
Fighter
Frontline pressure and survival
Fighters turn bad pulls into controlled fights. They own guard stance, taunts, shield pressure, and direct weapon damage.
Compare Fighter, Battle Cleric, Thief, and Mage progression from the same normalized runtime data the game uses for training, combat, and leveling.
Portraits use varied race and sex combinations so the reference feels like the actual character builder, not four copies of the same avatar.

Frontline pressure and survival
Fighters turn bad pulls into controlled fights. They own guard stance, taunts, shield pressure, and direct weapon damage.

Sustain, wards, and sacred damage
Clerics keep a run alive with heals, defenses, and targeted holy pressure against hostile or corrupted enemies.

Openers, evasion, and route control
Thieves win by choosing the fight: backstab, evade, slip past danger, open locks, and punish targets before they settle.

Burst, control, and arcane utility
Mages trade durability for force: ranged damage, wards, teleport utility, control effects, and high mana pressure.
Best first class for players who want to stand in contact and learn enemy pressure safely.
| Level | Tier | HP | Mana | AC | STR | INT | AGI | Weapon |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 65 | 0 | 102 | 17 | 8 | 11 | Militia Blade |
| 5 | 2 | 102 | 4 | 100 | 17 | 8 | 11 | Recruit Sword |
| 10 | 3 | 150 | 9 | 97 | 18 | 8 | 12 | Short Spear |
| 15 | 4 | 197 | 14 | 95 | 19 | 9 | 12 | LongSword |
| 20 | 5 | 244 | 19 | 92 | 20 | 9 | 13 | Jagged Sword |
| 25 | 6 | 291 | 24 | 90 | 21 | 10 | 14 | Iron Saber |
| 50 | 11 | 527 | 49 | 77 | 26 | 12 | 17 | Knight Blade |
| 75 | 16 | 763 | 74 | 65 | 31 | 14 | 21 | Golden Saber |
| 100 | 20 | 1000 | 100 | 53 | 36 | 17 | 25 | Sordon Greatblade |
Guard Stance is a fighter guard stance: improves defense by 5, adds 2 temporary hit points for 21 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.
Unlocks at player level 1, ClassTier 1, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Brace is a fighter guard stance: improves defense by 7, adds 6 temporary hit points for 23 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.
Unlocks at player level 10, ClassTier 3, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Iron Guard is a fighter guard stance: improves defense by 11, adds 14 temporary hit points for 27 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.
Unlocks at player level 30, ClassTier 7, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Counter Guard is a fighter guard stance: improves defense by 15, adds 22 temporary hit points for 31 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.
Unlocks at player level 50, ClassTier 11, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Defender's Oath is a fighter guard stance: improves defense by 17, adds 26 temporary hit points for 33 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.
Unlocks at player level 63, ClassTier 13, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Guardian Stand is a fighter guard stance: improves defense by 18, adds 28 temporary hit points for 34 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.
Unlocks at player level 65, ClassTier 14, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
King's Guard is a fighter guard stance: improves defense by 20, adds 32 temporary hit points for 36 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.
Unlocks at player level 78, ClassTier 16, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Titan Guard is a fighter guard stance: improves defense by 22, adds 36 temporary hit points for 38 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.
Unlocks at player level 88, ClassTier 18, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Final Stand is a fighter guard stance: improves defense by 23, adds 38 temporary hit points for 39 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.
Unlocks at player level 93, ClassTier 19, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Battle Shout is battlefield command: it adds 1 damage pressure, adds 1 accuracy for 20 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.
Unlocks at player level 5, ClassTier 2, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.
Veteran Shout is battlefield command: it adds 2 damage pressure, adds 1 accuracy for 23 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.
Unlocks at player level 23, ClassTier 5, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.
Rally Cry is battlefield command: it adds 2 damage pressure, adds 1 accuracy for 27 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.
Unlocks at player level 43, ClassTier 9, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.
Heroic Charge is battlefield command: it adds 2 damage pressure, adds 3 accuracy, replacing other fighter commands as the shouted order becomes the party's rhythm.
Unlocks at player level 70, ClassTier 15, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.
War Banner is battlefield command: it adds 4 damage pressure, adds 2 accuracy for 35 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.
Unlocks at player level 83, ClassTier 17, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 5. Duration 60. Area 0x0. Applicant StandardApplicant.
Warlord's Presence is battlefield command: it adds 5 damage pressure, adds 3 accuracy for 38 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.
Unlocks at player level 98, ClassTier 20, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 5. Duration 60. Area 0x0. Applicant StandardApplicant.
Pommel Strike is weapon-focus training made violent: it deals 3 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.
Unlocks at player level 4, ClassTier 1, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Heavy Swing is weapon-focus training made violent: it deals 5 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.
Unlocks at player level 13, ClassTier 3, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Precise Slash is weapon-focus training made violent: it deals 6 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.
Unlocks at player level 18, ClassTier 4, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Riposte is weapon-focus training made violent: it deals 10 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.
Unlocks at player level 35, ClassTier 8, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Duelist Step is weapon-focus training made violent: it deals 12 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.
Unlocks at player level 45, ClassTier 10, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Crushing Swing is weapon-focus training made violent: it deals 12 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.
Unlocks at player level 48, ClassTier 10, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Champion Slash is weapon-focus training made violent: it deals 14 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.
Unlocks at player level 55, ClassTier 12, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Overpower is weapon-focus training made violent: it deals 19 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.
Unlocks at player level 80, ClassTier 17, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Blade Dance is weapon-focus training made violent: it deals 20 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.
Unlocks at player level 85, ClassTier 18, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Low Sweep is weapon pressure at adjacent range: it deals 4 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 8, ClassTier 2, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 1x1. Applicant StandardApplicant.
Linebreaker is weapon pressure at adjacent range: it deals 10 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 38, ClassTier 8, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 1x1. Applicant StandardApplicant.
Overhead Cleave is weapon pressure at adjacent range: it deals 15 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 60, ClassTier 13, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 1x1. Applicant StandardApplicant.
Whirl Cut is weapon pressure at adjacent range: it deals 16 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 68, ClassTier 14, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 1x1. Applicant StandardApplicant.
Steel Tempest is weapon pressure at adjacent range: it deals 17 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 73, ClassTier 15, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 1x1. Applicant StandardApplicant.
Warlord's Reach is weapon pressure at adjacent range: it deals 21 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 90, ClassTier 19, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 0. Area 1x1. Applicant StandardApplicant.
Titan Cleave is weapon pressure at adjacent range: it deals 22 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 95, ClassTier 20, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 1x1. Applicant StandardApplicant.
Shield Feint is close fighter control: it deals 6 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.
Unlocks at player level 15, ClassTier 4, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Shield Bash is close fighter control: it deals 7 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.
Unlocks at player level 20, ClassTier 5, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Hold Line is close fighter control: it deals 8 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.
Unlocks at player level 25, ClassTier 6, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Sundering Blow is close fighter control: it deals 8 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.
Unlocks at player level 28, ClassTier 6, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
War Stomp is close fighter control: it deals 9 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.
Unlocks at player level 33, ClassTier 7, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Armor Break is close fighter control: it deals 11 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.
Unlocks at player level 40, ClassTier 9, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Hook Strike is close fighter control: it deals 13 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.
Unlocks at player level 53, ClassTier 11, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Shield Lock is close fighter control: it deals 14 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.
Unlocks at player level 58, ClassTier 12, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Sunder Armor is close fighter control: it deals 18 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.
Unlocks at player level 75, ClassTier 16, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Strong in groups and steady solo when mana is managed well.
| Level | Tier | HP | Mana | AC | STR | INT | AGI | Weapon |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 52 | 14 | 94 | 15 | 12 | 10 | Novice Mace |
| 5 | 2 | 84 | 39 | 92 | 15 | 12 | 10 | Prayer Rod |
| 10 | 3 | 124 | 71 | 90 | 16 | 13 | 11 | Blessed Rod |
| 15 | 4 | 164 | 103 | 88 | 17 | 14 | 11 | Sanctuary Mace |
| 20 | 5 | 205 | 136 | 86 | 18 | 14 | 12 | Chapel Mace |
| 25 | 6 | 245 | 168 | 84 | 18 | 15 | 12 | Spined Mace |
| 50 | 11 | 446 | 328 | 73 | 22 | 19 | 15 | Chain Flail |
| 75 | 16 | 648 | 489 | 63 | 26 | 23 | 18 | Sunmace |
| 100 | 20 | 850 | 650 | 53 | 31 | 27 | 22 | Cathedral Flail |
Field Mend is a cleric healing spell at adjacent range: it restores 7 hit points, turning prayer and field discipline into immediate survival.
Unlocks at player level 4, ClassTier 1, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Soothe Pain is a cleric healing spell at adjacent range: it restores 9 hit points, turning prayer and field discipline into immediate survival.
Unlocks at player level 8, ClassTier 2, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Light Heal is a cleric healing spell at adjacent range: it restores 15 hit points, turning prayer and field discipline into immediate survival.
Unlocks at player level 20, ClassTier 5, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Mercy Touch is a cleric healing spell at adjacent range: it restores 17 hit points, turning prayer and field discipline into immediate survival.
Unlocks at player level 25, ClassTier 6, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.
Grave Mercy is a cleric healing spell at range 2: it restores 26 hit points, turning prayer and field discipline into immediate survival.
Unlocks at player level 28, ClassTier 6, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.
Greater Mend is a cleric healing spell at range 2: it restores 23 hit points, turning prayer and field discipline into immediate survival.
Unlocks at player level 40, ClassTier 9, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.
Restoring Light is a cleric healing spell at range 2: it restores 27 hit points, turning prayer and field discipline into immediate survival.
Unlocks at player level 52, ClassTier 11, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.
Lantern of Mercy is chapel light made practical, keeping the wounded and frightened visible when the dark would rather split them apart.
Unlocks at player level 58, ClassTier 12, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Renewal Touch is a cleric healing spell at range 2: it restores 35 hit points, turning prayer and field discipline into immediate survival.
Unlocks at player level 70, ClassTier 15, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Blessed Recovery is a cleric healing spell at range 3: it restores 37 hit points, turning prayer and field discipline into immediate survival.
Unlocks at player level 78, ClassTier 16, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Miracle Mend is a cleric healing spell at range 3: it restores 43 hit points, turning prayer and field discipline into immediate survival.
Unlocks at player level 90, ClassTier 19, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 0. Area 0x0. Applicant StandardApplicant.
Mercy Benediction is a cleric healing spell at range 3: it restores 45 hit points, turning prayer and field discipline into immediate survival.
Unlocks at player level 95, ClassTier 20, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 0. Area 0x0. Applicant StandardApplicant.
Kindled Faith is a sacred judgment spell at adjacent range: it deals 4 damage for 6 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 5, ClassTier 2, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.
Purify is a sacred judgment spell at adjacent range: it deals 5 damage for 7 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 10, ClassTier 3, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.
Chapel Light is a sacred judgment spell at adjacent range: it deals 6 damage for 8 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 17, ClassTier 4, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.
Saint's Whisper is a sacred judgment spell at adjacent range: it deals 7 damage for 9 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 24, ClassTier 5, rank 5 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.
Battle Hymn is a sacred judgment spell at adjacent range: it deals 9 damage for 11 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 30, ClassTier 7, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Light of Resolve is a sacred judgment spell at range 2: it deals 10 damage for 12 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 35, ClassTier 8, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Holy Light is a sacred judgment spell at range 2: it deals 15 damage for 17 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 62, ClassTier 13, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Sacred Hammer is a sacred judgment spell at range 2 across a 1x1 area: it deals 17 damage for 19 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 73, ClassTier 15, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.
Seraph Flame is a sacred judgment spell at range 3 across a 1x1 area: it deals 20 damage for 22 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 87, ClassTier 18, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.
Cleanse is holy offense at adjacent range: it deals 9 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.
Unlocks at player level 32, ClassTier 7, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Consecrated Water is holy offense at range 2 across a 1x1 area: it deals 10 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.
Unlocks at player level 38, ClassTier 8, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 1x1. Applicant StandardApplicant.
Turn Vermin is holy offense at range 2: it deals 11 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.
Unlocks at player level 43, ClassTier 9, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Purge Evil is holy offense at range 2: it deals 15 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.
Unlocks at player level 60, ClassTier 13, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Consecrate is holy offense at range 2 across a 1x1 area: it deals 16 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.
Unlocks at player level 65, ClassTier 14, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.
Turn Spirit is holy offense at range 5 across a 1x1 area: it deals 19 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.
Unlocks at player level 84, ClassTier 17, rank 5 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.
Exorcism is holy offense at range 3 across a 1x1 area: it deals 20 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.
Unlocks at player level 85, ClassTier 18, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.
Pilgrim's Grace is a cleric blessing at adjacent range: it improves defense by 4, adds 1 accuracy for 21 minor ticks and replaces other blessing-layer effects while the prayer holds.
Unlocks at player level 13, ClassTier 3, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Bless is a cleric ward at adjacent range: it improves defense by 5, adds 1 accuracy for 22 minor ticks and replaces other cleric wards under a single protective vow.
Unlocks at player level 15, ClassTier 4, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Oath Seal is a cleric blessing at range 2: it improves defense by 8, adds 2 accuracy for 29 minor ticks and replaces other blessing-layer effects while the prayer holds.
Unlocks at player level 54, ClassTier 11, rank 5 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 60. Area 0x0. Applicant StandardApplicant.
Blessed Ground is a cleric blessing at range 2: it improves defense by 10, adds 3 accuracy for 32 minor ticks and replaces other blessing-layer effects while the prayer holds.
Unlocks at player level 67, ClassTier 14, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 60. Area 0x0. Applicant StandardApplicant.
Holy Circle is a cleric blessing at range 3: it improves defense by 11, adds 3 accuracy for 34 minor ticks and replaces other blessing-layer effects while the prayer holds.
Unlocks at player level 75, ClassTier 16, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.
Minor Bless is a cleric ward at adjacent range: it improves defense by 3, adds 1 accuracy for 19 minor ticks and replaces other cleric wards under a single protective vow.
Unlocks at player level 1, ClassTier 1, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Protect is a cleric ward at range 2: it improves defense by 8, adds 2 accuracy for 28 minor ticks and replaces other cleric wards under a single protective vow.
Unlocks at player level 22, ClassTier 5, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 60. Area 0x0. Applicant StandardApplicant.
Sanctuary is a cleric blessing at range 2: it improves defense by 8, adds 2 accuracy for 28 minor ticks and replaces other blessing-layer effects while the prayer holds.
Unlocks at player level 45, ClassTier 10, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 60. Area 0x0. Applicant StandardApplicant.
Divine Ward is a cleric ward at range 2: it improves defense by 9, adds 3 accuracy for 30 minor ticks and replaces other cleric wards under a single protective vow.
Unlocks at player level 55, ClassTier 12, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 60. Area 0x0. Applicant StandardApplicant.
Greater Protect is a cleric ward at range 3: it improves defense by 11, adds 3 accuracy for 35 minor ticks and replaces other cleric wards under a single protective vow.
Unlocks at player level 80, ClassTier 17, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.
Sun Ward is a cleric blessing at range 3: it improves defense by 11, adds 3 accuracy for 35 minor ticks and replaces other blessing-layer effects while the prayer holds.
Unlocks at player level 82, ClassTier 17, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.
Seraph Ward is a cleric ward at range 3: it improves defense by 12, adds 4 accuracy for 37 minor ticks and replaces other cleric wards under a single protective vow.
Unlocks at player level 93, ClassTier 19, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.
Divine Aegis is a cleric ward at range 3: it improves defense by 14, adds 18 temporary hit points for 40 minor ticks and replaces other cleric wards under a single protective vow.
Unlocks at player level 97, ClassTier 20, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 66. Area 0x0. Applicant StandardApplicant.
Pilgrim's Light calls a steady holy lamp at range, giving allies sight and courage without asking them to step into the dark first.
Unlocks at player level 19, ClassTier 4, rank 5 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.
Seal Passage lays divine authority across a nearby threshold, closing the route long enough to split pursuit or protect a retreat.
Unlocks at player level 34, ClassTier 7, rank 5 in that tier. The values shown here are exported after runtime normalization.
Range 2. Duration 60. Area 0x0. Applicant StandardApplicant.
Sanctify Ground anchors a holy point in the floor at range, turning chosen ground into a temporary spiritual stronghold.
Unlocks at player level 48, ClassTier 10, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.
Mana Channel spends clerical focus to push usable power into an ally at range, turning devotion into fuel for the next spell or stand.
Unlocks at player level 50, ClassTier 11, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Revelation tears at borrowed shadow and false cover, forcing hidden or disguised threats back toward honest sight while the control holds.
Unlocks at player level 64, ClassTier 13, rank 5 in that tier. The values shown here are exported after runtime normalization.
Range 5. Duration 60. Area 0x0. Applicant StandardApplicant.
Sanctuary Recall pulls the cleric back to the Sordon Castle sanctuary fountain, choosing survival and regrouping over a doomed stand.
Unlocks at player level 69, ClassTier 14, rank 5 in that tier. The values shown here are exported after runtime normalization.
No direct stat mutation is exported for this utility effect.
Range 0. Duration 0. Area 0x0. Applicant StandardApplicant.
Sanctuary Procession extends that mercy to nearby living group members, returning the party to the Sordon Castle sanctuary fountain together.
Unlocks at player level 89, ClassTier 18, rank 5 in that tier. The values shown here are exported after runtime normalization.
No direct stat mutation is exported for this utility effect.
Range 0. Duration 0. Area 0x0. Applicant StandardApplicant.
Beacon of Dawn raises a late-tier holy signal that exposes darkness and steadies allies with the promise that the dawn still knows their names.
Unlocks at player level 99, ClassTier 20, rank 5 in that tier. The values shown here are exported after runtime normalization.
No direct stat mutation is exported for this utility effect.
Range 6. Duration 0. Area 0x0. Applicant StandardApplicant.
Highest finesse class. Bad positioning hurts, but clean play pays.
| Level | Tier | HP | Mana | AC | STR | INT | AGI | Weapon |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 52 | 4 | 89 | 12 | 11 | 18 | Rusty Dagger |
| 5 | 2 | 78 | 11 | 87 | 12 | 11 | 18 | Bone Knife |
| 10 | 3 | 110 | 21 | 85 | 13 | 11 | 19 | Bone Knife |
| 15 | 4 | 143 | 31 | 83 | 14 | 12 | 20 | Forked Dagger |
| 20 | 5 | 176 | 41 | 81 | 14 | 12 | 21 | Obsidian Dagger |
| 25 | 6 | 209 | 51 | 79 | 15 | 12 | 22 | Obsidian Dagger |
| 50 | 11 | 372 | 101 | 69 | 19 | 14 | 26 | Serpent Kris |
| 75 | 16 | 536 | 150 | 59 | 23 | 16 | 31 | Assassin Fang |
| 100 | 20 | 700 | 200 | 50 | 27 | 19 | 36 | Dragon Fang |
Backstab 1 is the first knife-work lesson of the alleys: it makes a close strike hit harder when the thief earns position instead of trading blows honestly.
Unlocks at player level 5, ClassTier 2, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant BackstabApplicant.
Backstab 2 is veteran alley doctrine: the thief turns surprise and placement into a heavier close strike before the target can square up.
Unlocks at player level 35, ClassTier 8, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant BackstabApplicant.
Backstab 3 is royal-guild assassination practice: a perfectly placed close strike carries lethal extra force when the thief controls the opening.
Unlocks at player level 75, ClassTier 16, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant BackstabApplicant.
Death Mark is knife-work at adjacent range: it deals 19 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 90, ClassTier 19, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Widowmaker is knife-work at adjacent range: it deals 20 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 93, ClassTier 19, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Death Mark II is knife-work at adjacent range: it deals 21 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 95, ClassTier 20, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Quick Step is a thief skill at adjacent range: it adds 1 agility, adds 1 speed for 17 minor ticks, a practical technique passed through training halls because it keeps veterans alive.
Unlocks at player level 4, ClassTier 1, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Sneak is a skill concealment for the user: it grants 22 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.
Unlocks at player level 10, ClassTier 3, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Movement 22 moves. Area 0x0. Applicant StandardApplicant.
Alley Slip is a thief skill at adjacent range: it adds 1 agility, adds 1 speed for 20 minor ticks, a practical technique passed through training halls because it keeps veterans alive.
Unlocks at player level 23, ClassTier 5, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Smoke Slip is a skill concealment for the user: it grants 14 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.
Unlocks at player level 30, ClassTier 7, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Movement 14 moves. Area 0x0. Applicant StandardApplicant.
Evasion is knife-work at adjacent range: it deals 8 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 33, ClassTier 7, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Shadow Veil is a skill concealment for the user: it grants 28 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.
Unlocks at player level 48, ClassTier 10, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Movement 28 moves. Area 0x0. Applicant StandardApplicant.
Sure Footing is a thief skill at adjacent range: it adds 1 accuracy, adds 2 agility, adds 2 speed for 24 minor ticks, a practical technique passed through training halls because it keeps veterans alive.
Unlocks at player level 50, ClassTier 11, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Deep Sneak is a skill concealment for the user: it grants 36 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.
Unlocks at player level 55, ClassTier 12, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Movement 36 moves. Area 0x0. Applicant StandardApplicant.
Vanish is a skill concealment for the user: it grants 10 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.
Unlocks at player level 65, ClassTier 14, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Movement 10 moves. Area 0x0. Applicant StandardApplicant.
Swift Roll is a thief skill at adjacent range: it adds 1 accuracy, adds 3 agility, adds 2 speed for 29 minor ticks, a practical technique passed through training halls because it keeps veterans alive.
Unlocks at player level 70, ClassTier 15, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Silent Passage is a skill concealment for an ally: it grants 30 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.
Unlocks at player level 78, ClassTier 16, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 4. Movement 30 moves. Area 0x0. Applicant StandardApplicant.
Ghostwalk is a skill concealment for the user: it grants 48 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.
Unlocks at player level 85, ClassTier 18, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Movement 48 moves. Area 0x0. Applicant StandardApplicant.
Outlaw's Pace is a thief utility stance that can layer beside concealment; it adds 2 accuracy, adds 4 agility, adds 3 speed for 36 minor ticks, then yields to another stealth-utility effect.
Unlocks at player level 98, ClassTier 20, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Quick Cut is knife-work at adjacent range: it deals 2 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 1, ClassTier 1, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Feint is knife-work at adjacent range: it deals 4 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 18, ClassTier 4, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Ambush is knife-work at adjacent range: it deals 10 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 40, ClassTier 9, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Parting Strike is knife-work at adjacent range: it deals 12 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 53, ClassTier 11, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Death Feint is knife-work at adjacent range: it deals 13 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 58, ClassTier 12, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Poison Pin is knife-work at adjacent range: it deals 8 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 68, ClassTier 14, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Crippling Strike is knife-work at adjacent range: it deals 16 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 73, ClassTier 15, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Loose Purse is knife-work at adjacent range: it deals 4 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 8, ClassTier 2, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Quiet Hands is a thief utility stance that can layer beside concealment; it adds 1 agility, adds 1 speed for 18 minor ticks, then yields to another stealth-utility effect.
Unlocks at player level 13, ClassTier 3, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Palm Nick is knife-work at adjacent range: it deals 3 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 15, ClassTier 4, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Pick Lock is patient thiefcraft for barred progress: it works at adjacent locks, trading noise and brute force for picks, timing, and nerve.
Unlocks at player level 25, ClassTier 6, rank 1 in that tier. The values shown here are exported after runtime normalization.
No direct stat mutation is exported for this utility effect.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Quick Fingers is knife-work at adjacent range: it deals 7 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 28, ClassTier 6, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Trap Sense is a thief utility stance that can layer beside concealment; it adds 1 agility, adds 1 speed for 21 minor ticks, then yields to another stealth-utility effect.
Unlocks at player level 38, ClassTier 8, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Cut Purse is knife-work at adjacent range: it deals 10 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 43, ClassTier 9, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Ghost Hand is knife-work at adjacent range: it deals 18 damage through trained timing, keeping the fight grounded in training rather than spectacle.
Unlocks at player level 80, ClassTier 17, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
Read Mark is thief reconnaissance in human form: it sharpens the read on greed, panic, vanity, and openings before the first move is made.
Unlocks at player level 20, ClassTier 5, rank 1 in that tier. The values shown here are exported after runtime normalization.
No direct stat mutation is exported for this utility effect.
Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.
False Badge is a thief's borrowed authority: for a short stretch, posture and forged confidence make the wrong door look permissible.
Unlocks at player level 45, ClassTier 10, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Disguise Self is a thief's practical mask, trading obvious identity for a believable worker's posture and enough nerve to pass a glance.
Unlocks at player level 60, ClassTier 13, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Shadow Decoy plants a false shape at range, wasting pursuit and attention while the thief uses the mistake to leave or set the next angle.
Unlocks at player level 63, ClassTier 13, rank 4 in that tier. The values shown here are exported after runtime normalization.
No direct stat mutation is exported for this utility effect.
Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.
Assassin's Patience is a thief utility stance that can layer beside concealment; it adds 2 accuracy, adds 3 agility, adds 2 speed for 31 minor ticks, then yields to another stealth-utility effect.
Unlocks at player level 83, ClassTier 17, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
King's Shadow is master thief statecraft: it blends identity cover with extended movement concealment, letting the thief pass as rumor more than person.
Unlocks at player level 88, ClassTier 18, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Explosive when protected, expensive when forced to face-tank.
| Level | Tier | HP | Mana | AC | STR | INT | AGI | Weapon |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 42 | 60 | 98 | 8 | 20 | 12 | Training Staff |
| 5 | 2 | 67 | 97 | 96 | 8 | 20 | 12 | Ash Wand |
| 10 | 3 | 100 | 145 | 94 | 8 | 22 | 12 | Leather Rod |
| 15 | 4 | 132 | 192 | 91 | 8 | 23 | 13 | Leather Rod |
| 20 | 5 | 164 | 240 | 89 | 9 | 24 | 13 | Temple Staff |
| 25 | 6 | 196 | 287 | 87 | 9 | 25 | 14 | Temple Staff |
| 50 | 11 | 357 | 525 | 76 | 11 | 31 | 16 | Rune Staff |
| 75 | 16 | 518 | 762 | 65 | 13 | 37 | 19 | Sun Staff |
| 100 | 20 | 680 | 1000 | 54 | 15 | 43 | 22 | Storm Staff |
Spark Bolt is an arcane force spell at range 3: it deals 4 damage for 6 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 1, ClassTier 1, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Arc Pebble is an arcane force spell at range 3: it deals 5 damage for 7 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 5, ClassTier 2, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Candle Flame is an arcane force spell at range 3 across a 1x1 area: it deals 5 damage for 7 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 8, ClassTier 2, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 1x1. Applicant StandardApplicant.
Mist Dart is an arcane force spell at range 3: it deals 6 damage for 8 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 10, ClassTier 3, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Mana Sip is predatory apprentice magecraft, nicking a small reserve of power from a nearby foe while the caster learns how hunger feels in the hand.
Unlocks at player level 13, ClassTier 3, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.
Magic Missile is an arcane force spell at range 4: it deals 7 damage for 7 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 15, ClassTier 4, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 0. Area 0x0. Applicant StandardApplicant.
Burning Hands is an arcane force spell at range 4 across a 1x1 area: it deals 8 damage for 10 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 20, ClassTier 5, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.
Flame Veil is an arcane force spell at range 4 across a 1x1 area: it deals 8 damage for 10 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 28, ClassTier 6, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.
Frost Pin is cold control at range 4: it deals 9 damage and slows the target for 60 minor ticks and replaces other target-control effects while the frost binds.
Unlocks at player level 30, ClassTier 7, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.
Ember Wave is an arcane force spell at range 4: it deals 10 damage for 12 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 40, ClassTier 9, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 0. Area 0x0. Applicant StandardApplicant.
Rune Spark is an arcane force spell at range 5: it deals 11 damage for 13 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 43, ClassTier 9, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 5. Duration 0. Area 0x0. Applicant StandardApplicant.
Force Lance is an arcane force spell at range 5: it deals 12 damage for 14 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 45, ClassTier 10, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 5. Duration 0. Area 0x0. Applicant StandardApplicant.
Spell Snare is cold control at range 5: it deals 12 damage and slows the target for 60 minor ticks and replaces other target-control effects while the frost binds.
Unlocks at player level 48, ClassTier 10, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 5. Duration 60. Area 0x0. Applicant StandardApplicant.
Fire Arc is an arcane force spell at range 5 across a 2x2 area: it deals 13 damage for 15 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 50, ClassTier 11, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 5. Duration 0. Area 2x2. Applicant StandardApplicant.
Mana Burn is the crueler version of the lesson, spending serious mana to punish and drain the target's reserve before it can become another spell.
Unlocks at player level 60, ClassTier 13, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 5. Duration 0. Area 0x0. Applicant StandardApplicant.
Arc Torrent is an arcane force spell at range 6: it deals 14 damage for 16 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 63, ClassTier 13, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 6. Duration 0. Area 0x0. Applicant StandardApplicant.
Frost Lance is an arcane force spell at range 6: it deals 15 damage for 17 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 69, ClassTier 14, rank 5 in that tier. The values shown here are exported after runtime normalization.
Range 6. Duration 0. Area 0x0. Applicant StandardApplicant.
Blink Strike is a close arcane cut delivered through a sudden fold, hitting like a blade before distance has finished making sense.
Unlocks at player level 70, ClassTier 15, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 6. Duration 0. Area 0x0. Applicant StandardApplicant.
Spell Barrage is an arcane force spell at range 6: it deals 16 damage for 18 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 73, ClassTier 15, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 6. Duration 0. Area 0x0. Applicant StandardApplicant.
Fireball Seed is an arcane force spell at range 6 across a 3x3 area: it deals 17 damage for 19 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 75, ClassTier 16, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 6. Duration 0. Area 3x3. Applicant StandardApplicant.
Flame Lance is an arcane force spell at range 6 across a 3x3 area: it deals 18 damage for 20 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 85, ClassTier 18, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 6. Duration 0. Area 3x3. Applicant StandardApplicant.
Arc Storm is an arcane force spell at range 8: it deals 20 damage for 22 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 90, ClassTier 19, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 8. Duration 0. Area 0x0. Applicant StandardApplicant.
Void Needle is an arcane force spell at range 7: it deals 20 damage for 22 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 93, ClassTier 19, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 7. Duration 0. Area 0x0. Applicant StandardApplicant.
Meteor Lance is an arcane force spell at range 8 across a 3x3 area: it deals 23 damage for 25 mana, turning old battle-lore into a clear battlefield result.
Unlocks at player level 95, ClassTier 20, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 8. Duration 0. Area 3x3. Applicant StandardApplicant.
Apprentice Ward is a mage ward at range 3: it improves defense by 3, adds 5 mana capacity for 15 minor ticks and replaces other mage wards as the rune lattice takes over.
Unlocks at player level 4, ClassTier 1, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.
Arc Ward is a mage ward at range 4: it improves defense by 5, adds 8 mana capacity for 18 minor ticks and replaces other mage wards as the rune lattice takes over.
Unlocks at player level 17, ClassTier 4, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.
Rune Lantern hangs mage-light at range, making corners and pursuit lanes readable before the caster commits their body.
Unlocks at player level 19, ClassTier 4, rank 5 in that tier. The values shown here are exported after runtime normalization.
Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.
Mana Shield is a mage ward at range 4: it improves defense by 6, adds 11 mana capacity for 21 minor ticks and replaces other mage wards as the rune lattice takes over.
Unlocks at player level 38, ClassTier 8, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.
Mirror Skin is a mage ward at range 5: it improves defense by 8, adds 14 mana capacity for 24 minor ticks and replaces other mage wards as the rune lattice takes over.
Unlocks at player level 53, ClassTier 11, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 5. Duration 60. Area 0x0. Applicant StandardApplicant.
Mana Well is a mage ward at range 6: it improves defense by 10, adds 19 mana capacity for 29 minor ticks and replaces other mage wards as the rune lattice takes over.
Unlocks at player level 87, ClassTier 18, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 6. Duration 60. Area 0x0. Applicant StandardApplicant.
Worldfire Sigil is a mage ward at range 8: it improves defense by 13, adds 24 mana capacity for 34 minor ticks and replaces other mage wards as the rune lattice takes over.
Unlocks at player level 97, ClassTier 20, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 8. Duration 60. Area 0x0. Applicant StandardApplicant.
Read Intent is social magecraft: it sharpens the caster's read on fear, pride, and hesitation long enough to guide a conversation.
Unlocks at player level 22, ClassTier 5, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Compel Guard bends a susceptible off-duty guard into brief service as a bodyguard, a court-mage trick that turns authority into borrowed muscle.
Unlocks at player level 24, ClassTier 5, rank 5 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Misdirect turns attention aside with a practiced false cause, giving the mage room to reposition a conversation or escape notice.
Unlocks at player level 35, ClassTier 8, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Soften Will presses quiet magic into a target's certainty, making refusal wobble long enough for a persuasive mage to exploit it.
Unlocks at player level 57, ClassTier 12, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
False Face is a mage's glamour of status and scholarship, a short-lived lie that helps social pressure land before doubt catches up.
Unlocks at player level 67, ClassTier 14, rank 3 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Grand Glamour is high court illusion, wrapping the caster in a stronger false identity that replaces lesser covers while it holds.
Unlocks at player level 83, ClassTier 17, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.
Unlock threads magecraft through a latch from a few paces away, forcing mundane locks and sealed doors to remember how to open.
Unlocks at player level 25, ClassTier 6, rank 1 in that tier. The values shown here are exported after runtime normalization.
No direct stat mutation is exported for this utility effect.
Range 4. Duration 0. Area 0x0. Applicant StandardApplicant.
Blink Step snaps the mage through a short fold and leaves a brief speed shimmer, useful when a straight retreat would be too honest.
Unlocks at player level 33, ClassTier 7, rank 4 in that tier. The values shown here are exported after runtime normalization.
Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.
Arc Beacon fixes a stronger arcane marker in the dark, widening sight for the mage's side while the old rune hums.
Unlocks at player level 59, ClassTier 12, rank 5 in that tier. The values shown here are exported after runtime normalization.
Range 6. Duration 60. Area 0x0. Applicant StandardApplicant.
Teleport folds the path back to known safe ground for the caster alone; ancient wards still block shortcuts into sealed boss and treasure spaces.
Unlocks at player level 65, ClassTier 14, rank 1 in that tier. The values shown here are exported after runtime normalization.
No direct stat mutation is exported for this utility effect.
Range 0. Duration 0. Area 0x0. Applicant StandardApplicant.
Conjure Silver Wall pulls prepared silverwork into the world at range, creating sudden cover where the battlefield had been too open.
Unlocks at player level 78, ClassTier 16, rank 4 in that tier. The values shown here are exported after runtime normalization.
No direct stat mutation is exported for this utility effect.
Range 5. Duration 0. Area 0x0. Applicant StandardApplicant.
Teleport Group carries nearby party members through the same fold to safe ground, obeying the same ancient wards that block forbidden shortcuts.
Unlocks at player level 89, ClassTier 18, rank 5 in that tier. The values shown here are exported after runtime normalization.
No direct stat mutation is exported for this utility effect.
Range 0. Duration 0. Area 0x0. Applicant StandardApplicant.
Ghost Passage loosens the caster from ordinary walls and sight for a few charged steps, making barriers feel negotiable but not harmless.
Unlocks at player level 99, ClassTier 20, rank 5 in that tier. The values shown here are exported after runtime normalization.
Range 0. Movement 16 moves. Area 0x0. Applicant StandardApplicant.
Borrowed Shadow lends an ally a mage-shaped pocket of thiefcraft, granting movement-based concealment that replaces other concealment while it lasts.
Unlocks at player level 55, ClassTier 12, rank 1 in that tier. The values shown here are exported after runtime normalization.
Range 5. Movement 28 moves. Area 0x0. Applicant StandardApplicant.