Classes

Player class reference.

Compare Fighter, Battle Cleric, Thief, and Mage progression from the same normalized runtime data the game uses for training, combat, and leveling.

Class Roster

Portraits use varied race and sex combinations so the reference feels like the actual character builder, not four copies of the same avatar.

Fighter
Human male fighterFavored Strength

Fighter

Frontline pressure and survival

Fighters turn bad pulls into controlled fights. They own guard stance, taunts, shield pressure, and direct weapon damage.

Battle Cleric
Dwarf female clericFavored Intelligence

Battle Cleric

Sustain, wards, and sacred damage

Clerics keep a run alive with heals, defenses, and targeted holy pressure against hostile or corrupted enemies.

Thief
Elf male thiefFavored Agility

Thief

Openers, evasion, and route control

Thieves win by choosing the fight: backstab, evade, slip past danger, open locks, and punish targets before they settle.

Mage
Elf female mageFavored Intelligence

Mage

Burst, control, and arcane utility

Mages trade durability for force: ranged damage, wards, teleport utility, control effects, and high mana pressure.

Fighter Skills

Best first class for players who want to stand in contact and learn enemy pressure safely.

Level Samples

LevelTierHPManaACSTRINTAGIWeapon
1165010217811Militia Blade
52102410017811Recruit Sword
10315099718812Short Spear
154197149519912LongSword
205244199220913Jagged Sword
2562912490211014Iron Saber
50115274977261217Knight Blade
75167637465311421Golden Saber
10020100010053361725Sordon Greatblade

Fighter Skill Progression

Guard / Survival

  1. T1 L1-4
    L1 Guard Stance[Self; Dur60] (AC/HP survival) L1
    Guard Stance
    Level 1ClassTier 1SkillRange 1Duration 60

    Guard Stance is a fighter guard stance: improves defense by 5, adds 2 temporary hit points for 21 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

    History

    Unlocks at player level 1, ClassTier 1, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -3
    Max HP
    +2
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  2. T3 L10-14
    L10 Brace[Self; Dur60] (stronger guard HP) L10
    Brace
    Level 10ClassTier 3SkillRange 1Duration 60

    Brace is a fighter guard stance: improves defense by 7, adds 6 temporary hit points for 23 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

    History

    Unlocks at player level 10, ClassTier 3, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -3
    Max HP
    +6
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  3. T7 L30-34
    L30 Iron Guard[Self; Dur60] (upgraded guard HP) L30
    Iron Guard
    Level 30ClassTier 7SkillRange 1Duration 60

    Iron Guard is a fighter guard stance: improves defense by 11, adds 14 temporary hit points for 27 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

    History

    Unlocks at player level 30, ClassTier 7, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -3
    Max HP
    +14
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  4. T11 L50-54
    L50 Counter Guard[Self; Dur60] (guard plus counter posture) L50
    Counter Guard
    Level 50ClassTier 11SkillRange 1Duration 60

    Counter Guard is a fighter guard stance: improves defense by 15, adds 22 temporary hit points for 31 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

    History

    Unlocks at player level 50, ClassTier 11, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -3
    Max HP
    +22
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  5. T13 L60-64
    L63 Defender's Oath[Self; Dur60] (oathbound survival) L63
    Defender's Oath
    Level 63ClassTier 13SkillRange 1Duration 60

    Defender's Oath is a fighter guard stance: improves defense by 17, adds 26 temporary hit points for 33 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

    History

    Unlocks at player level 63, ClassTier 13, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -3
    Max HP
    +26
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  6. T14 L65-69
    L65 Guardian Stand[Self; Dur60] (major guard stance) L65
    Guardian Stand
    Level 65ClassTier 14SkillRange 1Duration 60

    Guardian Stand is a fighter guard stance: improves defense by 18, adds 28 temporary hit points for 34 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

    History

    Unlocks at player level 65, ClassTier 14, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -3
    Max HP
    +28
    Damage Roll
    +2
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  7. T16 L75-79
    L78 King's Guard[Self; Dur60] (royal guard stance) L78
    King's Guard
    Level 78ClassTier 16SkillRange 1Duration 60

    King's Guard is a fighter guard stance: improves defense by 20, adds 32 temporary hit points for 36 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

    History

    Unlocks at player level 78, ClassTier 16, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -3
    Max HP
    +32
    Damage Roll
    +2
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  8. T18 L85-89
    L88 Titan Guard[Self; Dur60] (top-end guard stance) L88
    Titan Guard
    Level 88ClassTier 18SkillRange 1Duration 60

    Titan Guard is a fighter guard stance: improves defense by 22, adds 36 temporary hit points for 38 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

    History

    Unlocks at player level 88, ClassTier 18, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -3
    Max HP
    +36
    Damage Roll
    +2
    Hit Roll
    +2

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  9. T19 L90-94
    L93 Final Stand[Self; Dur60] (emergency survival posture) L93
    Final Stand
    Level 93ClassTier 19SkillRange 1Duration 60

    Final Stand is a fighter guard stance: improves defense by 23, adds 38 temporary hit points for 39 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

    History

    Unlocks at player level 93, ClassTier 19, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -3
    Max HP
    +38
    Damage Roll
    +2
    Hit Roll
    +2

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

Command / Formation

  1. T2 L5-9
    L5 Battle Shout[Group, R3; Dur60] (nearby party Hit/Dam) L5
    Battle Shout
    Level 5ClassTier 2SkillRange 3Duration 60

    Battle Shout is battlefield command: it adds 1 damage pressure, adds 1 accuracy for 20 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

    History

    Unlocks at player level 5, ClassTier 2, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.

  2. T5 L20-24
    L23 Veteran Shout[Group, R3; Dur60] (nearby party Hit/Dam) L23
    Veteran Shout
    Level 23ClassTier 5SkillRange 3Duration 60

    Veteran Shout is battlefield command: it adds 2 damage pressure, adds 1 accuracy for 23 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

    History

    Unlocks at player level 23, ClassTier 5, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.

  3. T9 L40-44
    L43 Rally Cry[Group, R4; Dur60] (wider party Hit/Dam) L43
    Rally Cry
    Level 43ClassTier 9SkillRange 4Duration 60

    Rally Cry is battlefield command: it adds 2 damage pressure, adds 1 accuracy for 27 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

    History

    Unlocks at player level 43, ClassTier 9, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.

  4. T15 L70-74
    L70 Heroic Charge[Group, R4; Dur60] (party pressure command) L70
    Heroic Charge
    Level 70ClassTier 15SkillRange 4Duration 60

    Heroic Charge is battlefield command: it adds 2 damage pressure, adds 3 accuracy, replacing other fighter commands as the shouted order becomes the party's rhythm.

    History

    Unlocks at player level 70, ClassTier 15, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +2
    Hit Roll
    +1

    Shape

    Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.

  5. T17 L80-84
    L83 War Banner[Group, R5; Dur60] (wide party command) L83
    War Banner
    Level 83ClassTier 17SkillRange 5Duration 60

    War Banner is battlefield command: it adds 4 damage pressure, adds 2 accuracy for 35 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

    History

    Unlocks at player level 83, ClassTier 17, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +2
    Hit Roll
    +1

    Shape

    Range 5. Duration 60. Area 0x0. Applicant StandardApplicant.

  6. T20 L95-100
    L98 Warlord's Presence[Group, R5; Dur60] (capstone command aura) L98
    Warlord's Presence
    Level 98ClassTier 20SkillRange 5Duration 60

    Warlord's Presence is battlefield command: it adds 5 damage pressure, adds 3 accuracy for 38 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

    History

    Unlocks at player level 98, ClassTier 20, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +2
    Hit Roll
    +2

    Shape

    Range 5. Duration 60. Area 0x0. Applicant StandardApplicant.

Weapon Focus / Damage Buff

  1. T1 L1-4
    L4 Pommel Strike[Self; Dur60] (Hit/Dam focus) L4
    Pommel Strike
    Level 4ClassTier 1SkillRange 1Duration 60

    Pommel Strike is weapon-focus training made violent: it deals 3 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

    History

    Unlocks at player level 4, ClassTier 1, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  2. T3 L10-14
    L13 Heavy Swing[Self; Dur60] (heavier weapon focus) L13
    Heavy Swing
    Level 13ClassTier 3SkillRange 1Duration 60

    Heavy Swing is weapon-focus training made violent: it deals 5 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

    History

    Unlocks at player level 13, ClassTier 3, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  3. T4 L15-19
    L18 Precise Slash[Self; Dur60] (accuracy-forward weapon focus) L18
    Precise Slash
    Level 18ClassTier 4SkillRange 1Duration 60

    Precise Slash is weapon-focus training made violent: it deals 6 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

    History

    Unlocks at player level 18, ClassTier 4, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  4. T8 L35-39
    L35 Riposte[Self; Dur60] (counter-ready weapon focus) L35
    Riposte
    Level 35ClassTier 8SkillRange 1Duration 60

    Riposte is weapon-focus training made violent: it deals 10 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

    History

    Unlocks at player level 35, ClassTier 8, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  5. T10 L45-49
    L45 Duelist Step[Self; Dur60] (accuracy focus) L45
    Duelist Step
    Level 45ClassTier 10SkillRange 1Duration 60

    Duelist Step is weapon-focus training made violent: it deals 12 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

    History

    Unlocks at player level 45, ClassTier 10, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

    L48 Crushing Swing[Self; Dur60] (damage focus) L48
    Crushing Swing
    Level 48ClassTier 10SkillRange 1Duration 60

    Crushing Swing is weapon-focus training made violent: it deals 12 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

    History

    Unlocks at player level 48, ClassTier 10, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  6. T12 L55-59
    L55 Champion Slash[Self; Dur60] (champion weapon focus) L55
    Champion Slash
    Level 55ClassTier 12SkillRange 1Duration 60

    Champion Slash is weapon-focus training made violent: it deals 14 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

    History

    Unlocks at player level 55, ClassTier 12, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +2
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  7. T17 L80-84
    L80 Overpower[Self; Dur60] (high-tier weapon focus) L80
    Overpower
    Level 80ClassTier 17SkillRange 1Duration 60

    Overpower is weapon-focus training made violent: it deals 19 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

    History

    Unlocks at player level 80, ClassTier 17, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +2
    Hit Roll
    +2

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  8. T18 L85-89
    L85 Blade Dance[Self; Dur60] (sustained weapon rhythm) L85
    Blade Dance
    Level 85ClassTier 18SkillRange 1Duration 60

    Blade Dance is weapon-focus training made violent: it deals 20 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

    History

    Unlocks at player level 85, ClassTier 18, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage Roll
    +2
    Hit Roll
    +2

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

Cleave / Area Weapon

  1. T2 L5-9
    L8 Low Sweep[Adjacent NPCs, R1, up to 2; Instant] (minor two-target weapon sweep) L8
    Low Sweep
    Level 8ClassTier 2SkillRange 1

    Low Sweep is weapon pressure at adjacent range: it deals 4 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 8, ClassTier 2, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    5
    Damage Roll
    +1

    Shape

    Range 1. Duration 0. Area 1x1. Applicant StandardApplicant.

  2. T8 L35-39
    L38 Linebreaker[Adjacent NPCs, R1, up to 2; Instant] (two-target line break) L38
    Linebreaker
    Level 38ClassTier 8SkillRange 1

    Linebreaker is weapon pressure at adjacent range: it deals 10 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 38, ClassTier 8, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    10
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 0. Area 1x1. Applicant StandardApplicant.

  3. T13 L60-64
    L60 Overhead Cleave[Adjacent NPCs, R1, up to 3; Instant] (stronger melee arc) L60
    Overhead Cleave
    Level 60ClassTier 13SkillRange 1

    Overhead Cleave is weapon pressure at adjacent range: it deals 15 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 60, ClassTier 13, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    15
    Damage Roll
    +2
    Hit Roll
    +1

    Shape

    Range 1. Duration 0. Area 1x1. Applicant StandardApplicant.

  4. T14 L65-69
    L68 Whirl Cut[Adjacent NPCs, R1, up to 3; Instant] (broad melee arc) L68
    Whirl Cut
    Level 68ClassTier 14SkillRange 1

    Whirl Cut is weapon pressure at adjacent range: it deals 16 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 68, ClassTier 14, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    16
    Damage Roll
    +2
    Hit Roll
    +1

    Shape

    Range 1. Duration 0. Area 1x1. Applicant StandardApplicant.

  5. T15 L70-74
    L73 Steel Tempest[Adjacent NPCs, R1, all; Instant] (first full adjacent hit) L73
    Steel Tempest
    Level 73ClassTier 15SkillRange 1

    Steel Tempest is weapon pressure at adjacent range: it deals 17 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 73, ClassTier 15, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    17
    Damage Roll
    +2
    Hit Roll
    +1

    Shape

    Range 1. Duration 0. Area 1x1. Applicant StandardApplicant.

  6. T19 L90-94
    L90 Warlord's Reach[Adjacent NPCs, R2, all; Instant] (extended martial reach) L90
    Warlord's Reach
    Level 90ClassTier 19SkillRange 2

    Warlord's Reach is weapon pressure at adjacent range: it deals 21 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 90, ClassTier 19, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    21
    Damage Roll
    +3
    Hit Roll
    +2

    Shape

    Range 2. Duration 0. Area 1x1. Applicant StandardApplicant.

  7. T20 L95-100
    L95 Titan Cleave[Adjacent NPCs, R1, all; Instant] (capstone hit-all-adjacent sword attack) L95
    Titan Cleave
    Level 95ClassTier 20SkillRange 1

    Titan Cleave is weapon pressure at adjacent range: it deals 22 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 95, ClassTier 20, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    22
    Damage Roll
    +3
    Hit Roll
    +2

    Shape

    Range 1. Duration 0. Area 1x1. Applicant StandardApplicant.

Break / Control

  1. T4 L15-19
    L15 Shield Feint[Enemy, R1; Instant + Debuff60] (short accuracy/damage disruption) L15
    Shield Feint
    Level 15ClassTier 4SkillRange 1Duration 60

    Shield Feint is close fighter control: it deals 6 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

    History

    Unlocks at player level 15, ClassTier 4, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    6
    Damage Roll
    -1
    Hit Roll
    -1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  2. T5 L20-24
    L20 Shield Bash[Enemy, R1; Instant + Debuff60] (stagger/pressure disruption) L20
    Shield Bash
    Level 20ClassTier 5SkillRange 1Duration 60

    Shield Bash is close fighter control: it deals 7 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

    History

    Unlocks at player level 20, ClassTier 5, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    7
    Damage Roll
    -1
    Hit Roll
    -1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  3. T6 L25-29
    L25 Hold Line[Enemy, R1; Instant + Debuff60] (control pressure) L25
    Hold Line
    Level 25ClassTier 6SkillRange 1Duration 60

    Hold Line is close fighter control: it deals 8 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

    History

    Unlocks at player level 25, ClassTier 6, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    8
    Agility
    -1
    Damage Roll
    -1
    Hit Roll
    -1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

    L28 Sundering Blow[Enemy, R1; Instant + Debuff60] (armor vulnerability) L28
    Sundering Blow
    Level 28ClassTier 6SkillRange 1Duration 60

    Sundering Blow is close fighter control: it deals 8 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

    History

    Unlocks at player level 28, ClassTier 6, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    8
    AC
    +3

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  4. T7 L30-34
    L33 War Stomp[Enemy, R1; Instant + Debuff60] (local stagger) L33
    War Stomp
    Level 33ClassTier 7SkillRange 1Duration 60

    War Stomp is close fighter control: it deals 9 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

    History

    Unlocks at player level 33, ClassTier 7, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    9
    Agility
    -1
    Damage Roll
    -1
    Hit Roll
    -1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  5. T9 L40-44
    L40 Armor Break[Enemy, R1; Instant + Debuff60] (armor vulnerability) L40
    Armor Break
    Level 40ClassTier 9SkillRange 1Duration 60

    Armor Break is close fighter control: it deals 11 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

    History

    Unlocks at player level 40, ClassTier 9, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    11
    AC
    +3

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  6. T11 L50-54
    L53 Hook Strike[Enemy, R1; Instant + Debuff60] (stance/control disruption) L53
    Hook Strike
    Level 53ClassTier 11SkillRange 1Duration 60

    Hook Strike is close fighter control: it deals 13 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

    History

    Unlocks at player level 53, ClassTier 11, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    13
    Damage Roll
    -1
    Hit Roll
    -1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  7. T12 L55-59
    L58 Shield Lock[Enemy, R1; Instant + Debuff60] (guard/control lock) L58
    Shield Lock
    Level 58ClassTier 12SkillRange 1Duration 60

    Shield Lock is close fighter control: it deals 14 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

    History

    Unlocks at player level 58, ClassTier 12, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    14
    Damage Roll
    -1
    Hit Roll
    -1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  8. T16 L75-79
    L75 Sunder Armor[Enemy, R1; Instant + Debuff60] (major armor vulnerability) L75
    Sunder Armor
    Level 75ClassTier 16SkillRange 1Duration 60

    Sunder Armor is close fighter control: it deals 18 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

    History

    Unlocks at player level 75, ClassTier 16, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    18
    AC
    +4

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

Battle Cleric Spells

Strong in groups and steady solo when mana is managed well.

Level Samples

LevelTierHPManaACSTRINTAGIWeapon
11521494151210Novice Mace
52843992151210Prayer Rod
1031247190161311Blessed Rod
15416410388171411Sanctuary Mace
20520513686181412Chapel Mace
25624516884181512Spined Mace
501144632873221915Chain Flail
751664848963262318Sunmace
1002085065053312722Cathedral Flail

Battle Cleric Spell Progression

Healing / Mercy

  1. T1 L1-4
    L4 Field Mend[Self/ally, R1; Instant] (H18 M4) L4
    Field Mend
    Level 4ClassTier 1SpellHealing / MercyMana 4Range 1

    Field Mend is a cleric healing spell at adjacent range: it restores 7 hit points, turning prayer and field discipline into immediate survival.

    History

    Unlocks at player level 4, ClassTier 1, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Healing
    18

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  2. T2 L5-9
    L8 Soothe Pain[Self/ally, R1; Instant] (H18 M5) L8
    Soothe Pain
    Level 8ClassTier 2SpellHealing / MercyMana 5Range 1

    Soothe Pain is a cleric healing spell at adjacent range: it restores 9 hit points, turning prayer and field discipline into immediate survival.

    History

    Unlocks at player level 8, ClassTier 2, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Healing
    18

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  3. T5 L20-24
    L20 Light Heal[Self/ally, R1; Instant] (H24 M9) L20
    Light Heal
    Level 20ClassTier 5SpellHealing / MercyMana 9Range 1

    Light Heal is a cleric healing spell at adjacent range: it restores 15 hit points, turning prayer and field discipline into immediate survival.

    History

    Unlocks at player level 20, ClassTier 5, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Healing
    24

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  4. T6 L25-29
    L25 Mercy Touch[Self/ally, R2; Instant] (H26 M10) L25
    Mercy Touch
    Level 25ClassTier 6SpellHealing / MercyMana 10Range 2

    Mercy Touch is a cleric healing spell at adjacent range: it restores 17 hit points, turning prayer and field discipline into immediate survival.

    History

    Unlocks at player level 25, ClassTier 6, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Healing
    26

    Shape

    Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.

    L28 Grave Mercy[Self/ally, R2; Instant] (H26 M10) L28
    Grave Mercy
    Level 28ClassTier 6SpellHealing / MercyMana 10Range 2

    Grave Mercy is a cleric healing spell at range 2: it restores 26 hit points, turning prayer and field discipline into immediate survival.

    History

    Unlocks at player level 28, ClassTier 6, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Healing
    26

    Shape

    Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.

  5. T9 L40-44
    L40 Greater Mend[Self/ally, R2; Instant] (H32 M14) L40
    Greater Mend
    Level 40ClassTier 9SpellHealing / MercyMana 14Range 2

    Greater Mend is a cleric healing spell at range 2: it restores 23 hit points, turning prayer and field discipline into immediate survival.

    History

    Unlocks at player level 40, ClassTier 9, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Healing
    32

    Shape

    Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.

  6. T11 L50-54
    L52 Restoring Light[Self/ally, R2; Instant] (H36 M16) L52
    Restoring Light
    Level 52ClassTier 11SpellHealing / MercyMana 16Range 2

    Restoring Light is a cleric healing spell at range 2: it restores 27 hit points, turning prayer and field discipline into immediate survival.

    History

    Unlocks at player level 52, ClassTier 11, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Healing
    36

    Shape

    Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.

  7. T12 L55-59
    L58 Lantern of Mercy[Self/ally, R3; Instant] (H38 M18) L58
    Lantern of Mercy
    Level 58ClassTier 12SpellHealing / MercyMana 18Range 3

    Lantern of Mercy is chapel light made practical, keeping the wounded and frightened visible when the dark would rather split them apart.

    History

    Unlocks at player level 58, ClassTier 12, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Healing
    38

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

  8. T15 L70-74
    L70 Renewal Touch[Self/ally, R3; Instant] (H44 M21) L70
    Renewal Touch
    Level 70ClassTier 15SpellHealing / MercyMana 21Range 3

    Renewal Touch is a cleric healing spell at range 2: it restores 35 hit points, turning prayer and field discipline into immediate survival.

    History

    Unlocks at player level 70, ClassTier 15, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Healing
    44

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

  9. T16 L75-79
    L78 Blessed Recovery[Self/ally, R3; Instant] (H46 M23) L78
    Blessed Recovery
    Level 78ClassTier 16SpellHealing / MercyMana 23Range 3

    Blessed Recovery is a cleric healing spell at range 3: it restores 37 hit points, turning prayer and field discipline into immediate survival.

    History

    Unlocks at player level 78, ClassTier 16, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Healing
    46

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

  10. T19 L90-94
    L90 Miracle Mend[Self/ally, R4; Instant] (H52 M26) L90
    Miracle Mend
    Level 90ClassTier 19SpellHealing / MercyMana 26Range 4

    Miracle Mend is a cleric healing spell at range 3: it restores 43 hit points, turning prayer and field discipline into immediate survival.

    History

    Unlocks at player level 90, ClassTier 19, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Healing
    52

    Shape

    Range 4. Duration 0. Area 0x0. Applicant StandardApplicant.

  11. T20 L95-100
    L95 Mercy Benediction[Self/ally, R4; Instant] (H54 M28) L95
    Mercy Benediction
    Level 95ClassTier 20SpellHealing / MercyMana 28Range 4

    Mercy Benediction is a cleric healing spell at range 3: it restores 45 hit points, turning prayer and field discipline into immediate survival.

    History

    Unlocks at player level 95, ClassTier 20, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Healing
    54

    Shape

    Range 4. Duration 0. Area 0x0. Applicant StandardApplicant.

Holy Strike

  1. T2 L5-9
    L5 Kindled Faith[Enemy, R2; Instant] (D5 M5) L5
    Kindled Faith
    Level 5ClassTier 2SpellHoly StrikeMana 5Range 2

    Kindled Faith is a sacred judgment spell at adjacent range: it deals 4 damage for 6 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 5, ClassTier 2, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    5

    Shape

    Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.

  2. T3 L10-14
    L10 Purify[Enemy, R2; Instant] (D6 M6) L10
    Purify
    Level 10ClassTier 3SpellHoly StrikeMana 6Range 2

    Purify is a sacred judgment spell at adjacent range: it deals 5 damage for 7 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 10, ClassTier 3, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    6

    Shape

    Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.

  3. T4 L15-19
    L17 Chapel Light[Enemy, R2; Instant] (D6 M7) L17
    Chapel Light
    Level 17ClassTier 4SpellHoly StrikeMana 7Range 2

    Chapel Light is a sacred judgment spell at adjacent range: it deals 6 damage for 8 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 17, ClassTier 4, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    6

    Shape

    Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.

  4. T5 L20-24
    L24 Saint's Whisper[Enemy, R2; Instant] (D7 M9) L24
    Saint's Whisper
    Level 24ClassTier 5SpellHoly StrikeMana 9Range 2

    Saint's Whisper is a sacred judgment spell at adjacent range: it deals 7 damage for 9 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 24, ClassTier 5, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    7

    Shape

    Range 2. Duration 0. Area 0x0. Applicant StandardApplicant.

  5. T7 L30-34
    L30 Battle Hymn[Enemy, R3; Instant] (D8 M11) L30
    Battle Hymn
    Level 30ClassTier 7SpellHoly StrikeMana 11Range 3

    Battle Hymn is a sacred judgment spell at adjacent range: it deals 9 damage for 11 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 30, ClassTier 7, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    8

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

  6. T8 L35-39
    L35 Light of Resolve[Enemy, R3; Instant] (D8 M12) L35
    Light of Resolve
    Level 35ClassTier 8SpellHoly StrikeMana 12Range 3

    Light of Resolve is a sacred judgment spell at range 2: it deals 10 damage for 12 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 35, ClassTier 8, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    8

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

  7. T13 L60-64
    L62 Holy Light[Enemy, R3; Instant] (D11 M18) L62
    Holy Light
    Level 62ClassTier 13SpellHoly StrikeMana 18Range 3

    Holy Light is a sacred judgment spell at range 2: it deals 15 damage for 17 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 62, ClassTier 13, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    11

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

  8. T15 L70-74
    L73 Sacred Hammer[Enemy, R4, AreaField 1x1; Instant] (D11 M21) L73
    Sacred Hammer
    Level 73ClassTier 15SpellHoly StrikeMana 21Range 4

    Sacred Hammer is a sacred judgment spell at range 2 across a 1x1 area: it deals 17 damage for 19 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 73, ClassTier 15, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    11

    Shape

    Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.

  9. T18 L85-89
    L88 Seraph Flame[Enemy, R4, AreaField 1x1; Instant] (D12 M24) L87
    Seraph Flame
    Level 87ClassTier 18SpellHoly StrikeMana 24Range 4

    Seraph Flame is a sacred judgment spell at range 3 across a 1x1 area: it deals 20 damage for 22 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 87, ClassTier 18, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    12

    Shape

    Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.

Sacred Judgment

  1. T7 L30-34
    L32 Cleanse[Enemy, R3; Instant] (D18 M11) L32
    Cleanse
    Level 32ClassTier 7SpellSacred JudgmentMana 11Range 3

    Cleanse is holy offense at adjacent range: it deals 9 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

    History

    Unlocks at player level 32, ClassTier 7, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    18

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

  2. T8 L35-39
    L38 Consecrated Water[Enemy, R3, AreaField 1x1; Instant] (D19 M12) L38
    Consecrated Water
    Level 38ClassTier 8SpellSacred JudgmentMana 12Range 3

    Consecrated Water is holy offense at range 2 across a 1x1 area: it deals 10 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

    History

    Unlocks at player level 38, ClassTier 8, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    19

    Shape

    Range 3. Duration 0. Area 1x1. Applicant StandardApplicant.

  3. T9 L40-44
    L43 Turn Vermin[Enemy, R3; Instant] (D21 M13) L43
    Turn Vermin
    Level 43ClassTier 9SpellSacred JudgmentMana 13Range 3

    Turn Vermin is holy offense at range 2: it deals 11 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

    History

    Unlocks at player level 43, ClassTier 9, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    21

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

  4. T13 L60-64
    L60 Purge Evil[Enemy, R3; Instant] (D26 M18) L60
    Purge Evil
    Level 60ClassTier 13SpellSacred JudgmentMana 18Range 3

    Purge Evil is holy offense at range 2: it deals 15 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

    History

    Unlocks at player level 60, ClassTier 13, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    26

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

  5. T14 L65-69
    L65 Consecrate[Enemy, R4, AreaField 1x1; Instant] (D26 M19) L65
    Consecrate
    Level 65ClassTier 14SpellSacred JudgmentMana 19Range 4

    Consecrate is holy offense at range 2 across a 1x1 area: it deals 16 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

    History

    Unlocks at player level 65, ClassTier 14, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    26

    Shape

    Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.

  6. T17 L80-84
    L84 Turn Spirit[Confirmed AoE/control, R4; Instant] (D30 M23) L84
    Turn Spirit
    Level 84ClassTier 17SpellSacred JudgmentMana 23Range 4

    Turn Spirit is holy offense at range 5 across a 1x1 area: it deals 19 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

    History

    Unlocks at player level 84, ClassTier 17, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    30

    Shape

    Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.

  7. T18 L85-89
    L85 Exorcism[Enemy, R4, AreaField 1x1; Instant] (D31 M24) L85
    Exorcism
    Level 85ClassTier 18SpellSacred JudgmentMana 24Range 4

    Exorcism is holy offense at range 3 across a 1x1 area: it deals 20 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

    History

    Unlocks at player level 85, ClassTier 18, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    31

    Shape

    Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.

Bless / Oath

  1. T3 L10-14
    L13 Pilgrim's Grace[Ally only, R1; Dur60] (M6 AC-2 Hit+1 Dam+1) L13
    Pilgrim's Grace
    Level 13ClassTier 3SpellBless / OathMana 6Range 1Duration 60

    Pilgrim's Grace is a cleric blessing at adjacent range: it improves defense by 4, adds 1 accuracy for 21 minor ticks and replaces other blessing-layer effects while the prayer holds.

    History

    Unlocks at player level 13, ClassTier 3, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -2
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  2. T4 L15-19
    L15 Bless[Self/ally, R1; Dur60] (M7 AC-2 Hit+2 Dam+1) L15
    Bless
    Level 15ClassTier 4SpellBless / OathMana 7Range 1Duration 60

    Bless is a cleric ward at adjacent range: it improves defense by 5, adds 1 accuracy for 22 minor ticks and replaces other cleric wards under a single protective vow.

    History

    Unlocks at player level 15, ClassTier 4, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -2
    Damage Roll
    +1
    Hit Roll
    +2

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  3. T11 L50-54
    L54 Oath Seal[Self; Dur60] (M14 AC-3 Hit+3 Dam+1) L54
    Oath Seal
    Level 54ClassTier 11SpellBless / OathMana 14Range 2Duration 60

    Oath Seal is a cleric blessing at range 2: it improves defense by 8, adds 2 accuracy for 29 minor ticks and replaces other blessing-layer effects while the prayer holds.

    History

    Unlocks at player level 54, ClassTier 11, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -3
    Damage Roll
    +1
    Hit Roll
    +3

    Shape

    Range 2. Duration 60. Area 0x0. Applicant StandardApplicant.

  4. T14 L65-69
    L68 Blessed Ground[Self; Dur60] (M17 AC-3 Hit+3 Dam+2) L67
    Blessed Ground
    Level 67ClassTier 14SpellBless / OathMana 17Range 2Duration 60

    Blessed Ground is a cleric blessing at range 2: it improves defense by 10, adds 3 accuracy for 32 minor ticks and replaces other blessing-layer effects while the prayer holds.

    History

    Unlocks at player level 67, ClassTier 14, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -3
    Damage Roll
    +2
    Hit Roll
    +3

    Shape

    Range 2. Duration 60. Area 0x0. Applicant StandardApplicant.

  5. T16 L75-79
    L75 Holy Circle[Self; Dur60] (M19 AC-4 Hit+3 Dam+2) L75
    Holy Circle
    Level 75ClassTier 16SpellBless / OathMana 19Range 3Duration 60

    Holy Circle is a cleric blessing at range 3: it improves defense by 11, adds 3 accuracy for 34 minor ticks and replaces other blessing-layer effects while the prayer holds.

    History

    Unlocks at player level 75, ClassTier 16, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -4
    Damage Roll
    +2
    Hit Roll
    +3

    Shape

    Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.

Wards / Protect

  1. T1 L1-4
    L1 Minor Bless[Self/ally, R1; Dur60] (M4 AC-2 Hit+1 Dam+1) L1
    Minor Bless
    Level 1ClassTier 1SpellWards / ProtectMana 4Range 1Duration 60

    Minor Bless is a cleric ward at adjacent range: it improves defense by 3, adds 1 accuracy for 19 minor ticks and replaces other cleric wards under a single protective vow.

    History

    Unlocks at player level 1, ClassTier 1, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -2
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  2. T5 L20-24
    L22 Protect[Self/ally, R2; Dur60] (M8 AC-4 HP+4) L22
    Protect
    Level 22ClassTier 5SpellWards / ProtectMana 8Range 2Duration 60

    Protect is a cleric ward at range 2: it improves defense by 8, adds 2 accuracy for 28 minor ticks and replaces other cleric wards under a single protective vow.

    History

    Unlocks at player level 22, ClassTier 5, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -4
    Max HP
    +4

    Shape

    Range 2. Duration 60. Area 0x0. Applicant StandardApplicant.

  3. T10 L45-49
    L45 Sanctuary[Ally only, R2; Dur60] (M13 AC-6 HP+6 Hit+1) L45
    Sanctuary
    Level 45ClassTier 10SpellWards / ProtectMana 13Range 2Duration 60

    Sanctuary is a cleric blessing at range 2: it improves defense by 8, adds 2 accuracy for 28 minor ticks and replaces other blessing-layer effects while the prayer holds.

    History

    Unlocks at player level 45, ClassTier 10, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -6
    Max HP
    +6
    Hit Roll
    +1

    Shape

    Range 2. Duration 60. Area 0x0. Applicant StandardApplicant.

  4. T12 L55-59
    L55 Divine Ward[Self/ally, R2; Dur60] (M15 AC-7 HP+7 Hit+1) L55
    Divine Ward
    Level 55ClassTier 12SpellWards / ProtectMana 15Range 2Duration 60

    Divine Ward is a cleric ward at range 2: it improves defense by 9, adds 3 accuracy for 30 minor ticks and replaces other cleric wards under a single protective vow.

    History

    Unlocks at player level 55, ClassTier 12, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -7
    Max HP
    +7
    Hit Roll
    +1

    Shape

    Range 2. Duration 60. Area 0x0. Applicant StandardApplicant.

  5. T17 L80-84
    L80 Greater Protect[Self/ally, R3; Dur60] (M20 AC-8 HP+10 Hit+2) L80
    Greater Protect
    Level 80ClassTier 17SpellWards / ProtectMana 20Range 3Duration 60

    Greater Protect is a cleric ward at range 3: it improves defense by 11, adds 3 accuracy for 35 minor ticks and replaces other cleric wards under a single protective vow.

    History

    Unlocks at player level 80, ClassTier 17, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -8
    Max HP
    +10
    Hit Roll
    +2

    Shape

    Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.

    L82 Sun Ward[Ally only, R3; Dur60] (M20 AC-8 HP+10 Hit+2) L82
    Sun Ward
    Level 82ClassTier 17SpellWards / ProtectMana 20Range 3Duration 60

    Sun Ward is a cleric blessing at range 3: it improves defense by 11, adds 3 accuracy for 35 minor ticks and replaces other blessing-layer effects while the prayer holds.

    History

    Unlocks at player level 82, ClassTier 17, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -8
    Max HP
    +10
    Hit Roll
    +2

    Shape

    Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.

  6. T19 L90-94
    L93 Seraph Ward[Self/ally, R3; Dur60] (M22 AC-9 HP+11 Hit+2) L93
    Seraph Ward
    Level 93ClassTier 19SpellWards / ProtectMana 22Range 3Duration 60

    Seraph Ward is a cleric ward at range 3: it improves defense by 12, adds 4 accuracy for 37 minor ticks and replaces other cleric wards under a single protective vow.

    History

    Unlocks at player level 93, ClassTier 19, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -9
    Max HP
    +11
    Hit Roll
    +2

    Shape

    Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.

  7. T20 L95-100
    L97 Divine Aegis[Self/ally, R3; Dur66] (M23 AC-9 HP+11 Hit+2) L97
    Divine Aegis
    Level 97ClassTier 20SpellWards / ProtectMana 23Range 3Duration 66

    Divine Aegis is a cleric ward at range 3: it improves defense by 14, adds 18 temporary hit points for 40 minor ticks and replaces other cleric wards under a single protective vow.

    History

    Unlocks at player level 97, ClassTier 20, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -9
    Max HP
    +11
    Hit Roll
    +2

    Shape

    Range 3. Duration 66. Area 0x0. Applicant StandardApplicant.

Rites / Reveal / Mana / Passage

  1. T4 L15-19
    L19 Pilgrim's Light[Placed object, R3; Dur60] (M7 AC-2 Hit+2 Dam+1) L19
    Pilgrim's Light
    Level 19ClassTier 4SpellRites / Reveal / Mana / PassageMana 7Range 3Duration 60

    Pilgrim's Light calls a steady holy lamp at range, giving allies sight and courage without asking them to step into the dark first.

    History

    Unlocks at player level 19, ClassTier 4, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -2
    Damage Roll
    +1
    Hit Roll
    +2

    Shape

    Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.

  2. T7 L30-34
    L34 Seal Passage[Door/object, R2; Dur60] (M10 AC-2 Hit+2 Dam+1) L34
    Seal Passage
    Level 34ClassTier 7SpellRites / Reveal / Mana / PassageMana 10Range 2Duration 60

    Seal Passage lays divine authority across a nearby threshold, closing the route long enough to split pursuit or protect a retreat.

    History

    Unlocks at player level 34, ClassTier 7, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -2
    Damage Roll
    +1
    Hit Roll
    +2

    Shape

    Range 2. Duration 60. Area 0x0. Applicant StandardApplicant.

  3. T10 L45-49
    L48 Sanctify Ground[Placed area/control, R4; Dur60] (M13 AC-3 Hit+2 Dam+1) L48
    Sanctify Ground
    Level 48ClassTier 10SpellRites / Reveal / Mana / PassageMana 13Range 4Duration 60

    Sanctify Ground anchors a holy point in the floor at range, turning chosen ground into a temporary spiritual stronghold.

    History

    Unlocks at player level 48, ClassTier 10, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -3
    Damage Roll
    +1
    Hit Roll
    +2

    Shape

    Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.

  4. T11 L50-54
    L50 Mana Channel[Ally only, R3; Instant] (M16 mana transfer) L50
    Mana Channel
    Level 50ClassTier 11SpellRites / Reveal / Mana / PassageMana 16Range 3

    Mana Channel spends clerical focus to push usable power into an ally at range, turning devotion into fuel for the next spell or stand.

    History

    Unlocks at player level 50, ClassTier 11, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    10

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

  5. T13 L60-64
    L64 Revelation[Reveal/control, R5; Dur60] (M16 AC-3 Hit+3 Dam+2) L64
    Revelation
    Level 64ClassTier 13SpellRites / Reveal / Mana / PassageMana 16Range 5Duration 60

    Revelation tears at borrowed shadow and false cover, forcing hidden or disguised threats back toward honest sight while the control holds.

    History

    Unlocks at player level 64, ClassTier 13, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -3
    Damage Roll
    +2
    Hit Roll
    +3

    Shape

    Range 5. Duration 60. Area 0x0. Applicant StandardApplicant.

  6. T14 L65-69
    L69 Sanctuary Recall[Self travel; Instant] (M28) L69
    Sanctuary Recall
    Level 69ClassTier 14SpellRites / Reveal / Mana / PassageMana 28

    Sanctuary Recall pulls the cleric back to the Sordon Castle sanctuary fountain, choosing survival and regrouping over a doomed stand.

    History

    Unlocks at player level 69, ClassTier 14, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    No direct stat mutation is exported for this utility effect.

    Shape

    Range 0. Duration 0. Area 0x0. Applicant StandardApplicant.

  7. T18 L85-89
    L89 Sanctuary Procession[Group travel; Instant] (M50) L89
    Sanctuary Procession
    Level 89ClassTier 18SpellRites / Reveal / Mana / PassageMana 50

    Sanctuary Procession extends that mercy to nearby living group members, returning the party to the Sordon Castle sanctuary fountain together.

    History

    Unlocks at player level 89, ClassTier 18, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    No direct stat mutation is exported for this utility effect.

    Shape

    Range 0. Duration 0. Area 0x0. Applicant StandardApplicant.

  8. T20 L95-100
    L99 Beacon of Dawn[Placed area/control, R6; Temp1s] (M29) L99
    Beacon of Dawn
    Level 99ClassTier 20SpellRites / Reveal / Mana / PassageMana 29Range 6

    Beacon of Dawn raises a late-tier holy signal that exposes darkness and steadies allies with the promise that the dawn still knows their names.

    History

    Unlocks at player level 99, ClassTier 20, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    No direct stat mutation is exported for this utility effect.

    Shape

    Range 6. Duration 0. Area 0x0. Applicant StandardApplicant.

Thief Skills

Highest finesse class. Bad positioning hurts, but clean play pays.

Level Samples

LevelTierHPManaACSTRINTAGIWeapon
1152489121118Rusty Dagger
52781187121118Bone Knife
1031102185131119Bone Knife
1541433183141220Forked Dagger
2051764181141221Obsidian Dagger
2562095179151222Obsidian Dagger
501137210169191426Serpent Kris
751653615059231631Assassin Fang
1002070020050271936Dragon Fang

Thief Skill Progression

Backstab / Execution

  1. T2 L5-9
    L5 Backstab 1[Enemy, R1; Instant] (D7 Hit+2) L5
    Backstab 1
    Level 5ClassTier 2SkillRange 1

    Backstab 1 is the first knife-work lesson of the alleys: it makes a close strike hit harder when the thief earns position instead of trading blows honestly.

    History

    Unlocks at player level 5, ClassTier 2, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    7
    Hit Roll
    +2

    Shape

    Range 1. Duration 0. Area 0x0. Applicant BackstabApplicant.

  2. T8 L35-39
    L35 Backstab 2[Enemy, R1; Instant] (D15 Hit+2) L35
    Backstab 2
    Level 35ClassTier 8SkillRange 1

    Backstab 2 is veteran alley doctrine: the thief turns surprise and placement into a heavier close strike before the target can square up.

    History

    Unlocks at player level 35, ClassTier 8, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    15
    Hit Roll
    +2

    Shape

    Range 1. Duration 0. Area 0x0. Applicant BackstabApplicant.

  3. T16 L75-79
    L75 Backstab 3[Enemy, R1; Instant] (D28 Hit+2) L75
    Backstab 3
    Level 75ClassTier 16SkillRange 1

    Backstab 3 is royal-guild assassination practice: a perfectly placed close strike carries lethal extra force when the thief controls the opening.

    History

    Unlocks at player level 75, ClassTier 16, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    28
    Hit Roll
    +2

    Shape

    Range 1. Duration 0. Area 0x0. Applicant BackstabApplicant.

  4. T19 L90-94
    L90 Death Mark[Enemy, R1; Instant] (D19 Hit+1 Dam+2; should mark vulnerability) L90
    Death Mark
    Level 90ClassTier 19SkillRange 1

    Death Mark is knife-work at adjacent range: it deals 19 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 90, ClassTier 19, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    19
    Damage Roll
    +2
    Hit Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

    L93 Widowmaker[Enemy, R1; Instant] (D20 Hit+1 Dam+2; should execute/consume mark) L93
    Widowmaker
    Level 93ClassTier 19SkillRange 1

    Widowmaker is knife-work at adjacent range: it deals 20 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 93, ClassTier 19, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    20
    Damage Roll
    +2
    Hit Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  5. T20 L95-100
    L95 Death Mark II[Enemy, R1; Instant] (D21 Hit+1 Dam+2; stronger execution mark, still a naming candidate for replacement) L95
    Death Mark II
    Level 95ClassTier 20SkillRange 1

    Death Mark II is knife-work at adjacent range: it deals 21 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 95, ClassTier 20, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    21
    Damage Roll
    +2
    Hit Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

Shadow Movement

  1. T1 L1-4
    L4 Quick Step[Self; Dur60] (Agi+1 Spd+1) L4
    Quick Step
    Level 4ClassTier 1SkillRange 1Duration 60

    Quick Step is a thief skill at adjacent range: it adds 1 agility, adds 1 speed for 17 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

    History

    Unlocks at player level 4, ClassTier 1, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +1
    Speed
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  2. T3 L10-14
    L10 Sneak[Self; Move22] (AC-2 Hit+1 Dam+1 Agi+1 Spd+1) L10
    Sneak
    Level 10ClassTier 3SkillRange 1Movement 22 moves

    Sneak is a skill concealment for the user: it grants 22 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

    History

    Unlocks at player level 10, ClassTier 3, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +1
    Speed
    +1
    AC
    -2
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Movement 22 moves. Area 0x0. Applicant StandardApplicant.

  3. T5 L20-24
    L23 Alley Slip[Self; Dur60] (AC-2 Hit+1 Dam+1 Agi+1 Spd+1) L23
    Alley Slip
    Level 23ClassTier 5SkillRange 1Duration 60

    Alley Slip is a thief skill at adjacent range: it adds 1 agility, adds 1 speed for 20 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

    History

    Unlocks at player level 23, ClassTier 5, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +1
    Speed
    +1
    AC
    -2
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  4. T7 L30-34
    L30 Smoke Slip[Self; Move14] (AC-2 Hit+1 Dam+1 Agi+1 Spd+1; supports disengage/reset) L30
    Smoke Slip
    Level 30ClassTier 7SkillRange 1Movement 14 moves

    Smoke Slip is a skill concealment for the user: it grants 14 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

    History

    Unlocks at player level 30, ClassTier 7, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +1
    Speed
    +1
    AC
    -2
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Movement 14 moves. Area 0x0. Applicant StandardApplicant.

    L33 Evasion[Self; Dur60] (AC-2 Hit+1 Dam+1) L33
    Evasion
    Level 33ClassTier 7SkillRange 1Duration 60

    Evasion is knife-work at adjacent range: it deals 8 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 33, ClassTier 7, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -2
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  5. T10 L45-49
    L48 Shadow Veil[Self; Move28] (AC-3 Hit+1 Dam+1 Agi+2 Spd+1) L48
    Shadow Veil
    Level 48ClassTier 10SkillRange 1Movement 28 moves

    Shadow Veil is a skill concealment for the user: it grants 28 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

    History

    Unlocks at player level 48, ClassTier 10, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +2
    Speed
    +1
    AC
    -3
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Movement 28 moves. Area 0x0. Applicant StandardApplicant.

  6. T11 L50-54
    L50 Sure Footing[Self; Dur60] (Hit+1 Agi+2 Spd+2) L50
    Sure Footing
    Level 50ClassTier 11SkillRange 1Duration 60

    Sure Footing is a thief skill at adjacent range: it adds 1 accuracy, adds 2 agility, adds 2 speed for 24 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

    History

    Unlocks at player level 50, ClassTier 11, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +2
    Speed
    +2
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  7. T12 L55-59
    L55 Deep Sneak[Self; Move36] (AC-4 Hit+1 Dam+1 Agi+2 Spd+2) L55
    Deep Sneak
    Level 55ClassTier 12SkillRange 1Movement 36 moves

    Deep Sneak is a skill concealment for the user: it grants 36 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

    History

    Unlocks at player level 55, ClassTier 12, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +2
    Speed
    +2
    AC
    -4
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Movement 36 moves. Area 0x0. Applicant StandardApplicant.

  8. T14 L65-69
    L65 Vanish[Self; Move10] (AC-4 Hit+1 Dam+1 Agi+2 Spd+2; hides the thief's map tile for escape and strict opener reset) L65
    Vanish
    Level 65ClassTier 14SkillRange 1Movement 10 moves

    Vanish is a skill concealment for the user: it grants 10 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

    History

    Unlocks at player level 65, ClassTier 14, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +2
    Speed
    +2
    AC
    -4
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Movement 10 moves. Area 0x0. Applicant StandardApplicant.

  9. T15 L70-74
    L70 Swift Roll[Self; Dur60] (Hit+1 Agi+3 Spd+2) L70
    Swift Roll
    Level 70ClassTier 15SkillRange 1Duration 60

    Swift Roll is a thief skill at adjacent range: it adds 1 accuracy, adds 3 agility, adds 2 speed for 29 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

    History

    Unlocks at player level 70, ClassTier 15, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +3
    Speed
    +2
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  10. T16 L75-79
    L78 Silent Passage[Self/ally, R4; Move30] (AC-4 Hit+1 Dam+1 Agi+2 Spd+2; party stealth support) L78
    Silent Passage
    Level 78ClassTier 16SkillRange 4Movement 30 moves

    Silent Passage is a skill concealment for an ally: it grants 30 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

    History

    Unlocks at player level 78, ClassTier 16, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +2
    Speed
    +2
    AC
    -4
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 4. Movement 30 moves. Area 0x0. Applicant StandardApplicant.

  11. T18 L85-89
    L85 Ghostwalk[Self; Move48] (AC-5 Hit+1 Dam+1 Agi+2 Spd+2; supports patrol and maze bypass) L85
    Ghostwalk
    Level 85ClassTier 18SkillRange 1Movement 48 moves

    Ghostwalk is a skill concealment for the user: it grants 48 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

    History

    Unlocks at player level 85, ClassTier 18, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +2
    Speed
    +2
    AC
    -5
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Movement 48 moves. Area 0x0. Applicant StandardApplicant.

  12. T20 L95-100
    L98 Outlaw's Pace[Self; Dur60] (Hit+2 Agi+4 Spd+3; escape/reset capstone) L98
    Outlaw's Pace
    Level 98ClassTier 20SkillRange 1Duration 60

    Outlaw's Pace is a thief utility stance that can layer beside concealment; it adds 2 accuracy, adds 4 agility, adds 3 speed for 36 minor ticks, then yields to another stealth-utility effect.

    History

    Unlocks at player level 98, ClassTier 20, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +4
    Speed
    +3
    Hit Roll
    +2

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

Knife Work

  1. T1 L1-4
    L1 Quick Cut[Enemy, R1; Instant] (D6 Dam+1) L1
    Quick Cut
    Level 1ClassTier 1SkillRange 1

    Quick Cut is knife-work at adjacent range: it deals 2 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 1, ClassTier 1, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    6
    Damage Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  2. T4 L15-19
    L18 Feint[Enemy, R1; Instant] (D7 Dam+1) L18
    Feint
    Level 18ClassTier 4SkillRange 1

    Feint is knife-work at adjacent range: it deals 4 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 18, ClassTier 4, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    7
    Damage Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  3. T9 L40-44
    L40 Ambush[Enemy, R1; Instant] (D10 Dam+1) L40
    Ambush
    Level 40ClassTier 9SkillRange 1

    Ambush is knife-work at adjacent range: it deals 10 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 40, ClassTier 9, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    10
    Damage Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  4. T11 L50-54
    L53 Parting Strike[Enemy, R1; Instant] (D12 Hit+1 Dam+1) L53
    Parting Strike
    Level 53ClassTier 11SkillRange 1

    Parting Strike is knife-work at adjacent range: it deals 12 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 53, ClassTier 11, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    12
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  5. T12 L55-59
    L58 Death Feint[Enemy, R1; Instant] (D13 Hit+1 Dam+1) L58
    Death Feint
    Level 58ClassTier 12SkillRange 1

    Death Feint is knife-work at adjacent range: it deals 13 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 58, ClassTier 12, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    13
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  6. T14 L65-69
    L68 Poison Pin[Enemy, R1; Instant] (D10 Hit+1 Dam+1) L68
    Poison Pin
    Level 68ClassTier 14SkillRange 1

    Poison Pin is knife-work at adjacent range: it deals 8 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 68, ClassTier 14, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    10
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  7. T15 L70-74
    L73 Crippling Strike[Enemy, R1; Instant] (D16 Hit+1 Dam+2) L73
    Crippling Strike
    Level 73ClassTier 15SkillRange 1

    Crippling Strike is knife-work at adjacent range: it deals 16 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 73, ClassTier 15, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    16
    Damage Roll
    +2
    Hit Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

Sleight / Locks / Traps

  1. T2 L5-9
    L8 Loose Purse[Enemy, R1; Instant] (D6 Dam+1; theft setup name, currently combat damage) L8
    Loose Purse
    Level 8ClassTier 2SkillRange 1

    Loose Purse is knife-work at adjacent range: it deals 4 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 8, ClassTier 2, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    6
    Damage Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  2. T3 L10-14
    L13 Quiet Hands[Self; Dur60] (Agi+1 Spd+1; preserves Sneak while looting) L13
    Quiet Hands
    Level 13ClassTier 3SkillRange 1Duration 60

    Quiet Hands is a thief utility stance that can layer beside concealment; it adds 1 agility, adds 1 speed for 18 minor ticks, then yields to another stealth-utility effect.

    History

    Unlocks at player level 13, ClassTier 3, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +1
    Speed
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  3. T4 L15-19
    L15 Palm Nick[Enemy, R1; Instant] (D7 Dam+1; theft setup name, currently combat damage) L15
    Palm Nick
    Level 15ClassTier 4SkillRange 1

    Palm Nick is knife-work at adjacent range: it deals 3 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 15, ClassTier 4, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    7
    Damage Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  4. T6 L25-29
    L25 Pick Lock[Door/object, R1; Instant] (route utility) L25
    Pick Lock
    Level 25ClassTier 6SkillRange 1

    Pick Lock is patient thiefcraft for barred progress: it works at adjacent locks, trading noise and brute force for picks, timing, and nerve.

    History

    Unlocks at player level 25, ClassTier 6, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    No direct stat mutation is exported for this utility effect.

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

    L28 Quick Fingers[Enemy, R1; Instant] (D7 Dam+1; live theft bonus +1) L28
    Quick Fingers
    Level 28ClassTier 6SkillRange 1

    Quick Fingers is knife-work at adjacent range: it deals 7 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 28, ClassTier 6, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    7
    Damage Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  5. T8 L35-39
    L38 Trap Sense[Self; Dur60] (Agi+1 Spd+1; trap lane anchor, needs disarm/payoff follow-through) L38
    Trap Sense
    Level 38ClassTier 8SkillRange 1Duration 60

    Trap Sense is a thief utility stance that can layer beside concealment; it adds 1 agility, adds 1 speed for 21 minor ticks, then yields to another stealth-utility effect.

    History

    Unlocks at player level 38, ClassTier 8, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +1
    Speed
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  6. T9 L40-44
    L43 Cut Purse[Enemy, R1; Instant] (D10 Dam+1; live theft bonus +2) L43
    Cut Purse
    Level 43ClassTier 9SkillRange 1

    Cut Purse is knife-work at adjacent range: it deals 10 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 43, ClassTier 9, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    10
    Damage Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  7. T17 L80-84
    L80 Ghost Hand[Enemy, R1; Instant] (D18 Hit+1 Dam+2; live theft bonus +3) L80
    Ghost Hand
    Level 80ClassTier 17SkillRange 1

    Ghost Hand is knife-work at adjacent range: it deals 18 damage through trained timing, keeping the fight grounded in training rather than spectacle.

    History

    Unlocks at player level 80, ClassTier 17, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    18
    Damage Roll
    +2
    Hit Roll
    +1

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

Deception / Marks

  1. T5 L20-24
    L20 Read Mark[Enemy, R1; Instant] (marks target vulnerability) L20
    Read Mark
    Level 20ClassTier 5SkillRange 1

    Read Mark is thief reconnaissance in human form: it sharpens the read on greed, panic, vanity, and openings before the first move is made.

    History

    Unlocks at player level 20, ClassTier 5, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    No direct stat mutation is exported for this utility effect.

    Shape

    Range 1. Duration 0. Area 0x0. Applicant StandardApplicant.

  2. T10 L45-49
    L45 False Badge[Self; Dur60] (Agi+1 Spd+1; social cover) L45
    False Badge
    Level 45ClassTier 10SkillRange 1Duration 60

    False Badge is a thief's borrowed authority: for a short stretch, posture and forged confidence make the wrong door look permissible.

    History

    Unlocks at player level 45, ClassTier 10, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Intelligence
    +1
    Agility
    +1
    Speed
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  3. T13 L60-64
    L60 Disguise Self[Self; Dur60] (Agi+1 Spd+1) L60
    Disguise Self
    Level 60ClassTier 13SkillRange 1Duration 60

    Disguise Self is a thief's practical mask, trading obvious identity for a believable worker's posture and enough nerve to pass a glance.

    History

    Unlocks at player level 60, ClassTier 13, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Intelligence
    +1
    Agility
    +1
    Speed
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

    L63 Shadow Decoy[Placed object, R4; Dur60] (utility; should create flank/opening or pursuit waste) L63
    Shadow Decoy
    Level 63ClassTier 13SkillRange 4Duration 60

    Shadow Decoy plants a false shape at range, wasting pursuit and attention while the thief uses the mistake to leave or set the next angle.

    History

    Unlocks at player level 63, ClassTier 13, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    No direct stat mutation is exported for this utility effect.

    Shape

    Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.

  4. T17 L80-84
    L83 Assassin's Patience[Self; Dur60] (Hit+2 Agi+3 Spd+2; setup patience) L83
    Assassin's Patience
    Level 83ClassTier 17SkillRange 1Duration 60

    Assassin's Patience is a thief utility stance that can layer beside concealment; it adds 2 accuracy, adds 3 agility, adds 2 speed for 31 minor ticks, then yields to another stealth-utility effect.

    History

    Unlocks at player level 83, ClassTier 17, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +3
    Speed
    +2
    Hit Roll
    +2

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  5. T18 L85-89
    L88 King's Shadow[Self; Dur60] (Hit+2 Agi+1 Spd+1; court-shadow cover) L88
    King's Shadow
    Level 88ClassTier 18SkillRange 1Duration 60

    King's Shadow is master thief statecraft: it blends identity cover with extended movement concealment, letting the thief pass as rumor more than person.

    History

    Unlocks at player level 88, ClassTier 18, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Intelligence
    +1
    Agility
    +1
    Speed
    +1
    Hit Roll
    +2

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

Mage Spells

Explosive when protected, expensive when forced to face-tank.

Level Samples

LevelTierHPManaACSTRINTAGIWeapon
1142609882012Training Staff
5267979682012Ash Wand
1031001459482212Leather Rod
1541321929182313Leather Rod
2051642408992413Temple Staff
2561962878792514Temple Staff
501135752576113116Rune Staff
751651876265133719Sun Staff
10020680100054154322Storm Staff

Mage Spell Progression

Damage / AoE

  1. T1 L1-4
    L1 Spark Bolt[Enemy, R3; Instant] (D10 M6) L1
    Spark Bolt
    Level 1ClassTier 1SpellMana 6Range 3

    Spark Bolt is an arcane force spell at range 3: it deals 4 damage for 6 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 1, ClassTier 1, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    10

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

  2. T2 L5-9
    L5 Arc Pebble[Enemy, R3; Instant] (D11 M7) L5
    Arc Pebble
    Level 5ClassTier 2SpellMana 7Range 3

    Arc Pebble is an arcane force spell at range 3: it deals 5 damage for 7 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 5, ClassTier 2, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    11

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

    L8 Candle Flame[Enemy, R3, AreaField 1x1; Instant] (D10 M7) L8
    Candle Flame
    Level 8ClassTier 2SpellMana 7Range 3

    Candle Flame is an arcane force spell at range 3 across a 1x1 area: it deals 5 damage for 7 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 8, ClassTier 2, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    10

    Shape

    Range 3. Duration 0. Area 1x1. Applicant StandardApplicant.

  3. T3 L10-14
    L10 Mist Dart[Enemy, R3; Instant] (D13 M8) L10
    Mist Dart
    Level 10ClassTier 3SpellMana 8Range 3

    Mist Dart is an arcane force spell at range 3: it deals 6 damage for 8 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 10, ClassTier 3, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    13

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

    L13 Mana Sip[Enemy, R3; Instant, ManaDrain+refund] (D10 M8) L13
    Mana Sip
    Level 13ClassTier 3SpellMana 8Range 3

    Mana Sip is predatory apprentice magecraft, nicking a small reserve of power from a nearby foe while the caster learns how hunger feels in the hand.

    History

    Unlocks at player level 13, ClassTier 3, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    10

    Shape

    Range 3. Duration 0. Area 0x0. Applicant StandardApplicant.

  4. T4 L15-19
    L15 Magic Missile[Enemy, R4; Instant] (D16 M7) L15
    Magic Missile
    Level 15ClassTier 4SpellMana 7Range 4

    Magic Missile is an arcane force spell at range 4: it deals 7 damage for 7 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 15, ClassTier 4, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    16

    Shape

    Range 4. Duration 0. Area 0x0. Applicant StandardApplicant.

  5. T5 L20-24
    L20 Burning Hands[Enemy, R4, AreaField 1x1; Instant] (D18 M10) L20
    Burning Hands
    Level 20ClassTier 5SpellMana 10Range 4

    Burning Hands is an arcane force spell at range 4 across a 1x1 area: it deals 8 damage for 10 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 20, ClassTier 5, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    18

    Shape

    Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.

  6. T6 L25-29
    L28 Flame Veil[Enemy, R4, AreaField 1x1; Instant] (D20 M10) L28
    Flame Veil
    Level 28ClassTier 6SpellMana 10Range 4

    Flame Veil is an arcane force spell at range 4 across a 1x1 area: it deals 8 damage for 10 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 28, ClassTier 6, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    20

    Shape

    Range 4. Duration 0. Area 1x1. Applicant StandardApplicant.

  7. T7 L30-34
    L30 Frost Pin[Enemy, R4; Dur60, Snare] (D24 M11 Spd-2 Hit-1) L30
    Frost Pin
    Level 30ClassTier 7SpellMana 11Range 4Duration 60

    Frost Pin is cold control at range 4: it deals 9 damage and slows the target for 60 minor ticks and replaces other target-control effects while the frost binds.

    History

    Unlocks at player level 30, ClassTier 7, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    24
    Speed
    -2
    Hit Roll
    -1

    Shape

    Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.

  8. T9 L40-44
    L40 Ember Wave[Enemy, R4; Instant] (D30 M13) L40
    Ember Wave
    Level 40ClassTier 9SpellMana 13Range 4

    Ember Wave is an arcane force spell at range 4: it deals 10 damage for 12 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 40, ClassTier 9, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    30

    Shape

    Range 4. Duration 0. Area 0x0. Applicant StandardApplicant.

    L43 Rune Spark[Enemy, R5; Instant] (D31 M13) L43
    Rune Spark
    Level 43ClassTier 9SpellMana 13Range 5

    Rune Spark is an arcane force spell at range 5: it deals 11 damage for 13 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 43, ClassTier 9, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    31

    Shape

    Range 5. Duration 0. Area 0x0. Applicant StandardApplicant.

  9. T10 L45-49
    L45 Force Lance[Enemy, R5; Instant] (D34 M14) L45
    Force Lance
    Level 45ClassTier 10SpellMana 14Range 5

    Force Lance is an arcane force spell at range 5: it deals 12 damage for 14 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 45, ClassTier 10, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    34

    Shape

    Range 5. Duration 0. Area 0x0. Applicant StandardApplicant.

    L48 Spell Snare[Enemy, R5; Dur60, Snare] (D34 M14 Spd-3 Hit-2) L48
    Spell Snare
    Level 48ClassTier 10SpellMana 14Range 5Duration 60

    Spell Snare is cold control at range 5: it deals 12 damage and slows the target for 60 minor ticks and replaces other target-control effects while the frost binds.

    History

    Unlocks at player level 48, ClassTier 10, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    34
    Speed
    -3
    Hit Roll
    -2

    Shape

    Range 5. Duration 60. Area 0x0. Applicant StandardApplicant.

  10. T11 L50-54
    L50 Fire Arc[Enemy, R5, AreaField 2x2; Instant] (D34 M15) L50
    Fire Arc
    Level 50ClassTier 11SpellMana 15Range 5

    Fire Arc is an arcane force spell at range 5 across a 2x2 area: it deals 13 damage for 15 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 50, ClassTier 11, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    34

    Shape

    Range 5. Duration 0. Area 2x2. Applicant StandardApplicant.

  11. T13 L60-64
    L60 Mana Burn[Enemy, R5; Instant, ManaBurn] (D42 M18) L60
    Mana Burn
    Level 60ClassTier 13SpellMana 18Range 5

    Mana Burn is the crueler version of the lesson, spending serious mana to punish and drain the target's reserve before it can become another spell.

    History

    Unlocks at player level 60, ClassTier 13, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    42

    Shape

    Range 5. Duration 0. Area 0x0. Applicant StandardApplicant.

    L63 Arc Torrent[Enemy, R6; Instant] (D42 M18) L63
    Arc Torrent
    Level 63ClassTier 13SpellMana 18Range 6

    Arc Torrent is an arcane force spell at range 6: it deals 14 damage for 16 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 63, ClassTier 13, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    42

    Shape

    Range 6. Duration 0. Area 0x0. Applicant StandardApplicant.

  12. T14 L65-69
    L69 Frost Lance[Enemy, R6; Instant] (D45 M19) L69
    Frost Lance
    Level 69ClassTier 14SpellMana 19Range 6

    Frost Lance is an arcane force spell at range 6: it deals 15 damage for 17 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 69, ClassTier 14, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    45

    Shape

    Range 6. Duration 0. Area 0x0. Applicant StandardApplicant.

  13. T15 L70-74
    L73 Spell Barrage[Enemy, R6; Instant] (D48 M20) L73
    Spell Barrage
    Level 73ClassTier 15SpellMana 20Range 6

    Spell Barrage is an arcane force spell at range 6: it deals 16 damage for 18 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 73, ClassTier 15, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    48

    Shape

    Range 6. Duration 0. Area 0x0. Applicant StandardApplicant.

  14. T16 L75-79
    L75 Fireball Seed[Enemy, R6, Confirmed AoE 3x3; Instant] (D46 M22) L75
    Fireball Seed
    Level 75ClassTier 16SpellMana 22Range 6

    Fireball Seed is an arcane force spell at range 6 across a 3x3 area: it deals 17 damage for 19 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 75, ClassTier 16, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    46

    Shape

    Range 6. Duration 0. Area 3x3. Applicant StandardApplicant.

  15. T18 L85-89
    L85 Flame Lance[Enemy, R6, AreaField 3x3; Instant] (D51 M24) L85
    Flame Lance
    Level 85ClassTier 18SpellMana 24Range 6

    Flame Lance is an arcane force spell at range 6 across a 3x3 area: it deals 18 damage for 20 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 85, ClassTier 18, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    51

    Shape

    Range 6. Duration 0. Area 3x3. Applicant StandardApplicant.

  16. T19 L90-94
    L90 Arc Storm[Enemy, R8; Instant] (D60 M25) L90
    Arc Storm
    Level 90ClassTier 19SpellMana 25Range 8

    Arc Storm is an arcane force spell at range 8: it deals 20 damage for 22 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 90, ClassTier 19, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    60

    Shape

    Range 8. Duration 0. Area 0x0. Applicant StandardApplicant.

    L93 Void Needle[Enemy, R7; Instant] (D60 M25) L93
    Void Needle
    Level 93ClassTier 19SpellMana 25Range 7

    Void Needle is an arcane force spell at range 7: it deals 20 damage for 22 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 93, ClassTier 19, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    60

    Shape

    Range 7. Duration 0. Area 0x0. Applicant StandardApplicant.

  17. T20 L95-100
    L95 Meteor Lance[Enemy, R8, Confirmed AoE 3x3; Instant] (D59 M27) L95
    Meteor Lance
    Level 95ClassTier 20SpellMana 27Range 8

    Meteor Lance is an arcane force spell at range 8 across a 3x3 area: it deals 23 damage for 25 mana, turning old battle-lore into a clear battlefield result.

    History

    Unlocks at player level 95, ClassTier 20, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Damage
    59

    Shape

    Range 8. Duration 0. Area 3x3. Applicant StandardApplicant.

Wards / Shielding

  1. T1 L1-4
    L4 Apprentice Ward[Self; Dur60] (M4 AC-6 Mana+5 Hit+1) L4
    Apprentice Ward
    Level 4ClassTier 1SpellMana 4Range 3Duration 60

    Apprentice Ward is a mage ward at range 3: it improves defense by 3, adds 5 mana capacity for 15 minor ticks and replaces other mage wards as the rune lattice takes over.

    History

    Unlocks at player level 4, ClassTier 1, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -6
    Max Mana
    +5
    Hit Roll
    +1

    Shape

    Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.

  2. T4 L15-19
    L17 Arc Ward[Self; Dur60] (M8 AC-7 Mana+8 Hit+1 Dam+1) L17
    Arc Ward
    Level 17ClassTier 4SpellMana 8Range 4Duration 60

    Arc Ward is a mage ward at range 4: it improves defense by 5, adds 8 mana capacity for 18 minor ticks and replaces other mage wards as the rune lattice takes over.

    History

    Unlocks at player level 17, ClassTier 4, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -7
    Max Mana
    +8
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.

    L19 Rune Lantern[Placed object, R3; Dur60] (M8 AC-5 Hit+1 Dam+1) L19
    Rune Lantern
    Level 19ClassTier 4SpellMana 8Range 3Duration 60

    Rune Lantern hangs mage-light at range, making corners and pursuit lanes readable before the caster commits their body.

    History

    Unlocks at player level 19, ClassTier 4, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -5
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 3. Duration 60. Area 0x0. Applicant StandardApplicant.

  3. T8 L35-39
    L38 Mana Shield[Self; Dur60] (M13 AC-11 Mana+11 Hit+2 Dam+2) L38
    Mana Shield
    Level 38ClassTier 8SpellMana 13Range 4Duration 60

    Mana Shield is a mage ward at range 4: it improves defense by 6, adds 11 mana capacity for 21 minor ticks and replaces other mage wards as the rune lattice takes over.

    History

    Unlocks at player level 38, ClassTier 8, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -11
    Max Mana
    +11
    Damage Roll
    +2
    Hit Roll
    +2

    Shape

    Range 4. Duration 60. Area 0x0. Applicant StandardApplicant.

  4. T11 L50-54
    L53 Mirror Skin[Self; Dur60] (M16 AC-13 Mana+14 Hit+3 Dam+3) L53
    Mirror Skin
    Level 53ClassTier 11SpellMana 16Range 5Duration 60

    Mirror Skin is a mage ward at range 5: it improves defense by 8, adds 14 mana capacity for 24 minor ticks and replaces other mage wards as the rune lattice takes over.

    History

    Unlocks at player level 53, ClassTier 11, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -13
    Max Mana
    +14
    Damage Roll
    +3
    Hit Roll
    +3

    Shape

    Range 5. Duration 60. Area 0x0. Applicant StandardApplicant.

  5. T18 L85-89
    L87 Mana Well[Self; Dur60] (M25 AC-14 Mana+19 Hit+5 Dam+5) L87
    Mana Well
    Level 87ClassTier 18SpellMana 25Range 6Duration 60

    Mana Well is a mage ward at range 6: it improves defense by 10, adds 19 mana capacity for 29 minor ticks and replaces other mage wards as the rune lattice takes over.

    History

    Unlocks at player level 87, ClassTier 18, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -14
    Max Mana
    +19
    Damage Roll
    +5
    Hit Roll
    +5

    Shape

    Range 6. Duration 60. Area 0x0. Applicant StandardApplicant.

  6. T20 L95-100
    L97 Worldfire Sigil[Self; Dur60] (M28 AC-16 Mana+24 Hit+6 Dam+5) L97
    Worldfire Sigil
    Level 97ClassTier 20SpellMana 28Range 8Duration 60

    Worldfire Sigil is a mage ward at range 8: it improves defense by 13, adds 24 mana capacity for 34 minor ticks and replaces other mage wards as the rune lattice takes over.

    History

    Unlocks at player level 97, ClassTier 20, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -16
    Max Mana
    +24
    Damage Roll
    +5
    Hit Roll
    +6

    Shape

    Range 8. Duration 60. Area 0x0. Applicant StandardApplicant.

Mind / Social Control

  1. T5 L20-24
    L22 Read Intent[Self; Dur60] (M9 AC-6 Hit+1 Dam+1 Spd+1) L22
    Read Intent
    Level 22ClassTier 5SpellMana 9Range 1Duration 60

    Read Intent is social magecraft: it sharpens the caster's read on fear, pride, and hesitation long enough to guide a conversation.

    History

    Unlocks at player level 22, ClassTier 5, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Intelligence
    +3
    Speed
    +1
    AC
    -6
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

    L24 Compel Guard[Self; unlocks guard-control command; Dur60] (M9 AC-6 Hit+1 Dam+1) L24
    Compel Guard
    Level 24ClassTier 5SpellMana 9Range 1Duration 60

    Compel Guard bends a susceptible off-duty guard into brief service as a bodyguard, a court-mage trick that turns authority into borrowed muscle.

    History

    Unlocks at player level 24, ClassTier 5, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -6
    Damage Roll
    +1
    Hit Roll
    +1

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  2. T8 L35-39
    L35 Misdirect[Self; Dur60] (M13 AC-8 Hit+2 Dam+2 Spd+2) L35
    Misdirect
    Level 35ClassTier 8SpellMana 13Range 1Duration 60

    Misdirect turns attention aside with a practiced false cause, giving the mage room to reposition a conversation or escape notice.

    History

    Unlocks at player level 35, ClassTier 8, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Intelligence
    +4
    Speed
    +2
    AC
    -8
    Damage Roll
    +2
    Hit Roll
    +2

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  3. T12 L55-59
    L57 Soften Will[Self; Dur60] (M18 AC-10 Hit+3 Dam+3 Spd+3) L57
    Soften Will
    Level 57ClassTier 12SpellMana 18Range 1Duration 60

    Soften Will presses quiet magic into a target's certainty, making refusal wobble long enough for a persuasive mage to exploit it.

    History

    Unlocks at player level 57, ClassTier 12, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Intelligence
    +5
    Speed
    +3
    AC
    -10
    Damage Roll
    +3
    Hit Roll
    +3

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  4. T14 L65-69
    L67 False Face[Self; Dur60] (M20 AC-8 Hit+4 Dam+4 Spd+5) L67
    False Face
    Level 67ClassTier 14SpellMana 20Range 1Duration 60

    False Face is a mage's glamour of status and scholarship, a short-lived lie that helps social pressure land before doubt catches up.

    History

    Unlocks at player level 67, ClassTier 14, rank 3 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Intelligence
    +2
    Speed
    +5
    AC
    -8
    Damage Roll
    +4
    Hit Roll
    +4

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

  5. T17 L80-84
    L83 Grand Glamour[Self; Dur60] (M24 AC-14 Hit+5 Dam+4 Spd+4) L83
    Grand Glamour
    Level 83ClassTier 17SpellMana 24Range 1Duration 60

    Grand Glamour is high court illusion, wrapping the caster in a stronger false identity that replaces lesser covers while it holds.

    History

    Unlocks at player level 83, ClassTier 17, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Intelligence
    +7
    Speed
    +4
    AC
    -14
    Damage Roll
    +4
    Hit Roll
    +5

    Shape

    Range 1. Duration 60. Area 0x0. Applicant StandardApplicant.

Route / Movement Utility

  1. T6 L25-29
    L25 Unlock[Door/object, R4; Instant] (M10) L25
    Unlock
    Level 25ClassTier 6SpellMana 10Range 4

    Unlock threads magecraft through a latch from a few paces away, forcing mundane locks and sealed doors to remember how to open.

    History

    Unlocks at player level 25, ClassTier 6, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    No direct stat mutation is exported for this utility effect.

    Shape

    Range 4. Duration 0. Area 0x0. Applicant StandardApplicant.

  2. T7 L30-34
  3. T12 L55-59
    L59 Arc Beacon[Placed object, R6; Dur60] (M18 AC-10 Hit+3 Dam+3) L59
    Arc Beacon
    Level 59ClassTier 12SpellMana 18Range 6Duration 60

    Arc Beacon fixes a stronger arcane marker in the dark, widening sight for the mage's side while the old rune hums.

    History

    Unlocks at player level 59, ClassTier 12, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    AC
    -10
    Damage Roll
    +3
    Hit Roll
    +3

    Shape

    Range 6. Duration 60. Area 0x0. Applicant StandardApplicant.

  4. T14 L65-69
    L65 Teleport[Self travel; Instant] (M32) L65
    Teleport
    Level 65ClassTier 14SpellMana 32

    Teleport folds the path back to known safe ground for the caster alone; ancient wards still block shortcuts into sealed boss and treasure spaces.

    History

    Unlocks at player level 65, ClassTier 14, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    No direct stat mutation is exported for this utility effect.

    Shape

    Range 0. Duration 0. Area 0x0. Applicant StandardApplicant.

  5. T16 L75-79
    L78 Conjure Silver Wall[Summon object, R5; Persistent] (M20) L78
    Conjure Silver Wall
    Level 78ClassTier 16SpellMana 20Range 5

    Conjure Silver Wall pulls prepared silverwork into the world at range, creating sudden cover where the battlefield had been too open.

    History

    Unlocks at player level 78, ClassTier 16, rank 4 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    No direct stat mutation is exported for this utility effect.

    Shape

    Range 5. Duration 0. Area 0x0. Applicant StandardApplicant.

  6. T18 L85-89
    L89 Teleport Group[Group travel; Instant] (M55) L89
    Teleport Group
    Level 89ClassTier 18SpellMana 55

    Teleport Group carries nearby party members through the same fold to safe ground, obeying the same ancient wards that block forbidden shortcuts.

    History

    Unlocks at player level 89, ClassTier 18, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    No direct stat mutation is exported for this utility effect.

    Shape

    Range 0. Duration 0. Area 0x0. Applicant StandardApplicant.

  7. T20 L95-100
    L99 Ghost Passage[Self movement; Move16] (M28 AC-11 Hit+6 Dam+5 Agi+5 Spd+7; hides caster tile while phase movement is active) L99
    Ghost Passage
    Level 99ClassTier 20SpellMana 28Movement 16 moves

    Ghost Passage loosens the caster from ordinary walls and sight for a few charged steps, making barriers feel negotiable but not harmless.

    History

    Unlocks at player level 99, ClassTier 20, rank 5 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +5
    Speed
    +7
    AC
    -11
    Damage Roll
    +5
    Hit Roll
    +6

    Shape

    Range 0. Movement 16 moves. Area 0x0. Applicant StandardApplicant.

Shadow / Evasion Support

  1. T12 L55-59
    L55 Borrowed Shadow[Self/ally, R5; Move28] (M18 AC-7 Hit+3 Dam+3 Agi+4 Spd+4) L55
    Borrowed Shadow
    Level 55ClassTier 12SpellMana 18Range 5Movement 28 moves

    Borrowed Shadow lends an ally a mage-shaped pocket of thiefcraft, granting movement-based concealment that replaces other concealment while it lasts.

    History

    Unlocks at player level 55, ClassTier 12, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +4
    Speed
    +4
    AC
    -7
    Damage Roll
    +3
    Hit Roll
    +3

    Shape

    Range 5. Movement 28 moves. Area 0x0. Applicant StandardApplicant.

  2. T17 L80-84
    L80 Shared Shadow[Self/ally, R5; Move40] (M24 AC-10 Hit+5 Dam+4 Agi+4 Spd+6) L80
    Shared Shadow
    Level 80ClassTier 17SpellMana 24Range 5Movement 40 moves

    Shared Shadow deepens that borrowed cover for an ally, giving longer movement concealment and better defenses against being noticed.

    History

    Unlocks at player level 80, ClassTier 17, rank 1 in that tier. The values shown here are exported after runtime normalization.

    Mutates

    Agility
    +4
    Speed
    +6
    AC
    -10
    Damage Roll
    +4
    Hit Roll
    +5

    Shape

    Range 5. Movement 40 moves. Area 0x0. Applicant StandardApplicant.