard

Titan Guard is a fighter guard stance: improves defense by 22, adds 36 temporary hit points for 38 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
Trap Sense
Tier 8Thief

Trap Sense

Trap Sense is a thief utility stance that can layer beside concealment; it adds 1 agility, adds 1 speed for 21 minor ticks, then yields to another stealth-utility effect.

Legacy Tile
Vanish
Tier 14Thief

Vanish

Vanish is a skill concealment for the user: it grants 10 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Venom Edge
Tier 17Unknown

Venom Edge

Venom Edge is weapon pressure at adjacent range: it deals 18 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Veteran Shout
Tier 5Fighter

Veteran Shout

Veteran Shout is battlefield command: it adds 2 damage pressure, adds 1 accuracy for 23 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

Legacy Tile
Sure Footing
Tier 11Thief

Sure Footing

Sure Footing is a thief skill at adjacent range: it adds 1 accuracy, adds 2 agility, adds 2 speed for 24 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
War Banner
Tier 17Fighter

War Banner

War Banner is battlefield command: it adds 4 damage pressure, adds 2 accuracy for 35 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

Legacy Tile
Warlord's Presence
Tier 20Fighter

Warlord's Presence

Warlord's Presence is battlefield command: it adds 5 damage pressure, adds 3 accuracy for 38 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

Legacy Tile
Warlord's Reach
Tier 19Fighter

Warlord's Reach

Warlord's Reach is weapon pressure at adjacent range: it deals 21 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
War Stomp
Tier 7Fighter

War Stomp

War Stomp is close fighter control: it deals 9 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Whirl Cut
Tier 14Fighter

Whirl Cut

Whirl Cut is weapon pressure at adjacent range: it deals 16 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Widowmaker
Tier 19Thief

Widowmaker

Widowmaker is knife-work at adjacent range: it deals 20 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile